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Interestingly, since 18 june the standard AI has been improved.
On hardest, Computer AI can beat Logbot Custom AI and Bruteforce Custom AI.
What I want is to add just 1 Resonance Custom AI in the game without having to 6vs2.
I don't want it to replace the new standard Computer AI.
Is this possible?
with the 3.6 patch I'm hoping for a lot more custom AI's
In other words, the AI player takes p4 (human)'s spot on the map. Makes it very difficult to play xD
Oh, no. The AI's I listed were create for more than just 1v1. They can be used to battle several opponents at once easily. And they can be used for almost any scenario. I have found a couple more non-cheating AI's on the AOHK site that are working now for AOE HD. Just have to trial and error! gl hf.
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Thanks for the feedback everyone. I have been working on the next version and it will be complete in the near future. Here are some of the changes you can expect:
-AI will now build Wonders.
-More map types. If you have suggestions for maps let me know.
-Broken and delayed taunt responses will be fixed.
-Bug fixes.
-AI will play better on maps with both land and water, like Highlands.
-Better military management.
-More Town Center HP.
-AI will run out of resources quicker in long matches.
That is intended yes, however it has come to my attention that it is certainly too easy to just raid their TC and win so that will be changed in the next version.
@Fahgeengsheet
My AI cheats on all difficulties, albeit very little, because it is designed to fight in an unfair team situation. It is designed to play in a 2v6, so it would need to cheat in order to stand a fair chance. The AIs you've listed were designed for a completely different purpose than mine was. They were made to 1v1 effectively, and my AI was never intended to play anything other than against several opponents at once. That's the entire point of this, to get a bunch of friends and work together to beat some bots.
Thanks for the feedback, I really appreciated it. That is a realy weird bug, but I'm glad you brought it to my attention. It never really popped up during testing so that must be a new one. I will look into it and that will most certainly be fixed in the next version which I am already working on.
@Lugia
Yes that's me.
@Odyssee
Click subscribe to download the maps.
In the future I plan to release the AI files for people to use in their own scenarios. But in the meantime, you could always make a copy of my Scenario fils and edit the terrain of the map. As long as you do not touch any of the Player attributes or the Triggers, it will still work fine. :D But keep in mind that under the Terrain tab, there is a button called AI Map Type. Select the map that best matches what your new map looks like. Lastly, make sure his starting area stays relatively the same looking and you're good to go! I will definitely more maps over time of course.
The AI is not available to be played in a standard game unfortunately. I specifically designed it for a 6v2 situation, in which the AI has one teammate and a large number of opponents. It would not function very well in a game without a teammate for example, and it is also designed to take advantage of the extra population it gets, which is only possible through a Scenario file. You cannot give specific players additional population in standard games at the moment.
When playing the Scenario files. make sure all slots are filled with either humans or computer players. You can still play it in Single Player of course if you give yourself Computer teammates.