Stellaris

Stellaris

SE - Humanoid Machines (Broken in 3.12)
32 Comments
droid.with.googly.eyes  [author] 25 May, 2024 @ 11:19am 
In short, never, until original SE gets fixed (which is also more or less never).

However, the version of this that applies to SE - Restyled has been updated for 3.12.
Riesenfriese 25 May, 2024 @ 9:07am 
Any idea when this will be fixed? I would like to play the new ascension paths without having my species look like clankers.
CrUsHeR 20 Nov, 2023 @ 7:10am 
Thanks for the quick response :)
droid.with.googly.eyes  [author] 20 Nov, 2023 @ 6:43am 
Tracked it down, was a typo in the Large submod, fixed.
droid.with.googly.eyes  [author] 20 Nov, 2023 @ 6:21am 
I can confirm, cause is not immediately obvious so I'll take a bit of time investigating.

For disabling, you'd have to use non_randomized_portraits = {} in the species class, if you want to make a little one-file submod to replace the species class file in this mod.
CrUsHeR 20 Nov, 2023 @ 2:51am 
Also one question:

Can i disable these portraits for AI-generated empires?

So these don't show up for e.g. the Machine Fallen Empire
CrUsHeR 20 Nov, 2023 @ 2:46am 
Hi, so i got every SE - Restyled and Plus working according to your load order list.

Now i added this mod, and the "Humanoid Machines - Restyled Large" patch afterwards at the bottom. Assuming that it doesn't require the actual "SE - Human" mod, but your repacked modlist.

There is one empty Machine species portrait in the species creation.
droid.with.googly.eyes  [author] 27 Nov, 2022 @ 6:22am 
Nothing to do with this mod. You need to fix SE.
jailor.rose 26 Nov, 2022 @ 9:30am 
no hair :( how can i fix
droid.with.googly.eyes  [author] 5 Sep, 2022 @ 10:02pm 
Your playset and error.log?
17 5 Sep, 2022 @ 6:29pm 
I do not see the portraits anymore
droid.with.googly.eyes  [author] 3 Sep, 2022 @ 9:23pm 
Details?
17 3 Sep, 2022 @ 10:30am 
mod doesn't seem to work anymore
droid.with.googly.eyes  [author] 12 Dec, 2021 @ 9:12am 
Took a slight break from other stuff to make this:

SE: Human (2) Machines
SteelReserve 8 Dec, 2021 @ 2:09pm 
I would also love to see a version that works with Human 2
Gilrin 7 Dec, 2021 @ 8:08pm 
@droid.with.googly.eyes would definitely like a version that works with Human 2, in the meantime going to have to see if I can redo my playset for this. :lilimok:
Slumcut 30 Nov, 2021 @ 7:58pm 
thanks for keeping these SE mods updated :steamthumbsup:
droid.with.googly.eyes  [author] 29 Nov, 2021 @ 7:11pm 
Machines have no genders, that's why equivalent options are available.

It's possible you're seeing the gender issues in the original SE (and most of vanilla) with the humanoid portraits or using ASPE:R.

A rework for SE - Human and SE - Humanoid (including gender fixes and better support for machines enabled by this mod i.e. not stuck with default clothes/hair) is currently in progress.
玄鸟 29 Nov, 2021 @ 11:36am 
Leaders still have genders but their genders are not corresponding to their portraits
droid.with.googly.eyes  [author] 28 Nov, 2021 @ 1:39am 
Please let me know if you want a version that works with SE: Human 2.
droid.with.googly.eyes  [author] 26 Nov, 2021 @ 11:47pm 
This collection should serve as a rough guide to load order. This includes the other machine portrait mods and the compatibility patches listed above.

The example load order here and the collections will be updated as I create/support new mods. Not to mention hidden works in progress that aren't ready for public release.
Succubus 26 Nov, 2021 @ 10:50pm 
Do you have a recommended load order for the SE mods, and your mods?
droid.with.googly.eyes  [author] 22 Nov, 2021 @ 11:57pm 
Fixed a gender imbalance inherited from SE - Humanoid - DLC1: Humanoid Hives
droid.with.googly.eyes  [author] 11 Oct, 2021 @ 4:06am 
Not sure what you mean by conducive. This mod adds portraits to machine and robot, nothing more. That is, applies on top of vanilla Stellaris.

The related compat mods ensure that those additions don't conflict with the relevant mods, even add portraits to new portrait groups they introduce.

Do report issues you find, though. Also feel free to request a compat mod to make this work with other mods that do things with robots and machines, as long as it works in 3.1 (I made the current ones since I use them personally).
Ekvea 11 Oct, 2021 @ 3:08am 
Why does this one look like a compatibility patch, but your patch for another mod looks more conducive to not being a compatibility patch?
476508315 8 Oct, 2021 @ 6:15am 
nice!
droid.with.googly.eyes  [author] 20 Sep, 2021 @ 7:57am 
Unfortunately, no.
Ostseevagabund 20 Sep, 2021 @ 4:55am 
Is it achivementable?
droid.with.googly.eyes  [author] 17 Sep, 2021 @ 10:54pm 
@tsinistar:

Not sure what you mean by repeats, unless you're confusing the mixed gender, gynoid and android sets. For example, the last group of 7 portraits are male only (android) so ruler, all leaders and pops will have male appearances.

The images themselves are pulled from SE - Human - Modest, SE - Humanoid and SE - Humanoid - DLC1: Humanoid Hives. Do you have all of those in your playset?
TSINISTAR 17 Sep, 2021 @ 8:50pm 
There's repeats and most of the portraits are empty
droid.with.googly.eyes  [author] 15 Sep, 2021 @ 1:39am 
Updated to 3.1
Khorne Flakes 29 Aug, 2021 @ 3:22am 
Oh nice thanks for this!