RimWorld
Close Settlements
12 件のコメント
Jellypowered  [作成者] 7月14日 18時54分 
I'll look into that for a future update! Thanks for the suggestion.
Apocalypse Bird 7月14日 15時49分 
Is it possible to remove relationship penalty for SHIP landings as well? If you decide to land near someone's city.
VelxraTV 7月14日 0時18分 
incredibly undervalued mod. this is the only fix for when caravans get in a weird state with vehicles unable to move due to weight issues. as it requires making camp to readjust items in storage.
Jellypowered  [作成者] 7月13日 12時07分 
New Feature: Removed the distance check, now you can settle 1 tile away from your colony if you wish.
New Feature: Mod Settings. Turn these options on or off.
Jellypowered  [作成者] 7月12日 19時37分 
Got it, Lemme know if any issues.
SAHIB 7月11日 9時23分 
Thanks for updating it up until 1.5. Will you have it updated for 1.6 Odyssey?
//SlipperyPete:. 2023年8月17日 11時02分 
Anyone else run into an issue where they cannot select many of the starting tiles on the world map when starting a new game? Trying to narrow down which of my hundreds of mods is broken or conflicting.
VelxraTV 2022年10月25日 22時16分 
thank you!
Jellypowered  [作成者] 2022年10月25日 21時33分 
Updated for 1.4
VelxraTV 2021年10月9日 0時14分 
In a post apocalypse forming a large community and eventually a new society is the only way to truly succeed. It would make for an interesting mini mod for someone if living nearby another settlement brought an instant alliance. But required trade quests to maintain good relations. It can sort of be done using this and rimwar.

Great mod, have loved it ever since installing it.
Dr. Nolegs 2021年9月13日 5時29分 
@Geronimo that might make more sense if we weren't playing rim-warcrimesandopportunistic-world, where everyone is most out for their own benefit and some of them might not shoot you at times because you can trade silver.

Thanks for this mod though, now I don't have to be sad because a faction is next to a tile I like.
VelxraTV 2021年9月13日 0時18分 
One would think people would prefer their communities to grow and that there would be a plus relationship advantage for moving in close with another. Safety in numbers and all that. Even though that doesnt directly tie into the game, thanks for re-adding this.