Black Mesa

Black Mesa

Extra Difficulties [BETA]
51 Comments
DjamKO94 8 Feb @ 9:12am 
i will try it, thanks
S1LP3X  [author] 8 Feb @ 8:22am 
Hey, Mod is Discontinued. Check out "Nightmare Mode", which was the final purpose of this mod idea https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2914310747
DjamKO94 8 Feb @ 6:13am 
I was in 100 health and 100 suit all time, need to change some mechanics like you can't brock a ceiling turret with a crowbar, headcraps kills you with one hit no matter your stats are, no suit charger only health and more changes, you can make it much better
S1LP3X  [author] 21 Aug, 2023 @ 7:02pm 
Hey. Yeah, i discontinued this mod for some time now so i couldn't tell you an easy way to find out. I focused on making Nightmare mode a real thing, Which is released as a mod now. Feel free to check it out!

But, from what i remember, you can see ammo caps on weapons. If it is different from the base game, challenging is working. (i think 120 reserve for pistol, 12 for 357 and 30 for shotgun)
ARF_Trooper_ 21 Aug, 2023 @ 5:03pm 
Is there an easy way to tell if the mod is working or not? I tried playing on challenging but early on it is kinda hard to tell.
Desperado 18 Jul, 2023 @ 4:52pm 
I like the concept but I can't abide the ammo-cap override from the skill.cfg file. I prefer HL1 style ammo counts.
HERR Onyx 4 Sep, 2022 @ 5:50am 
OH
S1LP3X  [author] 4 Jul, 2022 @ 7:23pm 
@Mawrak It works at any point, yes! Tested just now :)
Mawrak 4 Jul, 2022 @ 12:03pm 
Hey, would this work if I activate it in the middle of a playthrough? We're currently playing through the game, but we found it to be incredibly easy, to the point where we started playing bad on purpose just to have some sort of challenge.

I am specifically interested in Nightmare difficulty, but I can go for others if that one won't work on existing save.
S1LP3X  [author] 23 Jan, 2022 @ 5:13pm 
Point 2. from instructions tab : Launch Black Mesa and Set the difficulty to Hard. All done!
oof 50% cap? good luck xD
peter.tron 23 Jan, 2022 @ 1:03pm 
just one question:

do i need to switch the difficulty setting from the default 'black mesa' in the options screen, or does your nightmare mod just override the in-game difficulty settings completely?

it's a shame that they won't let you adjust ammo/health pickups :(

i can't see what difference it would make if we're not playing multiplayer?

either way, i am role playing it.

i have enforced a 50 % cap on both armour and health.

also,

ammo (in reserve):

pistol = 50
shotgun = 30
machine gun = 60

it's fine, but i had to replay 'we've got hostiles' quite e few times to get used to the marines AI & the hit scan attacks.
S1LP3X  [author] 18 Jan, 2022 @ 9:26am 
The commands to change ammo pickups are currently not working on purpose (devs said it broke multiplayer). Health is reduced in Challenging/Nightmare
peter.tron 18 Jan, 2022 @ 5:51am 
are the amount of ammo & health in the maps reduced to make it harder?
peter.tron 17 Jan, 2022 @ 3:13pm 
gotcha ;)

no worries, it's all good!

cheers for clarifying.
i'll try the 'hard' mode first.
S1LP3X  [author] 17 Jan, 2022 @ 1:30pm 
If you want "Harder", you just need to subscribe. If you want Challenging/Nightmare you need to unsubscribe and download from the drive into your custom folder. Sorry for not catching your message sooner =)
peter.tron 17 Jan, 2022 @ 12:50pm 
hi silpex, are you around? ;)

