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Interestingly, since 18 june the standard AI has been improved.
On hardest, Computer AI can beat Logbot Custom AI and Bruteforce Custom AI.
What I want is to add just 1 Resonance Custom AI in the game without having to 6vs2.
I don't want it to replace the new standard Computer AI.
Is this possible?
with the 3.6 patch I'm hoping for a lot more custom AI's
In other words, the AI player takes p4 (human)'s spot on the map. Makes it very difficult to play xD
Oh, no. The AI's I listed were create for more than just 1v1. They can be used to battle several opponents at once easily. And they can be used for almost any scenario. I have found a couple more non-cheating AI's on the AOHK site that are working now for AOE HD. Just have to trial and error! gl hf.
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Thanks for the feedback everyone. I have been working on the next version and it will be complete in the near future. Here are some of the changes you can expect:
-AI will now build Wonders.
-More map types. If you have suggestions for maps let me know.
-Broken and delayed taunt responses will be fixed.
-Bug fixes.
-AI will play better on maps with both land and water, like Highlands.
-Better military management.
-More Town Center HP.
-AI will run out of resources quicker in long matches.
That is intended yes, however it has come to my attention that it is certainly too easy to just raid their TC and win so that will be changed in the next version.
@Fahgeengsheet
My AI cheats on all difficulties, albeit very little, because it is designed to fight in an unfair team situation. It is designed to play in a 2v6, so it would need to cheat in order to stand a fair chance. The AIs you've listed were designed for a completely different purpose than mine was. They were made to 1v1 effectively, and my AI was never intended to play anything other than against several opponents at once. That's the entire point of this, to get a bunch of friends and work together to beat some bots.
Thanks for the feedback, I really appreciated it. That is a realy weird bug, but I'm glad you brought it to my attention. It never really popped up during testing so that must be a new one. I will look into it and that will most certainly be fixed in the next version which I am already working on.
@Lugia
Yes that's me.
@Odyssee
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