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keep up the work, the idea isn't bad.
like
gatts
Thanks! I mean, Благодаря!
@Fruit Viking
This will be in there, eventually. I'll have to copy over quite a few custom animations to the female skeleton, which I'm avoiding because of how tedious and time consuming it would be.
@RevenantShade
Will do!
Данное дополнение прекрасно тем, кому надоели старые персонажи.
I'm getting one shoted from high level monsters SOOOO EASYLY... Maybe some defense buffs with a long period (1, 2 minutes).
Make the Charge bar with risks to see exactly if we have 1 Charge completed. (and fix the Dash Skill, that give 1 Charge, but is not exactly 1 Charge, it's like 99,9% of a Charge).
Sorry if I said anything wrong or already said (bad english xD)
I mentioned in the description that the Wanderer is in beta.
@Dr.Girlfriend
I'll be adding in a few affixes (bleeds, debuffs, etc) and making some of the skills, both current and incoming, more unique once I have more time to tinker. I won't be introducing any summoned pets, animalistic particles, or rabid dogs and ravens. I will be introducing more mobility-focused skills in addition to ones that play up the Focus bar mechanic.
Thanks for the feedback!
It would make it easier to avoid one shots at higher levels. At lower levels it's fine.
Oversight on my part. Does it really need it, I wonder? The class is easily able to get away from danger between Zephyr's teleport, speed boosts and some of the mobile attack skills.