RimWorld

RimWorld

Moonlight
191 Comments
Mash💀 5 May, 2024 @ 12:30am 
Perhaps it might work if you add it after world gen?
Rook 29 Apr, 2024 @ 7:13pm 
Not compatible with 1.5

I tried launching with just this mod and it fails to generate the map when you select your world tile and crashes the game.
Shinei 22 Apr, 2024 @ 6:51am 
works with 1.5 or update needed?
тетеря, блин 22 Apr, 2024 @ 3:24am 
🙏
Mikara 18 Apr, 2024 @ 9:24am 
For me it caused a world generation error so had to remove it
Giggles 16 Apr, 2024 @ 8:46pm 
Has anyone actually tried the mod? It should work.
Dayhjawk 15 Apr, 2024 @ 5:26pm 
1.5 update waiting room....
Darlock Selenium 13 Apr, 2024 @ 3:01pm 
1.5:steamthumbsup:
MAx0N 12 Apr, 2024 @ 4:22am 
1.5
Kayedon 31 Mar, 2024 @ 9:45am 
It starts.
Caatalyst 31 Mar, 2024 @ 5:38am 
1.5 please
Travis 12 Dec, 2023 @ 5:43am 
excellent mod though , thx for making it
Travis 12 Dec, 2023 @ 5:14am 
maoman has good criticism
Dr Jimothy 16 Nov, 2023 @ 8:04pm 
"Realistic Darkness: Soft incompatibility - the two mods' darkening effects will be additive and create super-dark"
For people who love damaging their eyesight, that's actually what one might call an absolute win.
Maoman 22 Oct, 2023 @ 9:37am 
I like this mod in theory, but unfortunately every morning when the sun first starts to rise, the brightness increases in discreet steps every second or so until it reaches vanilla brightness levels, and when the night is very dark, these steps are *extremely* obvious. A bit disappointing.
Alexander The Great 11 Oct, 2023 @ 9:50am 
Is moonlight removed from Biomes Core?
it seems like there is no way to config the mod ingame anymore, and if you press mod settings it just opens Nocturnal Animals.

