RimWorld

RimWorld

573 ratings
UI Not Included: Customizable UI Overhaul
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
53.348 MB
29 Aug, 2021 @ 8:11pm
11 Jul @ 3:27pm
54 Change Notes ( view )

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UI Not Included: Customizable UI Overhaul

In 2 collections by GonDragon
The GonDragon Experience [1.5]
307 items
Old 1.5 Stuff
561 items
Description

Interface Overhaul slightly inspired by Oxygen Not Included UI on the begining, but ended up more focuses on the tabs bar, and its customization. It was designed to reduce clutter on the screen, keeping the information needed at hand. It's highly customizable, so you can get as much or as less as you want from it.

This mod should be pretty secure to add or remove mid game, since does not store anything on the SaveFiles.
















Compatible
  • SmartSpeed - The Time Speed widget will use the SmartSpeed buttons.
  • ReGrowth: Core and Framework - Custom icons for its weather on the weather widget.
  • Vanilla Textures Expanded - Both mods adds the possibility of having tabs with icons AND labels. But UI Not Included overwrites the behaviour of VTE. Icons added by VTE are used by default.

Partially-compatible
  • RIMMSqol - Both mods can edit the Main Buttons, so some strange behaviours may arise if both mods touch the same button. Please, do not edit the Main Buttons with this mod.
  • Performance Optimizer: It have an option to hide UI elements until the mouse is over them. However, it does not have in account that with this mod you can have one Bar on Top. So, with this option enabled, you wouldn't be able to use the bar on the top.

Incompatible
  • Visual Exceptions - This mod add a tab in a non-standard way. This means, it would not appear as an option while modifying the tabs.


Character Editor tab works in a non-standard way, so it can't be saved and it will be restarted on every startup.

If you're updating from a pre-dropdown version, and you were using the Numbers addon, you have to make sure to have the addon also updated. Otherwise, the mod will break. Erasing the settings will solve this issue.

If you want to stop using any addon (like the numbers addon), you should remove it from the bar before uninstalling the addon.

If you encounter another bug, please report it in Bug Reports.


  • Numbers - Numbers is a mod that let you create custom information presets about most things: Animals, Colonist, Enemies, etc.. This addon let you add those presets as buttons to the Tab Bar or to any Dropdown.
Popular Discussions View All (6)
172
9 Jul @ 9:29am
PINNED: Bug Reports
GonDragon
3
30 Jun, 2024 @ 9:52am
Bar needs to aligned y:-1
『Gecko』
1
17 Dec, 2022 @ 4:54pm
Compatible with Dubs Mint Menus?
Darth Tater
666 Comments
GonDragon  [author] 2 minutes ago 
@Giggles: haha, couldn't help it. The two games got great DLCs back to back.
Giggles 15 hours ago 
> Interface Overhaul slightly inspired by Oxygen Not Included

> CREATED BY
GonDragon
In-Game
Oxygen Not Included

ah, checks out
Joren 6 Jul @ 10:32pm 
Ah, so they are, thanks! And thanks for the amazing mod!
GonDragon  [author] 6 Jul @ 10:18am 
@Joren: I think those are from Vanilla Textures Expanded.
Joren 6 Jul @ 8:50am 
I'm preparing for 1.6/Odyssey, and after disabling a whole ton of mods and loading up a game to test things out, I found that some of the UI Not Included icons were gone. I didn't realize that I was using several icons from other mods. Does anyone know of particular mods that add a bunch of UI Not Included icons?

I'm missing a different kind of world icon, a cow/yak bull icon, a different kind of coniferous trees icon, an exclamation point, and several others...
GonDragon  [author] 2 Jul @ 12:39pm 
@moo: Go to the mod options, and remove from the bar the button you don't want.
moo 2 Jul @ 11:10am 
How do I hide a second research button.

One is owned by MintMenus which is overriding the vanilla research (AND this is the one I do not want to show), and the other research button (I want to keep) is Semi-Random Research
Darian Stephens 1 Jul @ 4:45pm 
Do you suppose you might be able to add the corner mouse inspect thing to the Alt menu?
The corner menu still has information you can't otherwise get, namely the origin of things like blood.
The corner menu shows whose blood was spilled, while the Alt menu just says that there's blood.

I like looking at bloodstains to figure out what happened, but I also like having the controls added to the corner, which the menu conflicts with.
Blueo 1 Jul @ 7:56am 
Yes exactly, there is nothing on the designator bar that can be used on the world map, it's only for building.
GonDragon  [author] 30 Jun @ 1:07pm 
Now that I think about it... designators have no use on the world map, right? Instead of move stuff around, I could just make it so they are not drawn on the world map...