Darkest Dungeon®

Darkest Dungeon®

Anemone's Blighted Graverobber (Reuploaded for 1.1)
32 Comments
旧人旧梦旧城 20 Oct, 2024 @ 4:26am 
MOD描述和本体一样不知道有什么用
Anemone  [author] 12 Nov, 2022 @ 4:18pm 
Thanks for the feedback! A lot of this I'll consider but sadly Distraction is rng because it is coded in a funny way that caps at about 60% effectiveness. I might experiment with making it guaranteed, though!
VörðrNíðhöggr 10 Nov, 2022 @ 5:08am 
Responding to: "What would people be interested in seeing in an update?"

Feedback and ideas about her skills for balance:

- Pick to the face: Fantastic 10/10.

- Lunge: The self stun on lunge feels a bit odd, it's a very strong skill but I would suggest that if you want a downside to this skill make it a "exposed" status with a +30% damage taken for a turn.

Also the effect on Cloak could be compensated with a low damage riposte for synergy with "Distraction!" riposte buff, as right now the -50% damage makes it feel very weak compared to Dagger stance, wich has a little bug on the tooltip at ==> +50% Max Damage if Target H... fyi.

- Flashing Daggers: Damage in this skill is very low compared to the others, to keep the theme, add blight on Cloak effect it and make usable from rank 3 and target enemy ranks 2-3-4 while reducing base damage to 70 or 80% for balance.

- Thrown Dagger: GÜD
VörðrNíðhöggr 10 Nov, 2022 @ 5:08am 
- Poison Darts: With the previous idea of changing Flashing daggers to be her AoE blight I thought about changing this skill to "Tranquilizer Darts" to make it more unique:

As base remove blight and add a speed debuff, on Dagger keep the mark efect, then on Cloak remove the blight and make it a +blight received debuff of 33% and add stun chance only against marked targets. It's a 2 round setup of a great stun ability but dealing very little damage.

- Cloak & Dagger: The forward and backward movement adition to this skill feels overcomplicated, I would suggest removing this aspect to make Distraction! more useful and straightforward.

Remove the RNG on the blight debuff and make it -40% blight resist, to nerf spamming this heal 4 or 5 times every turn as it is very strong right now.

- Distraction!: Just remove the RNG for swapping positions to make it reliable.

