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Glad you like it! It should work as is without an update (as Colonial Nations haven't been touched as far as I know). Is it working fine for you?
However, for those who DO have Leviathan (yourself included @Dimonius) I've included a link here to a folder that contains the requested changes. Simply download this and extract the contents (the "decision" folder) to your mod folder in Steam; the specific location should be something like Steam/steamapps/workshop/content/GAME NUMBER/MOD NUMBER (if you're unsure of the specific game and mod numbers they should look like a string of numbers; to get the correct ones try looking for images in the folders that tell you which game or mod it is).
The link in question can be found here;
https://www.dropbox.com/s/tycvhp9o5s8tyae/Optional%20Colonial%20Nation%20Founding%20%28For%20Leviathan%20users%29.zip?dl=0
Enjoy!
Paradox just let to be old colonies type subject and made 3 new one, wich you can choice when you form colonies, but with decision you obviosly can't do this now, so colonies just forever be old colonies type.
Even still, it should work with other mods fine, although not for the new colonial regions added (except for Beyond Typus as I said).
It should! I still use it =)
This is one precious jewel !
Finally one can have Carribean CN and freely control Panama Canal.
Heartly thanks for this :)
Names fix would be great but not necessary, imo.
It would be nice for immersion/flavor.
But if it isn't technically possible, I will manage to survive without it :P
I can look into making Colonial Nation names being customised, but it might run the risk of borking other nations.
Essentially, the colony system works by claiming a number, say C03 - if you conquer a colonial nation like C01 and another nation is formed elsewhere, it will reuse C01, giving it the same name as the former colonial nation that existed there (e.g. a colony in Australia called French Canada).
There's an included script that fires to correct this pending such an event, but I dunno if it'd work with customised names.
Anyways, I'll have a look into it and see what I can do ;)
Would be really nice if I could rename the Colonies, though.
The colony may be named Newfoundland due to a previous colonial nation being destroyed (subsequent new colonies will take their "slot", so to speak).
However, a script will fire that renames the colony to its proper name (e.g. English Cuba/Hispaniola/West Indies etc.); if you are at war it might not fire until the war ends, so give it a few months ingame after ;)