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by default: ur mod just ADD mission XP (it's nice for those, who doesn't kill, but those who get kills will get x2 XP anyway).
Minimal XP mode: everyone in squad get minimal amount of XP:
if squad mate's earned XP < misson XP = get mission XP;
if squad mate's earned XP > mission XP then = own earned XP (u are fine by urself, u don't need any XP boosts)
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2604705147\Config
I have to change the amount of XP bc having mayor in the 3 month or so is a bit OP!
But a pretty good mod overall...
It is mentioned in the description, but the base value is the number of enemies on the map (at the start of the mission) divided by the number of squad members (so a larger squad = less XP each).
That then gets multiplied by the for-mentioned weight factor (which is why you need the f at the end) to give you the final XP value. So to answer your second question yes setting it below 1.0f would lower the XP gain further. There is no 'modless' version as in vanilla you only get XP for killing (or at least hitting) enemies.
Hope that answers your questions.
will it break if i set it to an integer? like 10 or do i get then 10 xp each mission flat?
Feel free to experiment once in a while....
My soldiers are leveling up way too fast for the amount of kills and missions they have been on. I'm playing on legendary mode and before I already have a captain on the 2nd month. Sadly I think I will have to restart my campaign. Don't get me wrong, the mod is great, it's too OP at it's default state. I will have to disable it or nerf the amount of XP I get per mission. Just thought I would provide some feedback.
I also play with CI and have been using another mod for a while - All Soldiers Gain XP. But I nerf it to 25% and don't award XP to injured soldiers or rookies. That results in about 1 XP given to available soldiers not on the mission and thankfully doesn't apply to infiltrations.
Sharing out the XP is good but at a managed rate to maintain the challenge. If the game is penalising soldiers that don't get kills, then I'm all for a mod like this.
Will not recommend this if you only play with vanilla enemies, but if you have a lot of enemy mods like me, this is the perfect mod for you.
I can see how this and that are different; not sure which one I'd prefer yet though.
Does this work out of the box on mod-added mission types?
- The mod does not care about the soldier class or anything like that, so should work with RPGO
- Regrading lost, for my sanity, I play with Lost disabled, but based on how the code works, only the ones that are present on the map at mission start should be counted towards XP.
reinforcements doesnt count?