so if i have the most up-to-date version of black mesa, do i need to create a custom folder with the relevant file, or do i only need to click subscribe to try out the hard mode?
Balibali 28 Dec, 2021 @ 5:01am 
this mod seems really cool, gonna try to do my run where I bring the hat through the game whilst on Challenging difficulty, I do love arbitrarily making already hard things more difficult for myself :)
peter.tron 6 Dec, 2021 @ 12:47pm 
so if i have the most up-to-date version of black mesa, do i need to create a custom folder with the relevant file, or do i only need to click subscribe to try out the hard mode?
Hors de vue3021 20 Nov, 2021 @ 5:21pm 
nice stuff, the nightmare mode turning BM into some kind of survival horror, I like that.
Wish the enemies weren't so tanky, to the point where it's impossible to avoid damage. The marines are a lot of fun, but the way they're so accurate, as if they're locked on to you, even from behind walls, can make these encounters a bit of a doozy. Really cool concept though. Given the player's fragility, I wouldn't mind a slight change, such as slightly more weapon damage, or maybe increase enemy flinching or just reduce their health. Up to you, though. Rly good mod.
ANDRIJA I ANĐELKA 20 Nov, 2021 @ 7:10am 
thank you
S1LP3X  [author] 20 Nov, 2021 @ 6:24am 
Deleting the File from Custom Folder and Unsubscribing would be the only necessary steps. If those didn't change anything then I truly don't know what's wrong but i doubt it has anything to do with the mod. You can try to reset the game's cache perhaps
ANDRIJA I ANĐELKA 20 Nov, 2021 @ 5:47am 
how do i fully uninstall this? my game is now really really hard even after deleting the file and unsubscribing, i take so much damage from everything and fish still takes 5 darts to kill
Bael 1 Nov, 2021 @ 1:16pm 
Yeah I've managed to find at least one (invisible but working) charging station by accident. =b
Not a big deal tho.
Again - thanks for your great mod ! :steamthumbsup:
S1LP3X  [author] 1 Nov, 2021 @ 12:55pm 
@Bael Much thanks! I'm still finishing up the mod, especially xen gameplay (hev chargers there still work in the current version), but i'm really glad you played through all of it and had fun! Cheers!
Bael 1 Nov, 2021 @ 11:52am 
Ok I've beaten the game on Nightmare difficulty.
First of all: No bugs were found so far. The only insignificant one is kevlar model sometimes clipping through the ground (but you can still pick it up) and it only happens if you picked the item into your hands and then dropped it.
Second: Man the Nightmare difficulty is hell of a fun! At last some real challenge (but not the insane - still doable).

Besides "Extra Difficulties" mod I only used some sound\texture mods along with classic HL1 ammo capacity mod. Nothing that could interfere with this one. Everything was installed manually into custom folder.

Thanks again @autor ! Totally recommend if challenging firefight is what you looking for.
S1LP3X  [author] 22 Oct, 2021 @ 9:41am 
@Saport Tysm for your input! Im gonna answer your comments in the Playtesting Tab, and be welcome to comment there as well
Saport 22 Oct, 2021 @ 8:27am 
Alright, so I got myself into the chopper battle when you acquire the RPG in "Surface Tension." Here is my summary of what experienced so far and my thoughts on it before I plunge myself againts something that pretty much instakills me.

Kevlar:
The kevlar concept is really good. The fact you lose on 3/4 of your effective armor due to HEV chargers that give 74 PoA (Points of Armor) not being here is played really well. The kevlar itself is also really nicely modeled (even though it sometimes levitates). One thing I noticed is that it gives you more armor (20 PoA instead of 15 PoA) and I think the armor itself is worth a LOT more. The absorption must be higher cuz I find myself withstanding so muhc dmg even with 40 PoA. I genuinly think this is a good balance. Less armor but the armor is worth more.
One thing you could add is maybe getting some armor like 10 PoA from fallen Security Guards like in Blue Shift same way you get armor in Xen from other HEV suits.
Saport 22 Oct, 2021 @ 8:27am 
Damage from bullets I:
If someone says that the DMG is way too high or says that its too hard. Shut up, its suppose to be hard.Even with 100 HP you withstand basically nothing. Shotgun can oneshot you from up close or take 27 HP from mid-long range.
MP5 deals a significant DMG to the player, but not so much to the armor.
The impacts and 'nades dont give a fuck about kevlar, they will flatten you anyway. Really nice.
The only BS I find with hitscan DMG is from turrets. Sure, I get they are suppose to be scary, but maybe its too high. One thing I also found is that it penetrates kevlar so much. At the end of "Questionable Ethics" I picked off all the grunts and one turret. Then the second one annihilated me in 2 secs flat even with more than half the armor and HP. Maybe a bug, maybe meant to be. But since you encounter them so little, it doesnt matter that much.
Saport 22 Oct, 2021 @ 8:27am 
Monsters II
Lets get the fish out of the bag into the water first. Itchiosaurus? Ichiosaur..? Ichticho... The Fish deals one shots 95% of the time. First, I hated it. But then in SF I kinda liked it. Due you lacking anything hard for it bite through, you are basically that scientist in Aprehension. A midnight snack.
Headcrabs damage is too low. Headcrabs should do I bit more damage since you lack HEV and before someone says "bUt GoRdOn DoEsn'T hAve a HeLMet wItH HEV and sTiLL reSiSts HeAdcRabs EasiLY." First of all, true. Kinda. Gordon never wears a helmet in promotional materials and scientist even mentions the helmet is optional, so Gordon probably doesnt have it. But still, he has HEV suits then, now he doesnt. And still, it would be balanced since you have the one shot option on them with the best weapon, the Crowbar. So, they should do more DMG since its a naked guy vs. some spiders with vagi-
Saport 22 Oct, 2021 @ 8:26am 
Monster III.
The Xen grunts are, as expected, tanky and with high dmg. Maybe the DMG could be knocked down a bit, like 10% maybe but even now. It's still managable. You just cant shotgun rush em so much now.
The vorts are in a great spot. Cant complain about them.
Bullsquid is a wild one. Just like The Fish, it has a 1 hit K.O. if you lack armor or have too little of it.Personally, my opinions on it are mixed. It can be frustrating to get killed over and over by it. But it's attack are arcing kinda slow projectiles, so its fine.

