RimWorld

RimWorld

Variety Matters Stockpile (Continued)
59 Comments
Nakukanto 24 Jul @ 6:49am 
Hello! It looks like this with rus localization, could you please update the UI, decrease font size or just remove rus localization altogether?
https://ibb.co/27D71cPY
Mlie  [author] 17 Jul @ 6:27am 
@demonrik No idea what you mean. Perhaps you can translate your request
demonrik 17 Jul @ 3:13am 
надписи на рус тупо не входят в границы окон, либо изменить положение как было по отдельным строкам либо уменьшить шрифт
Mlie  [author] 15 Jul @ 12:33pm 
UI issues should now be resolved thanks to stewbyte
Mlie  [author] 13 Jul @ 8:42pm 
@Strupwaffle Please see the Reporting Issues section described above
djpepitacurre 13 Jul @ 1:28pm 
This mod does not seem to work with 1.6

The UI does not let me set Stack Size, I have noticed similar mods having the same issue.
BeeBro 13 Jul @ 5:38am 
@Mlie okay, thanks anyway for your great work mate
Mlie  [author] 12 Jul @ 8:34pm 
@BeeBro I dont have any plans other than updating all my mods to 1.6 at this point
BeeBro 12 Jul @ 6:39pm 
@Mlie is adaptive storage compability planed?
Mlie  [author] 19 May @ 11:07am 
@dsp gaming Please see the Reporting Issues section described above
Total FLY Death 19 May @ 10:52am 
Absolute trash mod doesn't work with latest version
Zoldin 22 Nov, 2024 @ 8:23am 
Getting the same crash as @-=GoW=-Dennis.

Bringing two items (haygrass) with different Degradation Timers causes a lockup and CTD.

This took a long time to identify and isolate and seemly it didn't always happen. Nothing showed up in the logs. Sorting and resorting mods didn't help.

Current workaround is to not set stack limits for items with Degradation Timers. Thanks for maintaining this mod!
Tolodociro 3 Jun, 2024 @ 2:59pm 
Gonna try this, hope it works with all those listed under compatibility, because i have more than half of them.
Narlindir 26 May, 2024 @ 5:10pm 
thanks for the inforgraph!
but Madman666 really seams to dislike this one

but thanks for keeping it alive regardless Mlie!
-=GoW=-Dennis 17 May, 2024 @ 6:42am 
Game locks up and crashes in 1.5 when trying to deliver things to a LWM Storage that has a stack size limit. (The moment pawn tries to insert)
BUyue 26 Apr, 2024 @ 10:28pm 
Dont work for linked shelf.
-=GoW=-Dennis 22 Mar, 2024 @ 5:13pm 
Stack size settings dont work with LWM, unfortunately. They'll haul more to it than allowed per stack.
velascoje 17 Mar, 2023 @ 3:12pm 
I also have the issue of, the no duplicates or stack size settings do not seem to be working at all.
Kham 17 Mar, 2023 @ 12:36pm 
Does anybody know how to get shelves (specifically RimFridge with shelves) to only allow one stack of an item? I'm trying to prevent them storing 30 damn meals in my prison fridge and I've tried with Duplicates unchecked, with it checked and set to 1 and yet still they happily pile 30 meals in there.
ignis 11 Feb, 2023 @ 5:15am 
Not working for linked storages.
Skyver 30 Jan, 2023 @ 12:27pm 
this mod literally is a life safer
i use it so i can distribute my 90mm flak ammo across my defense locations
made my defense actually usable

thanks a bunch:cozybethesda:

10/10
Dizzy Ioeuy 31 Dec, 2022 @ 5:21pm 
Yeah running into shelving bugs here had to remove.
このヘンタイ! 14 Dec, 2022 @ 12:17pm 
Thank Mlie but sadly it totally not work with 1.4 shelves
Mlie  [author] 24 Nov, 2022 @ 12:50pm 
@MagnusGames Please request mod-updates on the Discord server linked above
MagnusGames 24 Nov, 2022 @ 12:46pm 
Can you update the actual variety matters mod?
Mlie  [author] 19 Nov, 2022 @ 10:59pm 
@Kateye Please see ”Reporting issues” above
Kateye 19 Nov, 2022 @ 7:27pm 
I occasionally get the following error, which causes the screen to flicker black:
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.StoreUtility.GetSlotGroup (Verse.IntVec3 c, Verse.Map map) [0x00000] in <1ea541f48818430abd724fc665f76dc4>:0
at VarietyMattersStockpile.Patch_StoreUtility.DupLimitReached (RimWorld.SlotGroup slotGroup, Verse.IntVec3 c, Verse.Map map, Verse.Thing t, System.Int32 dupLimit, System.Int32 sizeLimit) [0x00177] in <c0356632248845999020764060a9b01b>:0

https://pastebin.com/TRFmsyEz
SERGIUS777 7 Nov, 2022 @ 8:32am 
Thanks for the mod. But sadly Limit Duplicate Stacks doesn't work with 1.4 shelves.
Mlie  [author] 2 Nov, 2022 @ 7:30am 
@demonrik:
Please try the steps described under "Reporting Issues" above
demonrik 2 Nov, 2022 @ 7:04am 
не работает с 1.4
Serp 11 Jul, 2022 @ 1:05am 
Regarding limiting the stack size, your other mod works better:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2274678322
Eg. having an empty stockpile with 1 cell and then allow to put 30 hay into it. The pawns will got a max stack of hay and put the max stack into it, ignoring the limit of 30. With some back and forth they might reduce the amount again, but this is of course waste of time.
With the other mod instead the pawns will transport 30 and put 30 hay into it, just like intended.

