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Current green for safe (closed), red for unsafe (open)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2815003029
I have to agree with @EmuLegs and visual indicator if the field is up or down would be great, there is the metal bar just right in the middle, if that would instead light up it would be awesome.
Thanks for the work.
@Dracksarien Not without scripting, no.
@Yull-Rete Done.
@Cynical Nerdist All hangar doors are placed open by default. It is not possible for a mod to change this.
Thank you for this exceptional piece of content :D
Is the closing / opening pretty much instantaneous? That way I can set them to close as soon as a room's vent registers a drop in pressure.
Also, was it a conscious decision to not use a force field texture? I guess it makes it easier in that you don't need different sized sub-parts with appropriate textures applied, which would possibly mean having 25 different models.
but thank to those anwser i can see this mod be use in the build i'm currently working on and would have been force to use a second set of sas type hangar door to keep me from having to "vent in air" from the air lock everytime i want to bring a LG ship or rover out .
As for the power question it would make sense that it draw more energy then vanilla door since unlike hangar door who have mass to prevent air and thing to pass throught and yours use energy to do this so it was a logical assumption to think that it would draw more power for them to operate..
again thank for your tume