Sid Meier's Civilization VI

Sid Meier's Civilization VI

[Switchable] Production Overflow Bug Fix
18 Comments
jayrowe16 5 Jan @ 8:15pm 
THIS IS NOT A BUG, production overflow use to work similar to this and was exploited so that overflow was stacked infinity. The developers didn't like the game play of not producing anything to wait on key techs/ civics to 1 turn wonders or districts. The way it works now to fix that issue is any overflow is added after the city's production but overflow doesn't carry over to overflow again only city production goes to overflow.
初见 21 Apr, 2024 @ 8:54pm 
不适配了吧,我试了下 一轮收了2个石头一共收了46锤,城市产能5锤,狗子30锤,当前回合直接出了一个狗子之后下个狗子需要6天。50锤的产能浪费了20锤。
偷吃牢识的贡品 6 Dec, 2023 @ 4:22am 
这个mod不适配城市自动转建筑和项目的mod
patrioticparadox 5 Jul, 2023 @ 7:01am 
"Oh, that isn't a bug, it's a FEATURE!" Intentional or not, it's dumb. Is it not historically accurate to rape the land for resources in the short-term to expedite production rather than focus on long-term sustainable production?
Good fix.
西兰°雨入 26 Jan, 2023 @ 6:08pm 
会不会造成联机数据不同步的的情况出现?我记得其他类似的mod就有这种bug
Kryndude 2 Dec, 2022 @ 10:47pm 
This is actually intended
天启 16 Nov, 2022 @ 9:24pm 
为什么我开了一把单人后溢出都2000多了,54回合,新版本还没适配吗
chicken nugget consumer 25 Sep, 2022 @ 8:07pm 
im doing a Civilizations Expanded TSL Europe game as Germany and my ~290 production "Second Capital" was having severe troubles with this so thank you :)
Shlore 6 Aug, 2022 @ 9:44pm 
It seem can not affect city project over flow to city project/building/district. more production will neither complete project more than one times a turn,nor produce overflow.
can it be take effect?
钥钥 17 Oct, 2021 @ 8:09am 
这mod'可以让被掠夺的区域修得更快
fwasfg 21 Sep, 2021 @ 8:20pm 
this is a intentionally nerf, not a bug
D  [author] 17 Sep, 2021 @ 6:58pm 
@John the Tactician, lol, seems that you didn't understand what the BUG (new overflow overwrite the old overflow) the mod trying to fix.
Please see the explaination in the Appendix in the Introduction.
Shitdivers 17 Sep, 2021 @ 10:56am 
I don't think Production Overflow not applying correctly is a bug; it was an intended nerf to Production Overflow by FirAxis from harvesting features with several multipliers active (ex. 100% naval unit production with 50% Magnus Harvest to get 150% more production on a naval unit).

This overflow would significantly boost construction speed of wonders while building an army at the same time, making the Magnus harvest strategy too strong and overcentralized harvesting over actually developing city plots.
Preston 9 Sep, 2021 @ 10:09am 
thx
QUAESTOR 8 Sep, 2021 @ 12:19am 
D佬YYDS
미군양반 7 Sep, 2021 @ 6:26am 
thank you :)
jwg20286 5 Sep, 2021 @ 9:22pm 
I'm not sure if this is a "bug". It feels like a feature that prevents the player from accumulating massive production by chopping multiple trees in one turn.
不睡觉咬打火机 5 Sep, 2021 @ 7:31am 
good