(although I have alot of other mods enabled, so might be a conflict, but still the other mods works better)
Mlie  [author] 16 May, 2022 @ 6:45am 
@Zlo Please follow the instructions above when reporting issues. Your message gives no relevant info
Zlo (RUS) 16 May, 2022 @ 4:05am 
crashes from hsk
Mlie  [author] 15 May, 2022 @ 12:05am 
@zy652301 This mod does not handle individual stack-sizes. It only handles how empty spots are filled. There are already mods that lets you define at what percentage stacks should be refilled so I see little reason of implementing it in this mod
Wumi 14 May, 2022 @ 11:53pm 
Typical of these situations occur in 1 grid
But they can also occur in other grids

Expected effect:
When the stack is less than a value
Fill the stack to the maximum allowed

Effect of previous version:
When the stack is less than a value
Replenish the stack to all floors that contain the stack
(that is, sometimes it will not be filled up)

Current actual effect:
When 1 grid: when the stack is not full, fill it immediately, just like vanilla
Others: the same as the previous version

Thank you for your patience
I'm sorry, no one is willing to translate for me
So these texts will still be difficult to understand
Mlie  [author] 14 May, 2022 @ 11:19pm 
@zy652301 How did it make things worse? You wrote that it was a problem on 1-cell storage and now it should work as you requested. Pawns should now refill stacks on them if possible.
Wumi 14 May, 2022 @ 7:04pm 
Actually, I hope limit refilling can work normally in grid 1

Maybe it's too much trouble, but the excluded 1-cell has not actually improved, it makes things worse

Maybe you should fix it instead of disabling some of its feature
If you can't, please roll back mod to the previous version, this is better
Mlie  [author] 14 May, 2022 @ 12:18pm 
@zy652301 As I said, I have excluded 1-cell stockpiles from the logic.
Wumi 14 May, 2022 @ 12:01pm 
Sorry, I'm not a native English speaker. Maybe there's something wrong with my words.
This is not like a bug. It will not make errors. It is more like a lack of program logic.


When the carrying capacity of stack exceeds that of pawn,
The storage area of 1 grid must not be filled up,
There is a probability that other storage areas will not be filled,
This may be because the program did not query the stack size of the item.


If you still can't understand, please reply to me,
I will ask others to help translate.
Mlie  [author] 14 May, 2022 @ 10:35am 
@zy652301 Sorry, didnt understand the issue. But I have now excluded 1-cell stockpiles from the refill settings. Hopefully that will solve it a bit
Wumi 14 May, 2022 @ 8:29am 
@Mlie
Variety Matters Stockpile (Continued)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2585724597

It's actually here
Limit Refilling is an important function of this mod

Thank you for your reply
Thank you for your great work
Mlie  [author] 14 May, 2022 @ 7:40am 
@zy652301 Can you link to the mod perhaps?
Wumi 14 May, 2022 @ 6:26am 
There is a problem with Limit Refilling
Mod only detects whether there are items in the grid, not the number of items
This results in items that cannot be fully filled
This is a serious problem in a 1-grid storage area
Icicle 7 Apr, 2022 @ 10:02am 
There are issues with the duplicate limiting. Pawns still haul multiple stacks into the pile. (Using deep storage and pick up and haul)
Mlie  [author] 3 Apr, 2022 @ 10:02pm 
@AerosAtar It should
AerosAtar 3 Apr, 2022 @ 4:42pm 
Will this work with Variety Matters Improved? If not, could it be made to?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2353847457
gentle netch 1 Apr, 2022 @ 2:51pm 
I'd like to know if my refill slider is working correctly or if I likely have a mod conflict/bug.

The slider only gives me two options: "start refilling when 1 space available" and "always keep fully stocked". I'd like to use the strategy described above -- having a few stockpiles set to only refill when empty (for perishable food items). However, it looks like I don't have that option. I've just installed this mod, so I haven't played with it much yet -- am I missing something?

Possible factors: I've installed it mid-save, using with LWM Deep Storage, RimFridge, Simple Utilities: Fridge, Simple Storage, PUaH, OgreStack, & Quantum Storage Redux (yes, I'm obsessed with storage).
albucc 12 Feb, 2022 @ 5:40am 
OH... "Pick up and haul": Had and amusing bug with the stack size feature? So, nvm :D
albucc 12 Feb, 2022 @ 5:32am 
Hm... does it works mid save? Because I have just added this mod to a running game, and it doesn't seem to work... I have a stack of 282 soylent green, and I have created a critical stockpile. I've configured Duplicates="2" and Stack size = "10". This means I should have 2 stacks of 10 soylent green in that stockpile, right? Well, it keeps transferring the stockpile of 282 soylent as a single stack into that stockpile...

I've also tried to split the stack manually into pieces of 9 and 24... and it still keeps hauling everything into a single stack.

Or did I understand this mod wrong?

Does it only control the number of stacks, and not the amount allowed on each stack?