might just enable this beauty again if it is :)
niewielebrakowalo 4 Oct, 2023 @ 4:32am 
how does it work with the blood moon event from vre vampires? does it look ok? im aksing the ppl who used both mods
Surik_at 4 Aug, 2023 @ 2:46pm 
So, Realistic Darkness includes a 'dusk' effect. If the two mods aren't compatible, any chance you could add that feature to this one? Or is there a way to turn off the darkness effect and keep the dusk in RD?
HAZRAD 19 Apr, 2023 @ 11:57am 
Nice nice nice!
pikakirby11 25 Mar, 2023 @ 6:39pm 
I just mean what the mod page was referring to with rain making it harder to see. Thank you for responding by the way.
Dizzy Ioeuy 25 Mar, 2023 @ 11:38am 
That's nerdiness, friend, embrace it. :coronet:
Laisha 25 Mar, 2023 @ 8:50am 
I don't even think it's about nerdiness, at least for me. When someone pushes a mod update...I just want to know what changed, even if it's not a big deal. Random mystery updates are just...distressing.
Owlchemist  [author] 25 Mar, 2023 @ 7:06am 
If that's what I think it is then yes?
pikakirby11 25 Mar, 2023 @ 6:58am 
Does this have the rain effects of realistic darkness?
Dizzy Ioeuy 24 Mar, 2023 @ 12:44am 
Yasss yourite!
Owlchemist  [author] 23 Mar, 2023 @ 10:27pm 
Yeah, some modders have said they don't bother when "it's just technical changes" but I think they underestimate just how nerdy the rimworld community is, given the genre of the game, amirite? ;)
corl 23 Mar, 2023 @ 10:13pm 
I'm so happy you're one of the few modders that actually use the change notes section alongside the comments instead of the description or just leaving the users to find out what's new. Keep up the amazing work!
Owlchemist  [author] 23 Mar, 2023 @ 9:06pm 
v1.5.2
- First of my mods to implement an alternative way of cache updating with 1000x less overhead. Before, there was a patch attached to the end of the game's ticker which would regulate when to update the cache (daily). To reduce overhead, this patch has been moved an unrelated method that Rimworld consistently calls every 1000th tick.
- Code maintenance, updating code to my newer style.
Owlchemist  [author] 6 Feb, 2023 @ 5:13pm 
During the full moon you'd see vanilla levels of brightness, but outside of that it's only darker. So darker only, basically.
Kenpari 6 Feb, 2023 @ 5:08pm 
Does this result in both darker and lighter nights? I like the idea but I’m not sure if I can realistically handle nights getting much darker, for the eye strain.
Timou 22 Jan, 2023 @ 5:54am 
Waw thanks, sorry ))
Owlchemist  [author] 21 Jan, 2023 @ 10:31pm 
The compatibility section above has all the deets ;)
Timou 21 Jan, 2023 @ 10:16pm 
Biomes Core includes Moonlight or WD Realistic Darkness?
Timou 21 Jan, 2023 @ 10:15pm 
Sorry, I ment
RimPy said Moonlight is incompatible with Biomes Core and WD Realistic Darkness.
Is it ok to use them together?
Owlchemist  [author] 21 Jan, 2023 @ 4:30pm 
Biomes Core includes this mod already.
Timou 21 Jan, 2023 @ 4:28pm 
RimPy said Moonlight is Biomes Core and WD Realistic Darkness.
Is it ok to use them together?
Kayedon 6 Jan, 2023 @ 12:53pm 
But does it dynamically adjust the darkness in my soul?
Owlchemist  [author] 5 Jan, 2023 @ 6:24am 
Yes it does. The mod works by darkening whatever the current sky brightness is, which is already regulated by the weather. So it stacks.
Brown Penguin 5 Jan, 2023 @ 1:58am 
does the weather get darker too? could you add that in? i love your work and I love this mod!
Owlchemist  [author] 22 Nov, 2022 @ 1:25am 
Yeah, back before I knew better I tried to give flames actual lighting like you might expect. But there's a reason they don't give off light in the game. The way rimworld handles lighting updates is arguably its weakest area. Extremely laggy.

You could try using my scattered flames mod though. It gives the illusion of light by making flames give off glowing particle fx
TheDarkJediKnight 19 Nov, 2022 @ 10:26pm 
The description doesn't mention it, though does this also cover wildfires?
Realistic Darkness doesn't and the only reason I have yet to use this or the other is because the thought of putting out non-glowing fires is creepy...
Bern Von 19 Nov, 2022 @ 8:45am 
Ahh that makes sense ty. I picked a vanilla biome and feel like I do not see Biomes!'s moonlight working (but I may have just been missing it). I am running both now, no crash and can see it on the vanilla biome colony now
Owlchemist  [author] 18 Nov, 2022 @ 7:06pm 
Oh right I forgot to add that note to the compatibility section above. Added!
Annabellee 18 Nov, 2022 @ 7:03pm 
it bult into biomes!
Bern Von 18 Nov, 2022 @ 6:49pm 
This mods shows incompatible with Biomes! Core in my list, any idea why? Great mods!
Dex Enfvaras 18 Nov, 2022 @ 1:04pm 
I kinda figured. Thank you anyway for responding!
Owlchemist  [author] 17 Nov, 2022 @ 3:07pm 
Not really. I had originally planned on support, but when I started digging into it, it struck me as no casual effort to integrate the two. Sorry :( I don't really use that mod, if I did I'd probably be motivated to getting it working all prim n proper.

It won't conflict in an error-prone sort of way, it just won't align graphically.
Dex Enfvaras 17 Nov, 2022 @ 2:59pm 
This sounds absolutely fantastic! However I do have one question.

Would this be fully compatible with Rim of Madness - Werewolves! by Jecrell?

The reason I bring it up is because the mod itself introduces moons to the game and I don't know if this mod would conflict with said moons orbiting or not.
Vlad_1492 16 Nov, 2022 @ 5:07pm 
Beautiful!