Garry's Mod

Garry's Mod

[FZBASE] CS:GO SWEPS Teaser pack
24 Comments
Vincent Von Dinkus 18 Feb, 2017 @ 11:03am 
where do i find it they wont show up in my weapons
Aether 29 Oct, 2016 @ 11:31am 
[[FZBASE] CS:GO SWEPS PACK] lua/weapons/fzcsgo_autobase/shared.lua:308: bad argument #2 to '__mul' (number expected, got nil)
1. __mul - [C]:-1
2. Dropmag - lua/weapons/fzcsgo_autobase/shared.lua:308
3. unknown - lua/weapons/fzcsgo_autobase/shared.lua:288

I get this error when I reload
GLaDOS 9 Oct, 2016 @ 7:02pm 
FINALLY!
a swep pack with the sawn off shotgun
fortnitewarzone 20 Aug, 2016 @ 1:45pm 
Could you make a viewmodel addon so you can pick what csgo viewmodel you want, I would like it if you did:steamhappy:
DARK SOULS 2 ScholarOfTheFrstSin 22 Jul, 2016 @ 1:35am 
kakaxa slona
igo777rus 1 May, 2016 @ 11:54pm 
govno
Ghostface 23 Oct, 2015 @ 8:57pm 
iam glad finaly the sawed off gets some love for once
Al Gore Rhythm 4 Oct, 2014 @ 6:26pm 
will you be making all of the games weapons sweps?
BFG 25 Jul, 2014 @ 5:50pm 
That would solve the whole "weapons glitching through ground" thing
BFG 25 Jul, 2014 @ 5:50pm 
Also, instead of using SCK for worldmodels, why not do what Buu342 did for his? He basically adjusted the way the model renders and did it in relation to anim_RH attachment on the playermodel
Robotboy does this as well
BFG 25 Jul, 2014 @ 5:47pm 
Can't you just play the shotgun 3rd person reloading animation once when you reload it? that way we don't have to hear the *chick chick* sound every time; only once
datæ 24 Jul, 2014 @ 11:15am 
it was already been made by buu
lwr456 22 May, 2014 @ 2:33pm 
have you added all guns yet?
thm6s 22 May, 2014 @ 2:18pm 
Ah. I see. Well, thanks for your help. I'll list any problems in the future
unkl dukky  [author] 22 May, 2014 @ 3:26am 
Well the only thing I would think would be causing it might be the way I do my view models. (Yes I know guns on the ground are invisible.) Basically I attached the world model to an invisble equivilent weapon. So for example, the GALILAR is a world model attached to a CS:S galil world model that's invisible.
thm6s 21 May, 2014 @ 1:04pm 
Alright, thanks. But some player models that don't work are "S-low NPC Pack 4" which come with playermodels, and as said before, most downloaded ones dont work. Also, if you're not 100% sure, what do you THINK might be causing it?
unkl dukky  [author] 20 May, 2014 @ 6:17pm 
Also, change log doesn't list it (for me), but I pushed out an update today that fixes the bug where the dynamic cone/bump was only working if you held the mouse 2 button. It should stay applied as long as your ironsights are up.
unkl dukky  [author] 20 May, 2014 @ 6:16pm 
Hmm... I'm not 100% sure what would be causing that. In all honesty there really ought not to be anything causing that to happen. To the game, downloaded playermodels are going to be pretty much identical to regular ones. Try as many playermodels as possible to see if any of them don't get the issue. List ones that you know don't work.
thm6s 20 May, 2014 @ 3:34pm 
Small bug, the Playermodels that come with Garry's Mod (Metro cops, Citizens, Refugees, Rebels, etc) work with the guns in their hand in thirdperson, but downloaded playermodels show that the gun is invisible.
unkl dukky  [author] 17 May, 2014 @ 10:21am 
Unfortunately some of the guns would look awkward if you didn't actually remove the magazine (viewmodel) on reload so... Long story short I had to use world models on the two new guns. Good news is I made everything else look nicer.
unkl dukky  [author] 15 May, 2014 @ 4:08am 
Just realized how I can cut (Addon) file size almost in half and make the guns look nicer. Right now I'm including the view model and the world model for all guns. That takes quite a bit of file size as every gun has 3 sets of models and textures. The viewmodel, gun, and magazine. IF however, I make the world model use the viewmodel (Possible since CS:GO weapons don't have arms "built in" so to speak (See CS:S weapons. (NON Gmod version.)), They'll look nicer and be half the file size. Did I mention the CS:GO peeps actually modeled/textured the whole gun so it doesn't have those weird invisible spots?
unkl dukky  [author] 14 May, 2014 @ 4:39pm 
Ok fixed the texture issue. Updating now.
unkl dukky  [author] 14 May, 2014 @ 4:32pm 
Note: All of a sudden shotguns are spamming console with texture errors. Not sure why as it's regarding a texture that comes with gmod that I don't override. This is probably not an issue with the on-workshop version but I can't be sure as I'm in the process of adding the Nova and the MP9.

Please post here if it gives you something along the lines of "Error loading (long path) shell_shotgun". It ought not cause those issues but again, I don't know.
unkl dukky  [author] 13 May, 2014 @ 7:42pm 
Let me know if I missed anything. It's 10:41 pm (22 hr or something like that for non am/pm users) and I'm quite tired.