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Version for B42 is available here .
Please do not comment on this thread to let this message on top for a few months.
If you still have questions, read the description information.
Load the save without the mod > quit > load the save with the mod.
This make the mod works again.
Check also your sandbox options, they are likely to override mod options (this is made for server control in multiplayer but impacts also solo).
I'm investigating the non debug case.
adds minimap option.
makes the contextual map and minimap text translatable.
corrects missing cursor when first move to is done from the map.
AutoMoveTo.lastMoveToAction.usecursor = usecursor
The error is gone. But I still managed to get the no visible cursor bug when I did:
Load save
teleport to known bug start location A
Open Map, select move to location B, far away, known to cause issue
Run to location
Press key to move anywhere, no visible cursor.
I usually move from Riverside River "Riparian Entertainment", to west of school to test, in case it makes any difference. It all depends on the first action.
handles invalid square case.
adds Mod Manager Icon.
@Neznajka can you tell me if you still got problems ?
Also it is expected there is no cursor when asking to move to somewhere from the map.
https://pastebin.com/72UFrd9W
When in MP single click automoves, but in single player I set double click, so no, the server does not take the single player setting :(
The next bad thing is that it would be single click for players joining (haven't tried yet, want to have it twitched and fixed before I ask people to join)
plus i feel it might have its uses for a last ditch defence with either bat or gun - just unload into the horde and hope for salvation :-)
is not so vital as your auto move which is an absolute gift from the gods :-)
but it is kind of the last control which could do with an auto function to ease the strain on the hands, and add to that overall smoothness :-)
plus it look incredibly cool in its own right and i am excited to try it :-)
so as soon as i get a handle on my current addiction to downloading every mod that looks interesting, i shall be testing the 40+ mods i downloaded today - including almost a dozen of yours :-)
many thanks for these awesome mods - even though i have only so far tried this one, i am confident that all your others will be pretty darn awesome :-)
It is obviously possible to automate attacks.
It was a prerequisite to this
being able to keep running or sprinting as you click is immensely awesome - as is the target indicator
just really really awesome - thanks so much :-)
(and i shall be checking out all your other mods too)
just wondering - do you know if it is possible to automate the attack function? i suspect it may not be, due to not having a button or context command, and because it requires the player to be in aim mode - but i figured if anyone might know, it would be you :-)
thanks again for the awesomeness :-)
41.66 In local MP server host, after I die and create a new character, I think the AutoMoveTo function stops working?
The pre-visualization green square on target is placed on the ground but doesn't get removed and the character never walks to it.
Is this a known issue?
Thanks!
@Based.Log
heck yea ( •ˇ ᴗˇ•)ﻭ does it work with cars?
my silly ass read this as some secret in-game mechanic >.>
@OmniXBro See with Chuckle for auto-eat. auto-drink is vanilla. for the movement, get on a roof with Zs closeby and sneak into a built corner with a pile of coins to press your keyboard's arrows.