Men of War: Assault Squad 2

Men of War: Assault Squad 2

Imperial Conquest
99 Comments
2091riveraisrael  [author] 10 May @ 4:20am 
@roz_Mckenna depending if I can get mission makers and map makers to help out. I can't do big battles on this mod as every time I try it crashes the game, so I actually need help to continue doing this campaign.
roz_mckenna 9 May @ 1:32pm 
will e get a new campgain soon ?? something that isnt focused in the desert.:steamhappy:
2091riveraisrael  [author] 23 Apr @ 6:53pm 
@Tonymon I doubt I will, I've been focusing more on my other mods now.
Tonymon 23 Apr @ 6:49pm 
i hope u get the help u need and that it stops crashing on u because this is a banger mod i love this concept
2091riveraisrael  [author] 20 Apr @ 9:40pm 
@Tonymon there are missions on the mod directly, however production has been stopped because of lack of help, and frustration from the Galaxy At War mod always crashing on me everytime I make a mission. But if you want to know yes there are missions there is even a Pinned Discussion known as Sahara Campaign Mission listing, which lists every mission in the Imperial Conquest Mod, also It requires Galaxy At War to function properly, once you download both mods you have to install Imperial Conquest first, then Galaxy At War Second, then you can play the mod, but if you do it in reverse, where you activate Galaxy At War first, and Imperial Conquest Second, then it will crash the game.
Tonymon 20 Apr @ 7:39pm 
have any missions been made for this mod yeti noticed a post saying i have to manually add them editor and that they would be submods but i cant find them in the workshop
2091riveraisrael  [author] 15 Apr @ 5:13am 
@william.sftindal happy to help 👍
william.sftindal 15 Apr @ 1:12am 
@2091riveraisrael

Thank you mate that done the trick, great mod thank you!!!
2091riveraisrael  [author] 14 Apr @ 11:47am 
@William,sftindal Makte sure that you activate Imperial Conquest before you activate the Galaxy at War mod, those are the only 2 mods that have to be activated in order for this mod to run.
william.sftindal 14 Apr @ 3:57am 
Getting an error on loading, its telling me App_error cant open Pak mods/imperial conquest/resource/texture/texture/common/construction.pak. error -200

after this its a bunch of numbers and letters etc, any ideas? would love to play this mod.

thank you in advance
2091riveraisrael  [author] 13 Apr @ 8:25am 
@Jedijace12 I managed to fix the vehicles, but Some vehicles had to be deleted so the air vehicles of Earth are gone because they couldn't be fixed, but all the land vehicles work now.
2091riveraisrael  [author] 5 Apr @ 8:31am 
@Jedijace12 Hmmm I'll take a look at it.
Jedijace12 5 Apr @ 3:13am 
@2091riveraisrael the M1A2_tusk and the other M1A2 tank
the soviet T64 T72 T90 its about the heavy cannon or something like that
2091riveraisrael  [author] 4 Apr @ 10:09pm 
@JediJace12 Which of the Modern Tanks are not working?
Jedijace12 4 Apr @ 9:56pm 
@2091riveraisrael i meant the modern tanks in the earth faction
if you can not fix it its ok i like the mod even do the modern tanks won't work
2091riveraisrael  [author] 4 Apr @ 9:08pm 
@Jedijace12 You have to activate the Imperial Conquest Mod first then activate Galaxy At War, its the only way it kills the bug and the Walkers function properly. These nothing I can do about that bug I've literally tried everything to fix it but it doesn't wanna be fixed sadly :( The only way to do it is to Activate Imperial Conquest first, then activate Galaxy At war, that's the only way to fix everything.
Jedijace12 4 Apr @ 9:04pm 
@2091riveraisrael can you fix the attack choopers and tanks pls its not working in the mod only the btr thx
2091riveraisrael  [author] 5 Jan, 2024 @ 4:04am 
@Machine Prism I can try, I have not touched this mod in a while
Machine Prism 4 Jan, 2024 @ 11:49pm 
The turbolaser towers in the first mission are completely unkillable unless you use the dynamite from the tank, can you only get one when there's multiple towers
2091riveraisrael  [author] 9 Jul, 2023 @ 12:21am 
@Darth Vader thanks I did mostly everything 😆including the screenshots
Darth Vader 8 Jul, 2023 @ 7:11pm 
This looks like an amazing mod
you guys did an job with the screenshots!
TrussedMoonGaming 1 Jun, 2023 @ 11:02pm 
There are US Army/Marines vehicles in this bro. Shit's funny :steamhappy:
2091riveraisrael  [author] 5 Feb, 2023 @ 5:20pm 
@[6thWI(B2)]Vol.Waldo7835 Yeah Apologize for the size, I have been struggling for over a year to reduce the size of this mod, but it is not easy, I hope that it is worth the torment you had to go through. As I am currently trying to bring this mod in Arma III as well.
IB-[6thWI(B)]Pvt.Waldo7835 5 Feb, 2023 @ 9:39am 
@2091riveraisraerl I have managed to fix it, it finally loaded everything in after a long time of just playing what mods I had.
2091riveraisrael  [author] 4 Feb, 2023 @ 10:58am 
@[6thWI(B2)]Vol.Waldo7835 It could be a temporary glitch of some sort, Try uninstalling the mod and Men of War, and Reinstalling the game, then Install the mod again, that should work.
IB-[6thWI(B)]Pvt.Waldo7835 4 Feb, 2023 @ 10:04am 
This mod isn't showing up for me in the list of mods, do I need to restart my computer or something? I am noticing that some others aren't either, so idk what to do exactly about the fact nothing new seems to be showing up (besides the mod necessary for this one and others)
Riansend  [author] 29 Jan, 2023 @ 10:56pm 
ATTENTION Everyone: We have made our first Discord server for this mod'

