RimWorld

RimWorld

59 ratings
Repair Work Type (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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Updated
75.762 KB
1 Sep, 2021 @ 1:52am
13 Jun @ 12:27pm
6 Change Notes ( view )

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Repair Work Type (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
925 items
My Current ModList
263 items
Description

Update of Lytalms mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1361691344

- Added a check for Fluffys Breakdowns mod as to not cause issues when its not used



[dsc.gg]
[github.com]


Adds the Repair work type in the Work tab.

Repairing task has been removed from Construction and put in Repair intead.

Maintenance task from Fluffy's Breakdown mod has been removed from Construction and put in repair instead.

Note : You can safely remove or add this mod to any save, as it is only patches things from the core mod through Defs.

Note 2 : You don't need Fluffy Breakdowns mod to use this mod ; it will only shows a few errors when you load a save and do nothing afterward if you don't have it.

** Thanks **

Special thanks to kaptain_kavern for his mod "Corrected WorkGivers" which I took the orginal code from and modified it to my taste.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: maintenance
13 Comments
ephemeraltoast 5 Sep, 2024 @ 10:10pm 
Must-have mod for me. Thanks for keeping it updated.
Darth Ceveo 19 May, 2024 @ 9:09am 
Dope. It's so annoying having multiple construction projects, but your builder's like "But this Urn is cracked, gotta fix it!" Face palmed myself into oblivion because of that.
CurtimusPrime92 14 May, 2023 @ 2:57am 
@millie i figured it out, i had this mod and [FSF] complex jobs they both pull repair work out of construction to it's on category and they were conflicting with each-other lol
Mlie  [author] 14 May, 2023 @ 2:54am 
@CurtimusPrime92 It still uses the same skill (construction). It only puts it in its own category to enable separate priority. It does not change the actual jobs
CurtimusPrime92 14 May, 2023 @ 2:47am 
in my fresh colony it says none of my colonist will do 'repair' work type due to their health condition, but they have no injuries and are not incapacitated?
Mlie  [author] 21 Feb, 2023 @ 1:17pm 
@sanicek Should be fixed now
sanicek 21 Feb, 2023 @ 1:00pm 
Just a heads up, in Biotech this will cause constructoids to be unable to repair things as they only get the constructing work type.
sanicek 2 Sep, 2021 @ 9:30pm 
Many thanks for this.
Mlie  [author] 1 Sep, 2021 @ 3:43am 
@DickHardly It will sort itself in the right place
DickHardly 1 Sep, 2021 @ 3:10am 
Does load order matter when used in conjunction with fluffy breakdown