Divinity: Original Sin 2

Divinity: Original Sin 2

Attributes Tweaks (Attribute Insanity 3.0 tweak)
32 Comments
MusicManiac  [author] 13 Jan, 2022 @ 3:52am 
Sorry, but at the moment I'm not interested in making any variations of this mod
Cotillion 12 Jan, 2022 @ 5:52pm 
Thank you for this add on! Will you consider making one that just the attribute changes plus the Voidtouched skill? Those were really fun. Thanks!
MusicManiac  [author] 28 Oct, 2021 @ 1:27am 
I have no idea
Nighthawk 27 Oct, 2021 @ 5:31pm 
Does this work with conflux?
MusicManiac  [author] 4 Oct, 2021 @ 1:37am 
There is a version that doesn't use double procs on speed.
And about a balance, nothing in attributes is changed from original mod.
As a solution, I can suggest using mods that give a little more attribute points per level up so you can put extra in Perception to keep up in mid or late game.

I'm not going to balance this mod further as I find it working very well for me (but once again, I run like 70 mods, and trust me, not all of them are balanced xd)
StormShepherd 3 Oct, 2021 @ 5:14pm 
I tried this mod and I love/hate it. The concept is nice, until mid to end game. Why? Because of SPEED. SPECIFICALLY SPEED. Most Hostiles in the game have 10+ more points in Speed than you, and because of the mod, DODGE EVERY ATTACK. On top of that the double-use of an ability is forced upon you, and costs AP. So in the rare event that it works, it actually ends up hurting me more than it helps. In review, the concept of the mod is awesome, but in practice, it just means that every character you play, whether they're a spell caster, rogue, or knight, should stat dump in to speed and perception. Tweak the balance, and address speed, and this could adequately be a replacement to the base game's stats.
MusicManiac  [author] 30 Sep, 2021 @ 9:23am 
On a side note, all scripts are stored in Story Scripts, and they are pretty self-explanatory, even for people without any programming experience, so I encourage you to install Divine Engine 2 and edit it yourself.
MusicManiac  [author] 30 Sep, 2021 @ 9:17am 
TL;DR: you built your rogue to proc adrenaline 10 times per turn, that's expected outcome to have 30 AP per turn. If you don't want them to have 30 AP per turn, don't build rogue with shitton of magic :shrug:
MusicManiac  [author] 30 Sep, 2021 @ 9:17am 
No, I will not.

I see this so often on mod pages, people requesting changes to things that they are manually inducing into a game. For your rogue to cast flesh sacrifice and adrenaline multiple times in same turn they'd need to have quite a few points in magic (and I'm talking about actual points investment, not random +2 magic from equipment). Why does your rogue has a lot of magic? You build him to be able to proc adrenaline multiple times and then you ask for modder to nerf it. Just don't build your rogue with intention to cast adrenaline 10 times per turn? Another bright example is with mods that add items or skills, where 90% of mod is balanced but 10% is broken af and people keep asking modder to remove it or nerf it. Just *don't* use that specific item or skill, that's it.
Shiroe 30 Sep, 2021 @ 12:45am 
me and my friend use the mod and enjoy it but was wondering if you'd be willing to make a variant that doesn't have the multicast of speed or the cooldown resets of magic. we enjoy the effect duration increase of magic but the multicast we've found way to strong at times and the cooldown reset in particular has allowed our rogue to use 30+ AP on a single turn with adrenaline and flesh sacrifice.
MusicManiac  [author] 13 Sep, 2021 @ 7:56pm 
All values are stored in Stats Editor in Potions table
Terror13 13 Sep, 2021 @ 4:20pm 
like is it scripts or "stats editor" I can't find a place to just edit the values.
Terror13 13 Sep, 2021 @ 3:59pm 
Ah you actually see this sometimes, thank god, If you wouldn't help me out with an edit, can you help me edit it myself?

https://gyazo.com/88b2dc197ef1df2c911fd77dfba02272

Can you show me on this picture at least where I start?

