RimWorld

RimWorld

Auto tool switcher
204 Comments
davidguy207 28 Jul @ 10:45pm 
Having the same issue. It causes my pawn to not do any jobs unless they're on priority 2 or higher.
Coolchilion 28 Jul @ 4:17pm 
I seem to be getting this error when going into dev quicktest

https://gist.github.com/HugsLibRecordKeeper/a864c14ac3077d38398a14455a6377b2
DarkDrow456 14 Jun @ 1:09pm 
can you please patch the dark ages tools also? that would be a great help. :) thank you for your great work.
Catoscar 22 Apr @ 2:41pm 
Additionally, fantastic mod. Really lets you feel like you can specialize colonist for multiple tasks. Thanks for making it!
Catoscar 22 Apr @ 2:40pm 
Is there a way to set the sowing job to look at PlantWorkSpeed instead of PlantWorkHarvestYield? As of now, a pawn will equip a tool with harvest yield instead of work speed even though there's no benefit of harvest for the sowing task.

In addition, is there anyway to set secondary stats to focus on? At the moment, with the tree cutting stat that you added support for, pawns only prioritize harvest yield with no preference for secondary characteristics - meaning you have two tools, one with plant work speed and one with tree cutting that both share the same level of harvest yield, your pawns will not swap between them because they only care about the main stat.
tanyfilina 3 Apr @ 12:25am 
And with an updated version of Survival Tools?
Deklatis 3 Feb @ 2:06pm 
Scorpio  [author] 23 Jan @ 11:48am 
Update:
-Weapon override Gizmo
-Tool Policies changed to only display tools ( improves policy loading times where before it would load all weapons your game had)
-Three chopping stat support
-Cleaning Speed support
-Auto Melee improved Now Requires Pickup and Haul to Function
-Hunting job now prioritizes long range weapons (if pawn doesn't have a long range will look in storage before going to hunt)
-Policies changed to only display tools
-Ditched primary and secondary toggles
-Better de-generalise work support
Banilo 20 Nov, 2024 @ 4:35pm 
PUAH??? HAWK PUAH!!! SWITCH ON THAT THANG!!!!!:WH3_horror_Blegh:
Viper 27 Aug, 2024 @ 10:20am 
Looking below, it seems lots of people are using this with Simple Sidearms and experiencing issues. I am using it with Pocket Sand (and PUAH) and experiencing no issues.
dannyhou13 21 Aug, 2024 @ 9:53am 
exactly what im looking for
oni 30 Jun, 2024 @ 3:05am 
This currently seems to have issues with other mods like puah or simple sidearms, my pawns were only taking singular items (1 wood) to autobuild buildings, removing this mod fixed it. I'm not blaming anyone, just throwing out the info. o/
Denneisk 25 Jun, 2024 @ 9:15am 
The primary/secondary equip desires cause a lot of issues with pawns forcing themselves to equip their primary weapon. This also has issues with some loadout mods (Awesome Inventory) that restrict equipping anything not in a loadout.
Drudicta 6 Jun, 2024 @ 4:38pm 
So I have a problem with this mod where every time my pawns cut a tree or sow a plant, they swap off their weapon and swap back to it immediately, every single plant. Instead of when they are completely finished planting or cutting. Because I have many pawns planting I hear the equip sound nearly constantly and it becomes grating (Disabling the sound in options does not mute the sound). It's also slowing down my pawns over time because they pause to do this.

https://gist.github.com/HugsLibRecordKeeper/acab24e6c1d04be62b77a88d1d31cfd0
L. Velociraptor 3 May, 2024 @ 6:44pm 
Is this compatible with Simple Sidearms? I've been getting a crash trying to use this alongside SS when a pawn has more than one useable rifle in their inventory and are drafted ordered to shoot something.
Scorpio  [author] 20 Apr, 2024 @ 7:45am 
Update to 1.5 and compat with firefoam things added ( cleaning speed coming latter )
Yekaterinnani 6 Dec, 2023 @ 5:11pm 
Hi, i can't load my save games and this mod is mentioned in the log:

https://pastebin.com/xR0ieRiD
Mimrax 12 Nov, 2023 @ 4:30pm 
Can be used with CE
lol 2 Nov, 2023 @ 6:45am 
Daevinski 11 Oct, 2023 @ 3:31pm 
Unfortunately this mod is conflicting hard with Simple Sidearms, Pocket Sand and LTS Ammo and somehow it seems to affect the Hauling job too.

SS and PS rules are not respected, 'cause the Pawns will keep equipping whatever weapon they find on the ground and using it as their primary, no matter what, what also causes the "auto-equip loop" with SS and only the primary range weapon being available to use with PS. Pawns will also not be able to fill LTSA Kits with a secondary ammo type that's available on the stockpiles, and it's usually the ammo used by the secondary range weapon they may have on their inventory.