Other means of damage:
Why does kevlar get "hurt" by cold? Anything else is okay imo. Obviously you cant withstand fire from a chopper or some radioactive shit or burning fire, so its good.


Well, thats all I have to say so far. If you have any question or something, be sure to let me know.

PS: Love this mod.
Saport 18 Oct, 2021 @ 7:18am 
Started playing BMS and found this mod. Will go try and ply on Nightmare. Will give feedback once I play some more with it. Current Chapter: We've got hostiles.
S1LP3X  [author] 1 Oct, 2021 @ 3:48pm 
Thanks! Playtesting is still in works for nightmare difficulty, now i have some college things so it's a bit slow. The aux power thing would definitively be a different mod than this one so dont worry =D
Nick Nak the Tic Tac 1 Oct, 2021 @ 3:42pm 
I really liked this mod a lot. I've been looking for a good difficulty mod that isn't "lol fugg u" hard and this definitely scratches the itch. 1 thing I would PLEASE beg of you is to not ever add in sharing the AUX power for both O2 and flashlight. I always felt it was a needlessly tedious addition to HL2. Otherwise, great job. I'll definitely go a tier higher for whenever my next inevitable replay is
S1LP3X  [author] 20 Sep, 2021 @ 1:23pm 
Yeah, i also think that the gonarch's difficulty was on point, i didn't change anything specific to that. Xen playtesting for nightmare is still WIP though =P. Thanks for your input!
legolas 20 Sep, 2021 @ 10:32am 
@s1lpex what i mean is killing npc's with couple of shots instead of emptying a magazine and also getting killed by couple of shots

anyway, idea behind the mod is really good. just don't touch gonarch too much, it is already hard on hard xD
S1LP3X  [author] 20 Sep, 2021 @ 2:45am 
@legolasmetu 1. that was a great idea, but turns out it doesn't work sadly :( . I posted an update today (check both the "nightmare" tab and the UPDATE on" why still on beta" / improvments to help clear things out. 2. I don't know a lot about COD so i'm not aware of what you mean sorry xD. But i don't plan on changing weapon damage values on the player side
legolas 19 Sep, 2021 @ 11:54am 
- did you also consider changing the loot amount in the maps for extra difficulties?
- do you plan to change weapon damage values? it would be amazing to see COD style hardcore weapons in the game.
S1LP3X  [author] 11 Sep, 2021 @ 10:34am 
It's enemy/player data changes only. Visual/audio changes for nightmare are upcoming.
MR. San Tiago 11 Sep, 2021 @ 8:06am 
Are there any map changes in this or is it purely enemy/player data changes?
S1LP3X  [author] 9 Sep, 2021 @ 12:29pm 
@KevKev So, i'm currently developing the full nightmare mode with the help of a friend, which will remove HEV chargers and replace batteries (that give 15 suit) with kevlar (that gives 10suit). Currently, you still have the hev chargers and batteries give 10 suit only.
Khada 9 Sep, 2021 @ 3:38am 
So, my pain finally begin. In positive. Nice one mod bro :bms_headcrab: :bms:
The Real Unabomber 8 Sep, 2021 @ 8:05pm 
Always like myself masochistic difficulties, and this meets my quota. Just to be 100 percent sure, are the suit charges in Nightmare supposed to be reduced, or disabled completely?
S1LP3X  [author] 8 Sep, 2021 @ 2:00pm 
@KevKev If all you want is to test nightmare you can either have just the nightmare.vpk on custom or have both the nightmare.vpk on custom and subscription, they won't overlap. Thanks for testing =)
The Real Unabomber 8 Sep, 2021 @ 10:49am 
Sorry for the dumb question, but do I need to be subscribed to the workshop page while having the Nightmare.vpk in my custom folder, or is it one or the other? Thanks.
S1LP3X  [author] 7 Sep, 2021 @ 1:19pm 
Be sure to follow the instructions in the post under the "installation" Tab! Sorry for the inconvenience, but currently i'm not aware of any way to directly create game option settings :(
DaviZBaggi 7 Sep, 2021 @ 12:17pm 
nice, but how it works?

i went to game options settings and i don't see harder/challenging and nightmare tho
DgRCAD 4 Sep, 2021 @ 3:28pm 
Wowie, another reason to replay Black Mesa for the 18th time. Im gonna playtest Challenging
Jumping Hunter 4 Sep, 2021 @ 9:26am 
Sounds great, that would be a nice challenge for me! Can't wait for the release version
scooter booter 4 Sep, 2021 @ 4:13am 
black mesa veteran mode
nadar_14 3 Sep, 2021 @ 8:46am 
interesing