RimWorld

RimWorld

Events+
303 kommentarer
SIR WILLIAM 15. juli kl. 6:05 
Awesome mod! may I ask when we can expect the 1.6 update?
эвил заза 13. juli kl. 8:40 
events affecting the map and changing terrain is such a goated idea
Jean1337_ 12. juli kl. 7:40 
your mod is awesome, please update it
Cybranian  [ophavsmand] 11. juli kl. 21:35 
soon
黛西·露珠·毛毛 11. juli kl. 17:25 
1.6plz
Alex_ 10. juli kl. 14:43 
you just need to make your base into a compound like they do in Antarctica
thick outside walls, like spaceships, and if you venture outside, and air lock!
Damocles 5. juli kl. 14:38 
Very cool mod in theory, but still needs lots of polishing. Converted 9/10 of my entire planet to ice sheet, with it eventually settling down at -472F. This is not survivable no matter ho hard you try. All other events work and pretty unique, but "Sun Death" and "Psychic Rain" are really just too much to handle no matter how far along you are, or how hard you try.
box_ 28. juni kl. 2:59 
1.6
Bronips 14. juni kl. 7:22 
Cybranian "Or should it be resurrected?" Why no?
[C|⦿] Typical Lama [✚] 14. juni kl. 4:17 
Okay finally got the global warming to work after messing more in the save file. Still, wish there was an easier way to do this via devmode.
[C|⦿] Typical Lama [✚] 14. juni kl. 4:08 
Could we get options in dev mode to fe. modify the target temperature etc? I'd like to make a colony in a frozen world but -80*C global temp is too extreme. I'm currently at -35*C and it's already too much as guareleen trees will die in the winter, so i'd like to adjust it so that temps are above -60*C on my tile, but I didn't see any option to modify it? The only way i got to stop the cooling was from modifying my save but now I can't get global warming to start up so it warms a bit.
Canada Day 13. juni kl. 22:28 
Lolz to sun death ... wow sounds awful
huevo grande 10. juni kl. 5:47 
got the climate change event with minus 120 degrees (in moment) and minus 80 degrees at fact
even anomaly entities can't handle it
is there way for nearby settements selfdestruct because of such climate change?
by this mod or by other, without devmode for sure
Total Mosquito Death 2. juni kl. 7:57 
An option to regenerate the sun with dev option would have been nice
Cybranian  [ophavsmand] 1. juni kl. 20:09 
@dsp gaming

There are settings in the mod especially for people like you. You had the opportunity to get acquainted with all the events and understand from the name that the death of the sun is fucking endless. Or should it be resurrected?
Total Mosquito Death 1. juni kl. 11:40 
this fucking mod fucked my entire gameplay. "Death of sun" event is fucking permanent, removing it with dev tools doesen't help the whole planet turned into an ice age. Literally unplayable
HotPlesiosaur 27. maj kl. 7:49 
Does "death of sun" ever go away? I was hoping to continue my save for a little longer but the global cooling has gotten debilitating.
krn̈vr 18. maj kl. 17:27 
Or add a setting for how much the global cooling/warning can reach
krn̈vr 18. maj kl. 17:25 
Pls rebalance this
I'm blind as ♥♥♥♥ 12. maj kl. 17:58 
So i triggered the death of sun twice, and surprisingly, temperatures keep dropping, -300C is livable. So congratulations, i've never had any reason to put my nuclear reactor output so high just for heaters lol
小白QWQ 6. maj kl. 5:06 
I'm now experiencing Death of sun and global cooling, now the temperature is -180C, and dropping towards -280C lol. Still have no idea how to survive this.
GVLT 2. maj kl. 7:53 
Okay, can't say that cooldown is working on my setup. After two global warmings I received sun death (which itself for some reason would not lead to a planet cooling dawn significantly), then I received global cooling, and now it's global warming again.
GVLT 30. apr. kl. 8:14 
So after two global warming and death of the sun my world temperature is floating around 60C, which is not looking a lot like the case for a deadworld. Mods seems like a great concept, but all that perturbations seems not fully polished. Also, it's notable that I'm not the only one with two global warmings in a row.
Cybranian  [ophavsmand] 29. apr. kl. 17:48 
@Venum

Global climate change can be adjusted by another event to change the climate in the other direction. In your case, this is global cooling.
Cybranian  [ophavsmand] 29. apr. kl. 17:46 
@Zaljerem

Hi, I'm never against it and I won't demand that any mods be removed. I'm glad I could teach someone :)

Although let's be honest, my old code is terrible from my current perspective heh, but it shows progress. Good luck with your development.
Venum 29. apr. kl. 13:09 
So looking for some help. Had climate change bring temp up to 125C. Managed to stabilize it at 80c using weather controllers from another mod. Now global warming pushed it up to 110c. Thanks to being late game I managed to get my pawns up to 100c comfortable temp so I'm surviving on my map.

