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Feedback and ideas about her skills for balance:
- Pick to the face: Fantastic 10/10.
- Lunge: The self stun on lunge feels a bit odd, it's a very strong skill but I would suggest that if you want a downside to this skill make it a "exposed" status with a +30% damage taken for a turn.
Also the effect on Cloak could be compensated with a low damage riposte for synergy with "Distraction!" riposte buff, as right now the -50% damage makes it feel very weak compared to Dagger stance, wich has a little bug on the tooltip at ==> +50% Max Damage if Target H... fyi.
- Flashing Daggers: Damage in this skill is very low compared to the others, to keep the theme, add blight on Cloak effect it and make usable from rank 3 and target enemy ranks 2-3-4 while reducing base damage to 70 or 80% for balance.
- Thrown Dagger: GÜD
As base remove blight and add a speed debuff, on Dagger keep the mark efect, then on Cloak remove the blight and make it a +blight received debuff of 33% and add stun chance only against marked targets. It's a 2 round setup of a great stun ability but dealing very little damage.
- Cloak & Dagger: The forward and backward movement adition to this skill feels overcomplicated, I would suggest removing this aspect to make Distraction! more useful and straightforward.
Remove the RNG on the blight debuff and make it -40% blight resist, to nerf spamming this heal 4 or 5 times every turn as it is very strong right now.
- Distraction!: Just remove the RNG for swapping positions to make it reliable.
This is my favourite class rework by far. Thank you very much for it!