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It let you give a captured human to one of your follower, they will hold it for you, they can still wake up after some time, they don't need any bind, and can still use there weapon, even 2H or shield.
A little warning , there only one issue that happen sometime if your are on a mount and run too fast, your follower can't follow you just by running and so will teleport behind you, and sometime they loose there prey with this, it's not 100% of the time but it happen, you just have to wait a little to avoid this
This mod can let us do many things but the more interesting is 2 feature actualy in Beta but who both work really well.
One of those feature who work really well
You just have to put a Truncheon in the follower inventory, and if you have an non-lethal weapon in hand, they will swap on it, even in combat. (sometime, specialy for archer, they didn't swap to the Truncheon, there is many solution but the easyest is to not use archer when you hunt for thralls or just give them stun arrow)
You just have to engage carefully and plan a little if you have difficulty but imo, it's balanced even when sometime there is faillure, because... hey! mystake happen sometime... ^^
Or you can just told them to passive and told them to attack target one by one.
In Knockout Mode, they pretty much try to kill anything that isn't T4.
Yet if you turn Knockout Mode off, you have to manually add stuff to the "always stun" list, which would take an obscene amount of time.
It would be great if you could just have it like, for the Always Stun list, just add "All T1s", "All T2s", "All T3s", etc. Then as you grow in power, you can remove T1s to T3s from the stun list, so those are killed, and only T4s are preserved instead.
If that is possible, at least. Maybe just a few buttons when in the stun list setup? Or even a single button, to add or remove all NPCs currently shown via the filter, to the Stun list and save it.
It works for some thralls, like Exiled and Stigians, but doesn't to work for Acursed. The hot keys for switching modes just do nothing.
Any ideas on if there could be a problem based on thrall-type? Or things we can try to figure out what is happening?
We have other mods, like EEWA and a few improved looks mods and Hosav's UI mod and have tried changing mod order with no improved results.
Thanks for making this mod, it is super helpful!!
2. I have noticed that Cimmerian Berzerkers refuse to use a cudgel consistently if they still have their star metal sword in their inventory. Just an FYI to @thelich and anyone else who encounters this. Replacing the star-metal sword with something else seems to 'fix' it.
Thank you!!
Finaly managed to reproduce problem, should be fixed now.
I see it in the ModControlPanel and "DataCmd SNMenu" works too. Doesn't seem like the hotkeys work anymore.
are you sure mod is running? try hotkeys - Do thrall react on them?
I have this mod loaded last but still only seeing 5, but used to have 10. :(
it should, everybody in my games got 10 slots (sp and dedicated)
No, non-lethal melee only
Added additional "currently used weapon" check - now thralls won't use non-letal weapons if they shouldn't, and will always use if they should.
I don't see any issues in my game. All thralls automatically switch weapons. There is a problem with my archer thrall (all fighters are ok) - it sometimes switches to lethal (rarely) - i'm still looking into this.
Are you sure mod is running? check if hotkeys working and your thralls have 10 slots.
Thank you for the new option! I apologize for the annoyance, But after updating the mod, something went wrong!)) Player slaves will no longer attempt to use non-lethal weapons (if they have one in their inventory) when fighting Level 4 slaves (by name) (if they can be knocked out). My follower prefers to use only combat weapons when meeting with nominal slaves of 4 shooting ranges, and tries to kill them)) Please check, I may be wrong, but in my opinion something is not working correctly.
Rather than making toggle hotkey, I'll make two separate hotkeys - force stun and force normal weapon. It would be better than toggling, because, for example, if one thrall has stun weapon and other normal (by any reason) - toggling will just swap them.
Do you mean - make a "toggle weapon" command? if stun equipped, then lethal will be equipped, when pressed and vice versa?
Thank you very much! And you didn't understand a little about the key combination. I meant that at the same command, the slave would change the weapon to a club for stun, and back to a weapon when necessary. It is even better if it is the same combination of ktrl+K. By constantly pressing the keys, the weapon changes to a baton and back to a weapon, depending on the situation.
Fixed problem with Sobek's cultists (and alike).
There is such combination - Shift+K. I will look what's wrong with Sobek's cultists, though.
nice job on the update and sorry for no server logs i was on break time from work (sucks to be a chef.... sunday working ...) but you did it! you sir are a hero! big thumps up and tons of rewards for you!
Fixed, should work now.
If thralls have 5 slots - then this mod don't work on your server. Are there anything in server logs, related to this mod?
Mod order is not relevant - as this mod makes all changes in runtime. I have better thralls installed and it works ok with it.
and for a better understanding it didn´t do anything on my server thralls still have 5 inevtory slots and pets are attacking "named" thralls.
I'm still only seeing 5 slots on our thralls