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thick outside walls, like spaceships, and if you venture outside, and air lock!
even anomaly entities can't handle it
is there way for nearby settements selfdestruct because of such climate change?
by this mod or by other, without devmode for sure
There are settings in the mod especially for people like you. You had the opportunity to get acquainted with all the events and understand from the name that the death of the sun is fucking endless. Or should it be resurrected?
Global climate change can be adjusted by another event to change the climate in the other direction. In your case, this is global cooling.
Hi, I'm never against it and I won't demand that any mods be removed. I'm glad I could teach someone :)
Although let's be honest, my old code is terrible from my current perspective heh, but it shows progress. Good luck with your development.
Does climate change ever naturally cool down or do I have to wait for the specific event to trigger?
I do want to mention that it was an amazing challenge from the event.
As you probably know, I've continued a few of your mods. I will remove them at your request, and you are more than welcome to use what I've done to update officially. I have great respect for you and your ability; your code has taught me much! Thanks, and I hope all is well with you!
Anyway a week after I received second global warming letter game notified me about sun dying, so it all seems logical now and sun going down with a bright flash heating the planet.
I checked, apparently these are not significant errors, because the textures are still loaded and work on the world
Firstly, I think there are other mods that react to the map temperature and update its terrains.
Secondly, climate changes have a 720 day cooldown, so it's strange that they happen so often. I added an additional check so that they don't happen while there is already an active event.
My mod does not use the content of these mods and operates separately. Meteorites only contain vanilla resources now. AI factions build roads from the vanilla game.
Question:
Mods like Rimnauts 2 and Mashed's Ashlands add things like meteors and volcanos. Does this mod utilize those assets if someone is already using those mods? For the various things that effect roads, will this work on road types added by mods like "Roads of the Rim" or "Rails and Roads of the Rim"?
Fixed
Unlikely
updated
https://gist.github.com/HugsLibRecordKeeper/bc5d0133ee894ee3b81ffa19caa5e42d
https://ko-fi.com/kaiser_dmitry