:bleach::dos2skull:
Prometheus 9 Oct, 2023 @ 8:15pm 
Would it be possible to make a filter just to see what's considered a "tool", or at least get them be ordered by whether or not they're toggled as such?
Scorpio  [author] 9 Oct, 2023 @ 11:08am 
-Bug Fixes
-NRE errors fixed
Scorpio  [author] 9 Oct, 2023 @ 11:06am 
@catharsis yes
catharsis 19 Sep, 2023 @ 9:28am 
Does this mod work with Dark Ages : Medieval Tools?
123nick 3 Sep, 2023 @ 10:52am 
is the option to disable tool policys to leave other mods to handle pawns equipping tools and storing them in there inventory still planned?
Scorpio  [author] 3 Sep, 2023 @ 2:20am 
@The Ducktor 0 logs and i have never seen what you describe happen , whatever your facing need logs
Scorpio  [author] 3 Sep, 2023 @ 2:19am 
-Fixed Force Refresh not working
-Fixed Auto Melee broken on new tool policies
-Fixed Equip sound toggle not working on new tool policies
-Fixed Survival tools not showing when used
-Fixed issue if toolmetrics redux was added mid save it would not work ( you still need to make a new policy to toggle it on )
The Ducktor 24 Aug, 2023 @ 1:04am 
Weapons get deleted when this mod's features makes pawns switch weapons. Bad mod.
Tedious Crow 15 Aug, 2023 @ 1:29pm 
Disabling this while pawns are drafted would be great...
Azareck 2 Jul, 2023 @ 8:39pm 
Is there a way to stop pawns from using tools as melee weapons? If they have one in their inventory, they'll switch to it instead of using the melee weapons they are holding. And if they don't have a tool equipped, they can go across the map to pick up some random tool to melee attack instead of using their monosword. Also, even when drafted, switching to the melee weapon (using Pocket Sand) simply has them switching back to the tool the second they start melee attacking.
Rubber Ducky 19 Jun, 2023 @ 7:46pm 
does it work with CE loadouts?
DeathGun 19 Jun, 2023 @ 8:17am 
How does this mod work on version 1.4?
I did not find a section for this modification
Runzu 2 Jun, 2023 @ 8:22am 
If I use a combat stance, melee or ranged, when colonists are doing jobs that require tools, they don't switch. Am I setting the policies wrong somehow?
davidguy207 17 May, 2023 @ 2:34am 
Is there any fix to pawns mass hoarding weapons?
lego116 11 May, 2023 @ 7:45pm 
Anyone know where the settings are this mod? I dont see it in the mod options panel in settings.
lego116 11 May, 2023 @ 7:42pm 
where is the settings for the mod. I dont see it in the mods section for settings.
onemorecup 4 May, 2023 @ 5:21am 
just an option to disable the behaviour while pawns are drafted would help *a whole lot*. :)
onemorecup 4 May, 2023 @ 5:15am 
with Combat Extended, it switches stuff which it shouldn't switch. For example, it switches an equipped grenade to an equipped gun, which happens prior to grenade throw and defeats the point of having grenades.
VerteNinja 26 Apr, 2023 @ 5:48pm 
I am also having the tool issue like kongkim and jan-huenten
VerteNinja 24 Apr, 2023 @ 12:46pm 
god awful equipping sound repeatedly even though I have the toggle unchecked.
Cybroxis 15 Apr, 2023 @ 11:12am 
I had to uninstall CE because I needed RimThreaded (goodbye Windows Mod as well, you will be missed). Put this one on with Yayo's Combat 3, and the issue with the CONSTANT fucking swapping or even the bowstring sound issue is back again in full force. Huge bug, don't know why this happens.
Tolarian 15 Apr, 2023 @ 5:54am 
I have the same issues as kongkim. My pawns collect every weapon even when they have a better one. And for instance at field labour the swaping sound is constant.
Coolchilion 1 Apr, 2023 @ 9:34am 
"Pawns Use fire extinguisher to put out fires" does not work with Firefoam Things but Pawns Use Fire Extinguishers works with Firefoam Things
gumiss 24 Feb, 2023 @ 3:56am 
There is UI issue with CE. When both ATS and CE is enabled, there is no Tools option in assign, as it have no room to be visible.
imEosphorus 23 Feb, 2023 @ 7:33am 
Is there a way to save the tool strategy as a preset? Thanks
kongkim 17 Feb, 2023 @ 2:01pm 
For some reason my pawns keep picking up multiple weapons and tools so they have like 10+ items?
15 Feb, 2023 @ 1:52am 
It doesn't seem to work with where is my weapon.
hottt3 22 Jan, 2023 @ 9:34am 
Is it Simple Sidearms compatible? Thanks)
kongkim 9 Jan, 2023 @ 12:07pm 
I use this together with the Survival Tools.
But when a pawn have a tool and a bow of any kind, the bow sound konstant play when they use the tools? Any ide way?