This is the link: https://discord.gg/5z3ShY7uJZ
2091riveraisrael  [author] 2 Nov, 2022 @ 5:41pm 
@Cat Clan Leader Music used in where? Galaxy At War or Imperial Conquest
Cat Clan Leader 2 Nov, 2022 @ 5:29pm 
What is the music used in this, I like it
2091riveraisrael  [author] 23 Sep, 2022 @ 7:32pm 
@cvlsoldier, I would if I could, but tragically I cannot, one Call to Arms doesn't work well on this computer, and 2, Its going to take forever to get all the assets on the game, I haven't worked on Call To Arms for 2 years, since the body dragging under the ground glitch occurred, and I created Nero conflict here on Men of War, so by now all memory I had from CTA is gone now, so I am afraid it cannot be done, We have tried to port the mod to Arma III, but the Star Wars mod was deleted, and discontinued, forcing us to cancel the whole thing.
Cvlsoldier 23 Sep, 2022 @ 5:59pm 
Any chance you could port this to Call to Arms?
2091riveraisrael  [author] 25 Jul, 2022 @ 2:14pm 
@Slush We might, but right now I am focusing on the Sahara Campaign first, which was in 2024 in the Imperial Occupation of Earth era, the mission that you would desire would be during the fall of Earth Era, which would be from 2018 to 2020, so yeah we might get that mission but right now I need to work on the Sahara Campaign first as it was one of the most important engagements in the story.
Dotsy 25 Jul, 2022 @ 1:48pm 
can we get a mission where paris is invaded and they immediately surrender?
MKay 14 Jun, 2022 @ 6:41am 
alright I will try it.
2091riveraisrael  [author] 14 Jun, 2022 @ 2:45am 
@MK Inferno, Try the mod now, I reverted it back a bit to its previous versions it should work for you now
2091riveraisrael  [author] 11 Jun, 2022 @ 10:53am 
@MK Inferno Try uninstalling the mod, and reinstalling it again, if it crashes again, I think it could be Men of War that is causing it, because I downloaded it just now and activated it with no problem, meaning that the problem could be 2 things, it could be Men of War which needs to be unistalled and reinstalled again, or you maybe using the wrong Galaxy at War version, but I am leaning to Men of War, I would suggest uninstall and reinstall it again, if it still crashes then it could be steam as well.
MKay 11 Jun, 2022 @ 10:48am 
I already tried that and it crashed
2091riveraisrael  [author] 10 Jun, 2022 @ 5:23pm 
@MK Inferno you have to first activate Imperial Conquest first, once it is done, activate Galaxy At War Version 0.76, then it should work, Imperial Conquest is compatible now with the latest Galaxy at War so it shouldn't crash.
MKay 10 Jun, 2022 @ 4:55pm 
The crash when I apply it first and then galaxy at war. I also tried to apply it second after galaxy at war and that also crashed my game. How do I fix this?
2091riveraisrael  [author] 10 Jun, 2022 @ 2:08pm 
@MK Inferno it is a large mod with many assets, it takes some time for everything to mount, the best way is to let it happen if you try to go around it will break the mod, so my advise and i say this to everyone, if the mod takes a while to mount the resources watch youtube and do something while leaving it mounted, because in the end it will all be worth it, as long as you activate Imperial Conquest first, as a mod then the latest Galaxy at War, if you try to play Imperial Conquest on its own, you are going to end up with sliding walkers, the only way to kill that bug is to activate Galaxy at War the latest version as soon as you activate Imperial Conquest/

But yeah, just watch youtube, let the mods mount and just be patiant, in the end it will all be worth it.
MKay 10 Jun, 2022 @ 12:01pm 
When I downloaded the mod when I try to load the game it just keeps saying "Mounting mod resources from Steam Workshop..." How long does it take for it to load the game?
2091riveraisrael  [author] 12 Apr, 2022 @ 7:18pm 
@bigdiesel121307 Maybe because you downloaded it already XD
Americaissupior 12 Apr, 2022 @ 6:39pm 
hey this mod seems familiar
2091riveraisrael  [author] 22 Feb, 2022 @ 12:34am 
@Cookie4u4 I tragically cannot mainly due to the fact that the mod is only compatible for 6.0 of Galaxy at War, but I can add assets from Galaxy at War 7.4
feetlover84 21 Feb, 2022 @ 6:58pm 
Do you think you you update it to the latest version in the future?
2091riveraisrael  [author] 17 Feb, 2022 @ 9:15pm 
@Colesizecole Not at the moment,l but it should at least have a few Assets from the New GAW, but right now the only Assets compatible for IMperial Conquest at this moment are mainly from GAW Version 6.0. But it should also be compatible with assets from GAW 7.4 if one were to transfer into the mod but it cannot Merge with it.
Colesizecole 17 Feb, 2022 @ 8:09pm 
is this mod using the current star wars mods assets or no?
2091riveraisrael  [author] 23 Dec, 2021 @ 8:50pm 
@AGC Yeah that is because some of the guns that have no sound, Are actually from other dead Mods, I am still working on recycling some of the gun sounds from the ones that do have sound into the ones that don't. However I am right now working on Nero Conflict, and Generation War, but I will go back to work on the Imperial Conquest Mod eventually, just be patient. I am only one person, so yeah, I am sure you can understand that it is not easy.
Gredaline 23 Dec, 2021 @ 1:32pm 
some guns have no sound
2091riveraisrael  [author] 5 Nov, 2021 @ 5:22pm 
@CLAYDOG001 Good and just in time too, as I updated the mod yesterday, this was mainly due to a problem which caused some vehicles to crash, so basically I wrote on Article on Moddb confirming the end of this problem, where as a result the mod had to be expanded a bit in order for this problem to end.