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> CREATED BY
GonDragon
In-Game
Oxygen Not Included
ah, checks out
I'm missing a different kind of world icon, a cow/yak bull icon, a different kind of coniferous trees icon, an exclamation point, and several others...
One is owned by MintMenus which is overriding the vanilla research (AND this is the one I do not want to show), and the other research button (I want to keep) is Semi-Random Research
The corner menu still has information you can't otherwise get, namely the origin of things like blood.
The corner menu shows whose blood was spilled, while the Alt menu just says that there's blood.
I like looking at bloodstains to figure out what happened, but I also like having the controls added to the corner, which the menu conflicts with.
But there is no good way to quick check that level.
Is it possible to make a widget for it like the weather or time one? Would fit there great.
And as i know no one did something like that right now.
The fact that they shift around a lot with letters (Which I have a bad habit of not closing) makes it very irritating, and easy to lose track of and ignore.
If we could pin them to a corner, maybe the top-right so they stop moving around all the time, I would appreciate it immensely. It would make it easier to focus on them and acknowledge them, because as it stands I've basically tuned them out entirely, which I know is bad for the game.
Could you add YYYY/MM/DD format to time widget?
"Character Editor tab works in a non-standard way, so it can't be saved and it will be restarted on every startup."
to move it back every time. Did I do anything wrong?
@hello_moto2901: Just use the 'Numbers' mod and my 'Numbers Addon'. You can create your own custom tab with whatever info you want in Numbers, and then use the Numbers Widget to add it as its own button..
It may be a hassle (I know, I use the Menu button on the top right) but not a big enough one.
And, the position in relation to numbers doesn't matter, if you have the numbers addon, the addon itself will tell you to load it after this mod and after numbers.
Also if also using numbers does it matter if this is before or after?
Looking at the assemblies I think you need to patch "GroupFrameRect" too to accommodate the top bar.