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It worked quite well without NSC for me. Just give it a try.
Anyone tested that it still works for 4.x?
In my tests it starts with 14.90 ec instead of the 7.9 in vanilla, which is fine. But in 2190 it is up to 79 ec per month and it is still the only upgraded starbase in the empire at that point.
The additional micro of trying to figure out whether or not you have enough spare naval cap to research the next fleet cap tech is also a bit annoying. I really like this mod, but there are couple things (like disruptors and *excessive* naval cap reductions) that, imo, really *break* the game's balance.
Using your submods to enhance the fun factor.
But recentely I have a problem with it. Some AI empires delete their science ship and stop to exapand (I'm playing with 9 AI Empire et that happens with 3 of them).
Do you know how to fix it ?
And it doesn't help anyone if I look up the formulas from the wiki and calculate it. The picture I drew is clear enough. If that doesn't help you, try the mod.
@forerunner398
I'll take a look when I get a chance.
Don't know if its part of the mod but, with no mods its only ment to be 160 command limit.
ANYWAY! its better with the buff so thank you!
I play alittle on and off but i'm sure something changed after the last dlc was added or something as it worked find before 3.8.
Don't have the last DLC Galactic Paragons, and did try to run it from a clean install with just No space raca and same thing only 60 command limit with all tech.
I'll take a look at Culture Special Ships when I get a chance.
Also upgrading a starbase to citadel grade removes all shields and weapons and it doesn't seem to automatically fill them.
@Hildo The Offspring Capacity is 10% of your total fleet capacity. Please check whether the values are correct for you.