Total War: WARHAMMER II

Total War: WARHAMMER II

Bracing Charge Defense Passive
8 Comments
purr 2 Oct, 2021 @ 5:49am 
Thanks mate, I found the solution few days ago thanks to your mod :steamthumbsup:
Bastilean  [author] 2 Oct, 2021 @ 5:46am 
It's all in the mod files. If you are using RPFM, use (rightclick), Add..., Add_from_PackFile, and find this mod (look for ui. it's the only file path in the ui folder of this mod)
purr 27 Sep, 2021 @ 6:31am 
Thanks a lot for this mod mate, It helped me a lot in my upcoming phalanx mod

Do you know where do I set the icon for the contact effect on the enemy ?
If you prefere you can contact me on discord: boid#3164
Bastilean  [author] 14 Sep, 2021 @ 11:42am 
I generally count charging as moving in my vernacular.
Bastilean  [author] 14 Sep, 2021 @ 11:41am 
Yes, I addressed that above. This mod is only good for testing. There is no charging state to disable the ability, but as you point out there is a not-charging state disable which is used to activate abilities on the charge, so CA could produce the correct deactivating condition 'unit is charging' for the abilities_deactivation_table OR they could update the ability deaction 'moving'. Would be nice.
cybvep 14 Sep, 2021 @ 12:24am 
What I meant is that your mod doesn't included the charging state as a Disable condition :). Maybe it's possible to include it.
Bastilean  [author] 13 Sep, 2021 @ 9:12pm 
Acceleration and Deceleration modifiers are pretty rare. I think CA added only a few abilities which modify these stats pretty recently. Pump Wagons provide some extra speed and knock back, so shouldn't be too big of an issue.
cybvep 13 Sep, 2021 @ 3:55pm 
Interesting. There are in-game abilities which are enabled/disabled based on charging state like the ones which Pump Wagons have. Maybe check them to improve Disable conditions?