RimWorld

RimWorld

Close Settlements
12 kommentarer
Jellypowered  [skapare] 14 jul @ 18:54 
I'll look into that for a future update! Thanks for the suggestion.
Apocalypse Bird 14 jul @ 15:49 
Is it possible to remove relationship penalty for SHIP landings as well? If you decide to land near someone's city.
VelxraTV 14 jul @ 0:18 
incredibly undervalued mod. this is the only fix for when caravans get in a weird state with vehicles unable to move due to weight issues. as it requires making camp to readjust items in storage.
Jellypowered  [skapare] 13 jul @ 12:07 
New Feature: Removed the distance check, now you can settle 1 tile away from your colony if you wish.
New Feature: Mod Settings. Turn these options on or off.
Jellypowered  [skapare] 12 jul @ 19:37 
Got it, Lemme know if any issues.
SAHIB 11 jul @ 9:23 
Thanks for updating it up until 1.5. Will you have it updated for 1.6 Odyssey?
//SlipperyPete:. 17 aug, 2023 @ 11:02 
Anyone else run into an issue where they cannot select many of the starting tiles on the world map when starting a new game? Trying to narrow down which of my hundreds of mods is broken or conflicting.
VelxraTV 25 okt, 2022 @ 22:16 
thank you!
Jellypowered  [skapare] 25 okt, 2022 @ 21:33 
Updated for 1.4
VelxraTV 9 okt, 2021 @ 0:14 
In a post apocalypse forming a large community and eventually a new society is the only way to truly succeed. It would make for an interesting mini mod for someone if living nearby another settlement brought an instant alliance. But required trade quests to maintain good relations. It can sort of be done using this and rimwar.

Great mod, have loved it ever since installing it.
Dr. Nolegs 13 sep, 2021 @ 5:29 
@Geronimo that might make more sense if we weren't playing rim-warcrimesandopportunistic-world, where everyone is most out for their own benefit and some of them might not shoot you at times because you can trade silver.

Thanks for this mod though, now I don't have to be sad because a faction is next to a tile I like.
VelxraTV 13 sep, 2021 @ 0:18 
One would think people would prefer their communities to grow and that there would be a plus relationship advantage for moving in close with another. Safety in numbers and all that. Even though that doesnt directly tie into the game, thanks for re-adding this.