MusicManiac  [author] 13 Sep, 2021 @ 1:00pm 
Hmm, I guess Lone Wolf could break some things, but it's what it does in base game now anyway, so... :D
Terror13 13 Sep, 2021 @ 11:23am 
So yeah I'd nerf con/endurance from 5% armor/mr to 2% or 1%
Terror13 13 Sep, 2021 @ 11:22am 
Also I know how fast vitality and armor can ramp up, especially with lone wolf.

I'd make the armor +2% maybe even 1% and back to 7% vitality, also constitution is a cool word.

But you are right it should add some armor/mr

Lone wolf is 60%, a mere 10 levels and u can have 100% armor, 40% more than lone wolf.
Terror13 13 Sep, 2021 @ 11:00am 
Perserverance: 5 + 0.5% per point, capping at 5% Armor and Magic Armor per turn.

That sounds like a good change to me, retribution seems fine as is.

(the 5 is only from first point) so at level 10 it'd be 5 + 5% per turn.

Also be cool if it was stand-alone.
Snipe 7 Sep, 2021 @ 8:46pm 
Excellent.
MusicManiac  [author] 2 Sep, 2021 @ 9:08pm 
Yes, it scales ALL damage that your character outputs.
Strafer234 2 Sep, 2021 @ 8:47pm 
just to be clear does might include magic damage as well? just starting to use this mod
MusicManiac  [author] 2 Sep, 2021 @ 2:19am 
Yes, it applies to enemies.

Also, from original mod: "Enemies get an 8% damage increase calculated with half of their Might, Speed and Magic rounded down. This means most enemies will do the same damage as in the base game but will be a bit more versatile i.e. they'll have the same increase to all attack types and consequently hurt more with grenades.

Some enemies will do slightly less damage than base, some slightly more."
Thợ Săn Trẻ Em 1 Sep, 2021 @ 9:52pm 
Does this mod also apply the to the AI as well ?
MusicManiac  [author] 1 Sep, 2021 @ 4:58pm 
1) School of magic give 5% resistance per point invested
2) Leadership was giving 5% movement increase per level, same as in Attributes Insanity 3.0, now it's removed.
3) @Bavarian Bionicle eh, I'll tweak and upload version without "difference of 7" mechanic in few days.
MarinOfJuno 1 Sep, 2021 @ 12:54pm 
Also to put all my cards on the table I've basically just been looking for a mod that does literally nothing except unify the damage stats so hybrid builds become viable, which is why I ask.
MusicManiac  [author] 1 Sep, 2021 @ 6:00am 
Also true. Although to use them reliably you'll need to put too much points in Magic, which kinda defeats the purpose of this mod to let players use all Attributes on all character :shrug:
SmokeDragon 1 Sep, 2021 @ 3:14am 
yeah sorry.. i like it.. im using it.. but im letting others know that adrenaline and flesh sacrifice with magic can snowball after a few rounds.. its very strong
MusicManiac  [author] 31 Aug, 2021 @ 12:34pm 
Feel free to talk about it on main mod page :)
Also, have fun investing all your points in magic and have 10 in all other stats. Purpose of this mod is to make character use more than 2-3 Attributes. If you wanna stick with using 3 attributes on each hero, this mod is not for you, sadly.
SmokeDragon 31 Aug, 2021 @ 11:57am 
yes but some skills give extra ap.. and you can spam them for full bar and then spam a skill that normally has 4 turn cooldown 100 times.. its op.. if it had some kind of sanity check it might not become insane.. like chance to reset the skill used.. and not all skills.. because even 10 point .. what you start with.. after using 10 skills there is a good chance it reset.. and skin graft becomes useless too
MusicManiac  [author] 31 Aug, 2021 @ 8:53am 
"chance to reset all cooldowns on skill use - this is super op lol"
This is how original mod works, and it adds soem real flavour to the stats, no longer you only increase 3 attributes on each character, now you can make use of all the attributes :D


"Would you be able to release a version that gets rid of speed and magic or gets rid of the whole "difference of 7" mechanic?"
At some point later, sure, but surely not in nearest days/weeks
MarinOfJuno 31 Aug, 2021 @ 8:27am 
Would you be able to release a version that gets rid of speed and magic or gets rid of the whole "difference of 7" mechanic?
SmokeDragon 31 Aug, 2021 @ 8:18am 
chance to reset all cooldowns on skill use - this is super op lol