RimWorld

RimWorld

Repair Work Type (Continued)
13 Comments
ephemeraltoast 5 Sep, 2024 @ 10:10pm 
Must-have mod for me. Thanks for keeping it updated.
Darth Ceveo 19 May, 2024 @ 9:09am 
Dope. It's so annoying having multiple construction projects, but your builder's like "But this Urn is cracked, gotta fix it!" Face palmed myself into oblivion because of that.
CurtimusPrime92 14 May, 2023 @ 2:57am 
@millie i figured it out, i had this mod and [FSF] complex jobs they both pull repair work out of construction to it's on category and they were conflicting with each-other lol
Mlie  [author] 14 May, 2023 @ 2:54am 
@CurtimusPrime92 It still uses the same skill (construction). It only puts it in its own category to enable separate priority. It does not change the actual jobs
CurtimusPrime92 14 May, 2023 @ 2:47am 
in my fresh colony it says none of my colonist will do 'repair' work type due to their health condition, but they have no injuries and are not incapacitated?
Mlie  [author] 21 Feb, 2023 @ 1:17pm 
@sanicek Should be fixed now
sanicek 21 Feb, 2023 @ 1:00pm 
Just a heads up, in Biotech this will cause constructoids to be unable to repair things as they only get the constructing work type.
sanicek 2 Sep, 2021 @ 9:30pm 
Many thanks for this.
Mlie  [author] 1 Sep, 2021 @ 3:43am 
@DickHardly It will sort itself in the right place
DickHardly 1 Sep, 2021 @ 3:10am 
Does load order matter when used in conjunction with fluffy breakdown
Schadenfreude 1 Sep, 2021 @ 2:20am 
Fair enough, the option for designated Repairs is a dream come true, never the less.
Mlie  [author] 1 Sep, 2021 @ 2:17am 
@Schadenfreude Since I just updated the mod I have no opinion about its functionality. But I assume the lower repair prio is as the Author deemed construction a more important task.
Schadenfreude 1 Sep, 2021 @ 2:13am 
Have you considered bumping the repair task up in the priority to the left, so that you only have to change the repair task every time you want pawns to go out and do repairs, instead of having to micromanage other priorities every time?

This is what's so wonderful about the Allow Tool mod's Urgent Hauling, it comes at the beginning of the priority list, it's what I would've ever wanted from a repair mod.