This is my favourite class rework by far. Thank you very much for it! :8bitheart:
Anemone  [author] 8 Nov, 2022 @ 11:59pm 
Glad you like them.
VörðrNíðhöggr 8 Nov, 2022 @ 2:33pm 
Unlucky it took me so much time to find your mods, they are all awesome additions.
Anemone  [author] 29 Jun, 2022 @ 12:46pm 
True. I'll try to produce something in the future.
nihilios 24 Jun, 2022 @ 8:08pm 
With how complex this rework is the lack of documentation on how the alcohol quirks progress is kind of shocking. I have no idea how hangover preogresses, I built the district but there isnt any wormwood available to take with me, It seems unlike the blood you also cant take it out of dungeons. This mod really really needs documentation for as complex as it is.
Anemone  [author] 25 Apr, 2022 @ 7:46pm 
So far I've thought of adding a new skill, but it would make her a lot more complex under the hood for very little reason. I also want to do a small update soon with a town event for a GR with some of the quirks this mod adds, and something that should fix vanilla GR camp skills from appearing.
Anemone  [author] 16 Apr, 2022 @ 9:28pm 
What would people be interested in seeing in an update? I'd like to maybe do an extra mode, maybe focusing on bleeds?
Anemone  [author] 3 Oct, 2021 @ 4:46pm 
Nope. Class reworks in general probably wont work with that mod.
GrimRose0w0[TTV] 3 Oct, 2021 @ 12:06pm 
RIP, doesn't seem to function with "All skills to all classes" mod
Anemone  [author] 25 Sep, 2021 @ 1:19pm 
Planning another update with quirk fixes. I just need to figure out exactly how to do what I need to do, and then I can fix stuff. CoM trinkets are on their way, and exactly what you would expect from me. I've made several new trinkets, and especially the class trinkets have been revised thoroughly. All class trinkets will have a special set bonus with varying Conduit trinkets, which grant SPD and ACC at the cost of the conduit's downsides. All classes will also have a hidden buff to one skill on the set bonus!
CaptainSnafu 20 Sep, 2021 @ 11:40pm 
ok, i put this on top order, the camp skills are 7 now. Maybe make the move skill into [distraction] cloak style ?
Anemone  [author] 20 Sep, 2021 @ 11:23pm 
The move skill has to show up in the second row. 11 camping skills would be a compatibility issue I think because I made sure only hers showed up, in my modded campaign at least.
CaptainSnafu 20 Sep, 2021 @ 11:02pm 
COOL, but has some UI problem. There are 8 skills appear in the character UI , the move skill show up at second row. And there are 11 camping skills, the vanilla skills are not hidden
Anemone  [author] 15 Sep, 2021 @ 10:03pm 
It would debuff his accuracy for a few rounds, but if it works he at least doesn't have to pass. Or you could buff his accuracy and move him out of 4, but GR won't be in 4. You have lots of options with her.
Anemone  [author] 15 Sep, 2021 @ 10:00pm 
She has very complex movement in exchange for, very complex movement. She can go anywhere in the party she wants pretty easily. You need a dance party, but she can help them a lot. Distraction is basically a free teleport 60% of the time, and it has a force guard and buffs suited for riposte tanks. You could even use that with Leper, to pull him out of position 4 and put GR in position 4 after a party shuffle, even though Leper is usually bad in dance parties.
Goofert 14 Sep, 2021 @ 1:59pm 
This looks... very complicated.
Anemone  [author] 12 Sep, 2021 @ 12:49am 
https://pastebin.com/GyrwgMAL
New project I want to do.
Whiskers of Sheogorath 10 Sep, 2021 @ 5:49am 
Allright. Resubbed
Anemone  [author] 9 Sep, 2021 @ 3:04pm 
Yeah I removed Blood and Shards from the loot tables. She has interactions with Blood and CC but those are optional features (with bugs I need to fix anyway). Shouldn't crash your game anymore.
Whiskers of Sheogorath 9 Sep, 2021 @ 7:31am 
Mkay.. So it's safe to use, i'll just won't have any blood accumulating side-effect?
From the gameplay perspective, i mean
Anemone  [author] 8 Sep, 2021 @ 1:22pm 
I will remove those dlc interactions to make her more compatible for those without dlc or who prefer not to use dlc. It is just that she produces The Blood during battle. That is the cause of the error you got.
Anemone  [author] 8 Sep, 2021 @ 1:19pm 
I should add that you need the Crimson Court to use this mod, apologies
Whiskers of Sheogorath 8 Sep, 2021 @ 7:54am 
```````````````````````
Assert Failed:
(pItemClass != nullptr)
Loot::TableEntries::ItemEntry::LoadFromJsonValue in loot_item_entry.cpp line 41
Invalid item class in loot table estate-the_blood
Esc to skip
```````````````````````
Upon attemp of loading a savegame
Anemone  [author] 7 Sep, 2021 @ 9:51pm 
Update: trying to fix whatever could be causing Pick to crash for some people, and cannot reproduce the issue, nor can I fix an annoying debug error that may be causing the game to crash for some. No clue why this is happening, really. Fixes almost done, and will resume tomorrow.
Anemone  [author] 7 Sep, 2021 @ 1:39pm 
Localizations updated for all languages. Lots of buffs and stuff that I wrote out, but had to override.
Anemone  [author] 7 Sep, 2021 @ 10:28am 
Also, I plan to produce localizations for multiple languages today. They will be in English, but it will get rid of any blue strings if you play in another language than English.
Anemone  [author] 7 Sep, 2021 @ 10:27am 
Which mode are you in? I've used that skill lots and never crashed, but have gotten some weird error messages related to it before.
葫芦鸡大师 7 Sep, 2021 @ 3:50am 
Game crashes when using the third skill (pickaxe)
Anemone  [author] 5 Sep, 2021 @ 4:04pm 
Sorry for the constant updating, I was trying to get the loot changes working but kept forgetting something. Now you can bring Grave Robber in place of, or with Antiquarian, and make somewhat comparable gold profits.