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Exception: Field not found: 'Steamworks.SteamUGC.GlobalOnItemInstalled'. (System.MissingFieldException)
Target site: Void InitializeProjectSpecific()
Stack trace:
at Barotrauma.Steam.SteamManager.InitializeProjectSpecific()
at Barotrauma.Steam.SteamManager.Initialize()
at Barotrauma.Program.Main(String[] args)
System info:
Operating system: Microsoft Windows NT 10.0.19045.0 64 bit
Game not initialized
Exception: Could not load file or assembly 'MoonSharp.Interpreter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'. Det går inte att hitta filen. (System.IO.FileNotFoundException)
Target site: Void .ctor()
Stack trace:
at Barotrauma.LuaCsSetup.LuaCsModStore..ctor()
at Barotrauma.LuaCsSetup..ctor()
at Barotrauma.GameMain..ctor(String[] args)
at Barotrauma.Program.Main(String[] args)
"I am going to assume this is because the addon isn't optimized for 1.0.13.1"
how do i fix this? if possible
Mod does not seem to be working.
Can you go look into this?
I have the same experience, the trace starts with
%APPDATA%\..\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2559634234\Binary\Lua/DefaultHook.lua:(2,10-17,1): Could not load file or assembly 'Sigil, Version=5.0.0.0, Culture=neutral, PublicKeyToken=2d06c3494341c8ab'. File not found, MoonSharp.Interpreter.NetRuntimeException: Could not load file or assembly 'Sigil, Version=5.0.0.0, Culture=neutral, PublicKeyToken=2d06c3494341c8ab'.
.................
And repeats itself, any help is appreciated.
It works fine on my end.
I also added the dll files for linux and mac. Those are not tested and any feedback is welcome!
However, this works flawlessly only in singleplayer. In Multiplayer, there's a bit of a glitch with fabricators: using the LUA that comes with this mod (the merged version), if you try to switch off of a crafting recipe, the game will automatically start fabricating the previous recipe you were at. You have to cancel it, press the new recipe again, and only then will it work.
Example:
I open the fabricator, select to fabricate steel bars. Change my mind, decide to make titanium alloys. I search and select that recipe. As soon as i click on the recipe, the game starts making the STEEL BAR, pulling the ingredients into the fab (as vanilla works). I need to cancel the production, then reselect the titanium alloy for it to let me start crafting that.
How handy.
I hope this gets updated constantly, as I like to hoard and also need to mass produce ammo as I play with Barotraumatic on.
I tested the Lua for barotrauma dlls, by installing Lua for barotrauma using the "manual install" method and subsequently changing the dlls with mine.
You must replace the dlls that get loaded if you start barotrauma. For the "maual install"and the "client side Lua" method, that should be the dlls in the base barotrauma folder. For the "Lua for barotrauma from scratch" method, you have to replace the dlls in your seperate barotrauma folder. Only replacing the dlls in the mod folder should be sufficiant if you use the host server option, but I haven't tested this.
Despite this, the bots aren't actually able to fabricate anything.
Do I also need to replace the base Baro dlls or do I have to place it higher in the load order?
I was still able to enable the mod and access the "use fabber" command on the wheel despite not undertaking your installation process.
Is this normal?
I also added dlls compiled for the LuaForBarotrauma Mod that you can use instead of the regular dlls if you use this mod. I haven't thoroughly tested this, so any feedback is welcome.
Be aware that this is not the current steam version. The hotfix is still not available on github.