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However, the version of this that applies to SE - Restyled has been updated for 3.12.
For disabling, you'd have to use non_randomized_portraits = {} in the species class, if you want to make a little one-file submod to replace the species class file in this mod.
Can i disable these portraits for AI-generated empires?
So these don't show up for e.g. the Machine Fallen Empire
Now i added this mod, and the "Humanoid Machines - Restyled Large" patch afterwards at the bottom. Assuming that it doesn't require the actual "SE - Human" mod, but your repacked modlist.
There is one empty Machine species portrait in the species creation.
SE: Human (2) Machines
It's possible you're seeing the gender issues in the original SE (and most of vanilla) with the humanoid portraits or using ASPE:R.
A rework for SE - Human and SE - Humanoid (including gender fixes and better support for machines enabled by this mod i.e. not stuck with default clothes/hair) is currently in progress.
The example load order here and the collections will be updated as I create/support new mods. Not to mention hidden works in progress that aren't ready for public release.
The related compat mods ensure that those additions don't conflict with the relevant mods, even add portraits to new portrait groups they introduce.
Do report issues you find, though. Also feel free to request a compat mod to make this work with other mods that do things with robots and machines, as long as it works in 3.1 (I made the current ones since I use them personally).
Not sure what you mean by repeats, unless you're confusing the mixed gender, gynoid and android sets. For example, the last group of 7 portraits are male only (android) so ruler, all leaders and pops will have male appearances.
The images themselves are pulled from SE - Human - Modest, SE - Humanoid and SE - Humanoid - DLC1: Humanoid Hives. Do you have all of those in your playset?