RimWorld

RimWorld

130 ratings
Auto tool switcher
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.113 MB
29 Aug, 2021 @ 9:37am
23 Jul @ 12:30pm
24 Change Notes ( view )

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Auto tool switcher

In 1 collection by Scorpio
Scorpio's mods
20 items
Description
OMG another auto tool mod? why should i use this ?

Feature list
-Set Default combat style Melee or Ranged
-Auto pics the best tool for job
-Non violent pawns can use tools
-Select what weapons and tools pawns should put in inventory via a handy policy system
- Auto Melee switching ( having a large colony and having to manually switch pawns to melee because the enemy didn't die to the hail of fire can be a chore )
-Pawns Use fire extinguisher to put out fires
-Shows what tools pawns are using

-Patches included for Vanilla Expanded and Power tools mod , Survival Tools

Recommend having Pocket Sand installed:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2226330302

Survival Tools :

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874729883

23/01/2025
Update:
-Weapon override Gizmo
-Tool Policies changed to only display tools ( improves policy loading times where before it would load all weapons your game had)
-Three chopping stat support
-Cleaning Speed support
-Auto Melee improved Now Requires Pickup and Haul to Function
-Hunting job now prioritizes long range weapons (if pawn doesn't have a long range will look in storage before going to hunt)
-Policies changed to only display tools
-Ditched primary and secondary toggles
-Better de-generalise work support



Credits Scorpio , Taranchuk


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204 Comments
davidguy207 28 Jul @ 10:45pm 
Having the same issue. It causes my pawn to not do any jobs unless they're on priority 2 or higher.
Coolchilion 28 Jul @ 4:17pm 
I seem to be getting this error when going into dev quicktest

https://gist.github.com/HugsLibRecordKeeper/a864c14ac3077d38398a14455a6377b2
DarkDrow456 14 Jun @ 1:09pm 
can you please patch the dark ages tools also? that would be a great help. :) thank you for your great work.
Catoscar 22 Apr @ 2:41pm 
Additionally, fantastic mod. Really lets you feel like you can specialize colonist for multiple tasks. Thanks for making it!
Catoscar 22 Apr @ 2:40pm 
Is there a way to set the sowing job to look at PlantWorkSpeed instead of PlantWorkHarvestYield? As of now, a pawn will equip a tool with harvest yield instead of work speed even though there's no benefit of harvest for the sowing task.

In addition, is there anyway to set secondary stats to focus on? At the moment, with the tree cutting stat that you added support for, pawns only prioritize harvest yield with no preference for secondary characteristics - meaning you have two tools, one with plant work speed and one with tree cutting that both share the same level of harvest yield, your pawns will not swap between them because they only care about the main stat.
tanyfilina 3 Apr @ 12:25am 
And with an updated version of Survival Tools?
Deklatis 3 Feb @ 2:06pm 
Scorpio  [author] 23 Jan @ 11:48am 
Update:
-Weapon override Gizmo
-Tool Policies changed to only display tools ( improves policy loading times where before it would load all weapons your game had)
-Three chopping stat support
-Cleaning Speed support
-Auto Melee improved Now Requires Pickup and Haul to Function
-Hunting job now prioritizes long range weapons (if pawn doesn't have a long range will look in storage before going to hunt)
-Policies changed to only display tools
-Ditched primary and secondary toggles
-Better de-generalise work support
Banilo 20 Nov, 2024 @ 4:35pm 
PUAH??? HAWK PUAH!!! SWITCH ON THAT THANG!!!!!:WH3_horror_Blegh: