Total War: WARHAMMER II

Total War: WARHAMMER II

Sharpshooter Rangers
59 Comments
n.pedrazalis 23 Oct, 2022 @ 5:49pm 
warhammer 3
Action_Hank 17 May, 2022 @ 6:20pm 
This modeling work is top notch. Amazing job!
ProximMaximus 28 Dec, 2021 @ 10:56am 
save game compatible?
仓鼠君 11 Dec, 2021 @ 10:08pm 
Hello? Does it affect the red line?:steamhappy:
Smokerbait 15 Nov, 2021 @ 8:15pm 
Thanks for making this fun unit. They look great, and create some cool moments in battles. Whether it's sniping incoming enemy Lords, or obliterating some poor retreating troops, it just makes me go "oh, that's so cool!" which is what I want from my mods, lol
Fremen 19 Oct, 2021 @ 8:12am 
Tried, it ain't sadly. Well, gonna live on without them. And as for personal request... any possibility of adding the sharpshooters to the Bugman's Brewery landmark, west over Zhufbar?
purr  [author] 18 Oct, 2021 @ 12:44pm 
I believe Elon completely overwrote the faction, and isn't using the basic dwarven buildings
But give it a try and you'll see
Fremen 18 Oct, 2021 @ 8:23am 
Is the unit recruitable by Elon's Greybeard's Prospectors by any chance?
purr  [author] 15 Oct, 2021 @ 11:23am 
The missing abilities in campaign has been fixed thanks to HangedMark [http//HangedMark] :)
purr  [author] 15 Oct, 2021 @ 1:42am 
@WindySeeing @cc : Thanks for the report, I'll look into it tonight
cc 14 Oct, 2021 @ 8:23pm 
After the update, all the active skills of the sniper disappeared
General Titmouse 14 Oct, 2021 @ 6:54pm 
Aww, nerfs. :(
WindySeeing 14 Oct, 2021 @ 5:35pm 
bad news.in my active save this unit lost their all abilities
purr  [author] 14 Oct, 2021 @ 1:32pm 
Update:
- reduce unit to 5 entities (from 8)
- reduce bullet mass to prevent single entities from rolling infinitely
- reduce a little bit the penetration
- abilities are now mutually exclusives
- cap to 4 in campaign

Please post your balance suggestion here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2591026018/5358712989058706329/
Argon 3 Oct, 2021 @ 7:57am 
go easy on the balance though, them being hilariously OP is the fun part. Capping the numbers will be enough to keep them from breaking the game.
kamelstrejk 3 Oct, 2021 @ 5:32am 
I really like the ideas behind all your dwarf mods, but I think you generally need to balance them out. The Iron Brotherhood, Phalanx, and Sharpshooter Rangers units are all significantly overpowered.
purr  [author] 2 Oct, 2021 @ 7:12am 
@Archon @HangedMark @Mar: that's all good points haha I'll try to balance them by the end of this week-end
Keep the feedbacks coming as I did not play a full playthrough with those yet
Mors Avis 2 Oct, 2021 @ 6:52am 
May I suggest doing a "balance pass" on this unit? I really like the idea/concept, but Dwarfs can reach absurd levels of "cheese" with this unit. The AI, in particular, spams them to no end, and proceeds to murder every enemy faction in record time. I'm looking at an AI Belegar, with 10 of these units, each with 144 missile damage, backed by organ guns and cannons. It's like Legend of Total War is controlling the AI.
Markus Dickus 2 Oct, 2021 @ 12:06am 
Hey there, mate. Finishing SFO submod, and i've found something extremely broken and funny – Long story short, did you try shooting lords or heroes on foot? Because mass of the bullets is ridiculously high, footlords, while ragdolling, can't touch the ground through the volley fire.
Guess, in the submod, i will reduce missile mass.
ぷにぷに電機🍥 24 Sep, 2021 @ 7:43am 
hope unit card make better
Hannes 11 Sep, 2021 @ 5:33am 
SFO comp? :)
Mar 9 Sep, 2021 @ 6:34pm 
Highly suggest nerfing, they are very very very good for the dawi's roster. general sniping is amazing, but if these were used against other players or AI that were programed on how to deal with them, they would still struggle. i think the range and armour penning is something u cant change, its the main deal breaker thats so fun to use. i think nerfing there hiding abbilities and movement speed. they are too diffiucult for the AI to notice, and there current speed allows you to have them very far up and retreat in perfect time. maybe have it that with the 2 abbilties that only 1 can be active at a time? so you can range shoot them, then when the enemy/AI begin to work out where they are, they go into hiding, only bringing them out if they get right on top of them or a player saw the muzzle flash and drops magic or arty on them
Zinvo 8 Sep, 2021 @ 2:56pm 
does this work with dogs of war for anyone I cant seem to find it
purr  [author] 7 Sep, 2021 @ 1:27am 
@Doc I believe this is due to a limitation of the game engine. When a unit "cannot move" it also cannot rotate on itself. To prevent related issues, I suggest you to give the order to attack your target before activating the ability. That does the trick for me

@mailasdqwe: I am working on an other unit just for that. However they won't share the same aesthetics. More of a power armor kind of unit

@all: thanks for the kind words
"Doc" 6 Sep, 2021 @ 10:46am 
I'm running into an issue, when I play a normal map, and I pop their abilites they refuse to shoot anything, the only time I can get them to shoot is when the enemy is routing.
Pimpin Pippin 6 Sep, 2021 @ 4:49am 
Looks really nice!
mailasdqwe 5 Sep, 2021 @ 1:56pm 
Superb aesthetics! Any chance you can create a variant that is specialized in sniping single entity monsters, lords, heroes and the kind? Elon already created a specialized sniper unit, but unfortunately it's only recruitable within his Greybeard's Prospectors subfaction :(
Keep up the good work!
Zayrok Grimnir 5 Sep, 2021 @ 5:55am 
Well done for your work, great detail, good unit, nothing but pretty, now one of my favorite unit mods
purr  [author] 5 Sep, 2021 @ 4:04am 
@ChaTillion sure but the unit's stats are not made for SFO
ChaTillion 5 Sep, 2021 @ 2:25am 
is this mod compatible with SFO?
purr  [author] 5 Sep, 2021 @ 2:09am 
@Garfuncle @General Titmouse THanks guys!

@kelstr: Did you try deleting the pack file and re-download it ? As for the green eyes I agree, and my next units won't have green eyes. However I prefer those rangers from the wild to keep them green. But feel free to make your own version :steamthumbsup:
kelstr 3 Sep, 2021 @ 11:07pm 
Weird my textures are different than yours... the leaves present themselves as black
kelstr 3 Sep, 2021 @ 4:38pm 
Freaking amazing !!! But... may I suggest you make the eyes teal or blue? Green is too much of a reminder of the skaven.
General Titmouse 2 Sep, 2021 @ 8:55pm 
After a couple hours playing with these guys I can say without question that I love them. They do great damage, but not super OP. Also, just watched two units literally juggle a goblin shaman off the field. I was laughing the whole time. :D
General Titmouse 2 Sep, 2021 @ 3:58pm 
Yep, that fixed it. Thanks, Toumaï!
Garfuncle 2 Sep, 2021 @ 11:42am 
Really badass mod, reminds me of the Sniper from Dota 2. I especially like the unique sniper rifle model. 5 star unit mod.
purr  [author] 2 Sep, 2021 @ 10:39am 
@General Titmouse @DarXer Thorek does have his own uniq rangers hub. I just added the unit to it.
Thanks for the report!
purr  [author] 2 Sep, 2021 @ 10:27am 
@General Titmouse @DarXer probably need to do something special for thorek. I'll have a look

@REITERPALLASCH thanks :)

@Anax Sorry dude I won't be doing that. But you can play around with the assetEditor, it's super easy to use: https://github.com/olekristianhomelien/TheAssetEditor/releases
General Titmouse 2 Sep, 2021 @ 10:14am 
Hmm, any known incompatibilities? E.g., Crankgunners. I'm in a new ME campaign with Thorek and I don't see them in any of my building chains. I will try troubleshooting later.
DarXer 2 Sep, 2021 @ 9:41am 
can't find unit in campaign, is this mortal empire only ?
REITERPALLASCH 2 Sep, 2021 @ 8:33am 
Amazing work
KIMBUGAK(김부각) 2 Sep, 2021 @ 5:55am 
i can't find unit in campaign
Anax 2 Sep, 2021 @ 4:00am 
i mean whole face covered by mask with googles
Anax 2 Sep, 2021 @ 3:59am 
if you can make a mask with googles is gone be great, also if you make shorter the beard or hide it somehow. my opinion as idea
sashkamel1 2 Sep, 2021 @ 3:58am 
The leaves? Wow, this very cool, and really logical!
Anax 2 Sep, 2021 @ 3:58am 
sorry i just saw them again the googles are fine just the leefs are a turn off
Anax 2 Sep, 2021 @ 3:57am 
can you do something can you make the googles to glow a bit like somehow robotic style or whatever?
Anax 2 Sep, 2021 @ 3:56am 
yes i didnt like it i prefer the without as they look also at cover photo they are better. leefs is for call of duty lol hahaha
purr  [author] 2 Sep, 2021 @ 3:43am 
Do you dislike the idea to use leefs ? Or the way I integrated them on the model ?
I'm planning to make a better one tonight. I could also provide a variant model without the leefs
Anax 2 Sep, 2021 @ 3:31am 
the model without leefs is better my opinion