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But give it a try and you'll see
- reduce unit to 5 entities (from 8)
- reduce bullet mass to prevent single entities from rolling infinitely
- reduce a little bit the penetration
- abilities are now mutually exclusives
- cap to 4 in campaign
Please post your balance suggestion here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2591026018/5358712989058706329/
Keep the feedbacks coming as I did not play a full playthrough with those yet
Guess, in the submod, i will reduce missile mass.
@mailasdqwe: I am working on an other unit just for that. However they won't share the same aesthetics. More of a power armor kind of unit
@all: thanks for the kind words
Keep up the good work!
@kelstr: Did you try deleting the pack file and re-download it ? As for the green eyes I agree, and my next units won't have green eyes. However I prefer those rangers from the wild to keep them green. But feel free to make your own version
Thanks for the report!
@REITERPALLASCH thanks :)
@Anax Sorry dude I won't be doing that. But you can play around with the assetEditor, it's super easy to use: https://github.com/olekristianhomelien/TheAssetEditor/releases
I'm planning to make a better one tonight. I could also provide a variant model without the leefs