Does climate change ever naturally cool down or do I have to wait for the specific event to trigger?

I do want to mention that it was an amazing challenge from the event.
Zaljerem 29. apr. kl. 10:03 
Hi there! Awesome update! Glad to see you're still actively modding!

As you probably know, I've continued a few of your mods. I will remove them at your request, and you are more than welcome to use what I've done to update officially. I have great respect for you and your ability; your code has taught me much! Thanks, and I hope all is well with you!
GVLT 29. apr. kl. 1:25 
Thanks, can you point me to the mod updating the terrain? I was unable to find the one.
Anyway a week after I received second global warming letter game notified me about sun dying, so it all seems logical now and sun going down with a bright flash heating the planet.
kingrevolucion12 28. apr. kl. 18:32 
Excellent mod, thanks for this contribution, always enriching the world of Rimworld. I don't know if it would be possible for you to place an invasion like the Rat ones, but now with Manhunters (Wild Men). Would that be possible? Or is there a way for us to change it? It would be wonderful.
Cybranian  [ophavsmand] 28. apr. kl. 17:25 
@Dlitz

I checked, apparently these are not significant errors, because the textures are still loaded and work on the world
Cybranian  [ophavsmand] 28. apr. kl. 17:24 
@GVLT

Firstly, I think there are other mods that react to the map temperature and update its terrains.

Secondly, climate changes have a 720 day cooldown, so it's strange that they happen so often. I added an additional check so that they don't happen while there is already an active event.
GVLT 28. apr. kl. 15:17 
And it seems there is no cooldown for event. I've got two global warming events in a span of less than a year and not it's approaching 160 outside.
GVLT 28. apr. kl. 11:12 
Also, is it possible to melt ice of ice sheets with the climate change? It's kinda strange to have ice floor when you are sitting in +30C
Dlitz 28. apr. kl. 7:12 
Thank you for the update. I’ve noticed an issue after the recent update—this mod now conflicts with Regrowth: Core. After selecting a scenario and generating the map, an error report appears (I only have Event+, Regrowth, and the necessary prerequisite mods installed).
GVLT 27. apr. kl. 8:36 
How much is performance impact of this mod? Seems very promising
Tench Froast 27. apr. kl. 4:56 
Regarding the Ice Storm bug, had to resub to the mod to download the update but it looks to be fixed now, thanks!
Cybranian  [ophavsmand] 27. apr. kl. 4:53 
@TeH_Dav

My mod does not use the content of these mods and operates separately. Meteorites only contain vanilla resources now. AI factions build roads from the vanilla game.
TeH_Dav 27. apr. kl. 3:50 
I love the idea of this mod.
Question:
Mods like Rimnauts 2 and Mashed's Ashlands add things like meteors and volcanos. Does this mod utilize those assets if someone is already using those mods? For the various things that effect roads, will this work on road types added by mods like "Roads of the Rim" or "Rails and Roads of the Rim"?
Cybranian  [ophavsmand] 27. apr. kl. 2:04 
@Tench Froast

Fixed
Tench Froast 27. apr. kl. 1:49 
Not sure what logs to attach since there aren't any errors but had an ice storm event and after a while, my pawns under a thick roof mountain started taking damage.
Cybranian  [ophavsmand] 27. apr. kl. 1:16 
@Massive Clock

Unlikely
Massive Clock 26. apr. kl. 23:38 
I’m currently using vanilla events expanded. Will this conflict with that in anyway?
Cybranian  [ophavsmand] 26. apr. kl. 5:12 
@Halicade

updated
Halicade 26. apr. kl. 5:04 
Hello! I get an error from the psy storm event trying to give my pawn a psycast. I don't have Royalty. Log below
https://gist.github.com/HugsLibRecordKeeper/bc5d0133ee894ee3b81ffa19caa5e42d
Cybranian  [ophavsmand] 26. apr. kl. 3:35 
Major update, may require starting a new game
Cybranian  [ophavsmand] 23. apr. kl. 1:26 
I'm working on a big and high-quality update of the mod. I don't know yet whether I'll release it as a second part or update this one. I'll be glad if you support my work in kofi

https://ko-fi.com/kaiser_dmitry
Dahl 18. apr. kl. 12:44 
Thanks OP for making Psystorms for Rimworld, been driven up the wall trying to find Psystorms/Emission events for my S.T.A.L.K.E.R. campaign.
GULÉ🏠 2. apr. kl. 7:47 
@Cybranian YAAAAAY. Please update psystorms not to kill pawns.
Cybranian  [ophavsmand] 2. apr. kl. 2:02 
I plan to update the old mods soon
KarloGamatatsu🐸 2. apr. kl. 0:23 
bro u need to make mod options, PsyStorms are literally game ending if you aren't under a mountain smh.