Darkest Dungeon®

Darkest Dungeon®

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Anemone's Blighted Graverobber (Reuploaded for 1.1)
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General: Trinkets
Class Mods: Class Tweaks
File Size
Posted
Updated
12.099 MB
3 Sep, 2021 @ 10:54am
7 Mar, 2022 @ 1:48pm
22 Change Notes ( view )

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Anemone's Blighted Graverobber (Reuploaded for 1.1)

In 1 collection by Anemone
Anemone's Amazing Mods
8 items
Description
Patreon Fundraiser!
https://www.patreon.com/anemonecontent
I am raising funds to commission art for my biggest mod yet, the Hag hero conversion! Please subscribe for updates and to help me finish this mod!

Mod Description
Anemone's Blighted Grave Robber: a mode-shifting rogue, building up for one grand attack, while decaying enemy ranks with an array of supportive ranged attacks!
If she is injured or at risk, she can force an ally to guard her and hide them from sight temporarily, giving both a chance to breath!
And of course, she herself can fade from the frontlines to prepare an even stronger attack!
Using a reworked Toxin Trickery, that is a free action and usable three times a round, she can swap between her blighting Cloak mode, and her armor piercing Dagger mode!
Swap through modes with a stiff drink, to plan for the perfect attack. Distract your foes, fade out of sight, and get ready for the kill!
But beware! Too much of a good thing could have... long term effects.

The 1.1 release includes a unique evolving quirk that simulates drunkenness and the following hangover, as well as 6 neutral, thematic quirks meant to simulate the experience on everybody!
New unique mode animations, mode indicators, rebalanced stats and skills, improved compatibility, and more!

Note that this mode does not endorse, glorify, or shame alchoholism. Rather, it is explored as the clutch of a character, with high highs and low lows, and I tried to include as many "downsides" to excessive drinking as there are "upsides" to responsible drinking.

Contents:

Known Bugs

Currently having issues getting certain interactions with The Blood work, and getting a custom estate item to appear at all. This will be fixed in an upcoming bug fix release.

Art

All art modified by me, Anemone, from basegame art, assets, etc. Improved mode-based animations done by me, using free animation software DragonBones.
New art by Adon, specifically the animations that appear above Grave Robber's head when she changes modes. Thanks to Adon for the animations!
Trinket art for "Gifted Nihonshu" and "Satyr's Libation Horn" taken from RedDye's amazing free trinket art pack.
https://www.patreon.com/posts/14426563

I do most of my photo editing using free apps, including Photopea
https://www.photopea.com/

Coding
Coding done by me, with thanks to the Moonlit Dungeon Discord, their guides, resources, and support. References for mechanics drawn from guides and existing mods, so thanks to the Darkest Dungeon modding community.
https://discord.gg/VkXB87M
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1095670238

Credits

Special thanks to O'Nightmare, Clair de Lune, and Vulu in the MLD discord for helping with code at a several points.
Thanks to playtesters Komrade Karma and Divock, from the ShuffleFM Discord.

Legal Stuff

Not an official Red Hook product etc etc. Just don't try to sell this mod or post it without linking back. I am not responsible if my mod breaks your game, but I am willing to help find a fix.

Support

If you want to support me, I have a Patreon account!
https://www.patreon.com/anemonecontent

Support Adon here
https://www.patreon.com/adon_art

Future Projects

Reworked Shrieker Trinkets!
https://pastebin.com/seBSXZsC

Reworked Crystalline Trinkets!
https://pastebin.com/e5kx09df

Reworked Crimson Court Trinkets!
https://pastebin.com/XFvVwsT0

Curse of the Dead Gods themed trinket pack!
A dozen new trinkets with a custom rarity ("Cursed"), interesting obtainment method, and interesting mechanics like the trinkets in this pack, based on the Passtech Games roguelike Curse of the Dead Gods, using assets from the game with permission!
32 Comments
旧人旧梦旧城 20 Oct, 2024 @ 4:26am 
MOD描述和本体一样不知道有什么用
Anemone  [author] 12 Nov, 2022 @ 4:18pm 
Thanks for the feedback! A lot of this I'll consider but sadly Distraction is rng because it is coded in a funny way that caps at about 60% effectiveness. I might experiment with making it guaranteed, though!
VörðrNíðhöggr 10 Nov, 2022 @ 5:08am 
Responding to: "What would people be interested in seeing in an update?"

Feedback and ideas about her skills for balance:

- Pick to the face: Fantastic 10/10.

- Lunge: The self stun on lunge feels a bit odd, it's a very strong skill but I would suggest that if you want a downside to this skill make it a "exposed" status with a +30% damage taken for a turn.

Also the effect on Cloak could be compensated with a low damage riposte for synergy with "Distraction!" riposte buff, as right now the -50% damage makes it feel very weak compared to Dagger stance, wich has a little bug on the tooltip at ==> +50% Max Damage if Target H... fyi.

- Flashing Daggers: Damage in this skill is very low compared to the others, to keep the theme, add blight on Cloak effect it and make usable from rank 3 and target enemy ranks 2-3-4 while reducing base damage to 70 or 80% for balance.

- Thrown Dagger: GÜD
VörðrNíðhöggr 10 Nov, 2022 @ 5:08am 
- Poison Darts: With the previous idea of changing Flashing daggers to be her AoE blight I thought about changing this skill to "Tranquilizer Darts" to make it more unique:

As base remove blight and add a speed debuff, on Dagger keep the mark efect, then on Cloak remove the blight and make it a +blight received debuff of 33% and add stun chance only against marked targets. It's a 2 round setup of a great stun ability but dealing very little damage.

- Cloak & Dagger: The forward and backward movement adition to this skill feels overcomplicated, I would suggest removing this aspect to make Distraction! more useful and straightforward.

Remove the RNG on the blight debuff and make it -40% blight resist, to nerf spamming this heal 4 or 5 times every turn as it is very strong right now.

- Distraction!: Just remove the RNG for swapping positions to make it reliable.

This is my favourite class rework by far. Thank you very much for it! :8bitheart:
Anemone  [author] 8 Nov, 2022 @ 11:59pm 
Glad you like them.
VörðrNíðhöggr 8 Nov, 2022 @ 2:33pm 
Unlucky it took me so much time to find your mods, they are all awesome additions.
Anemone  [author] 29 Jun, 2022 @ 12:46pm 
True. I'll try to produce something in the future.
nihilios 24 Jun, 2022 @ 8:08pm 
With how complex this rework is the lack of documentation on how the alcohol quirks progress is kind of shocking. I have no idea how hangover preogresses, I built the district but there isnt any wormwood available to take with me, It seems unlike the blood you also cant take it out of dungeons. This mod really really needs documentation for as complex as it is.
Anemone  [author] 25 Apr, 2022 @ 7:46pm 
So far I've thought of adding a new skill, but it would make her a lot more complex under the hood for very little reason. I also want to do a small update soon with a town event for a GR with some of the quirks this mod adds, and something that should fix vanilla GR camp skills from appearing.
Anemone  [author] 16 Apr, 2022 @ 9:28pm 
What would people be interested in seeing in an update? I'd like to maybe do an extra mode, maybe focusing on bleeds?