Stellaris

Stellaris

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No Space Race 3
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File Size
Posted
Updated
1.637 MB
18 Sep, 2021 @ 8:47am
12 Oct, 2024 @ 6:07pm
47 Change Notes ( view )

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No Space Race 3

In 1 collection by 🆂🅷🅸🅾
Shio's Stellaris Multiplayer Modpack 3.6
63 items
Description
No Space Race 3
Supported version:v3.13

Increased ship size , build time, upkeep and more - for valuable ships.
A side effect is better performance. Due to the reduced number of ships.
Ship size means the size of the ship class used in naval capacity. (Command Points)

Features Overview
- Increased ship size (size of the ship class used in naval capacity) for NSC & Vanilla
- Higher durability for ships and stations
- Increased upkeep, build time and costs for ships and starbases.
- Outpost expansion increased influence from 75 to 135.
- From 75 influence added per hyperlane jump to 150.
- Mining and research stations are more expensive
- Add 2 STL-Drives
- Sets the starting date to 2150
- A lot of minor changes for balancing

Increased Ship Size Only version: Increased Ship Size 3
STL-Drives: Before The Light - STL

Compatibility
Compatibility List
((( NSC3 - Season 1 ))) (required)
Guilli's Ship Components
Fallen Empire Ships
Additional Vanilla Components

* * * * * * * * * * * * * * * * * * * * *
ATTENTION
I have outsourced the compatibility to Gigastructural Engineering & More.
Here's the patch:
NSR3 - Gigastructural Engineering & More

* * * * * * * * * * * * * * * * * * * * *

Mod Load Order
with Guilli Ship Components

No Space Race 3
Guilli Ship Components
((( NSC3 - Season 1 )))


Feedback
Questions, ideas and bug reports are welcome.
160 Comments
Pietrooperv 22 Jun @ 7:23am 
Why do the fleet command techs reduce naval cap? They add up to a whooping -75% naval cap.
Tritotamar 12 Jun @ 7:37am 
Currently crashes the game on startup on 4.0.19.
🆂🅷🅸🅾  [author] 8 May @ 9:11am 
When NSC for 4.0 is running smoothly I'll start working on NSR 4.
Kepos 8 May @ 8:43am 
@Dragon of Desire
It worked quite well without NSC for me. Just give it a try.

Anyone tested that it still works for 4.x?
Dragon of Desire 10 Apr @ 3:19pm 
Is there a version of this that doesn't require NSC?
Calou 23 Feb @ 5:14am 
Hello, what's the idea behind starting date 2150 ? Thanks
N E S S 14 Nov, 2024 @ 4:13pm 
Hi Shio, There is a problem. I am trying for the first time a Gravity snare but it appears is using the default initial STL drive instead of the better version I have available and is not possible to change it.
Hemcross 9 Jun, 2024 @ 9:57pm 
I think I may have found a bug. Playing as a Worker Cooperative Megacorp on Shattered Ring and only this mod active the energy upkeep of your main starbase scales with something. The more I build up and accumulate trade the more expensive it gets.

In my tests it starts with 14.90 ec instead of the 7.9 in vanilla, which is fine. But in 2190 it is up to 79 ec per month and it is still the only upgraded starbase in the empire at that point.
mikeboydus 21 May, 2024 @ 3:16am 
I think I managed to figure out what was causing the society tech bug, it seems to be the tier requirement. I managed a work around by taking the genetics ascension perk. As soon as the gene seed tech completed, all of the next tier society tech unlocked
mikeboydus 21 May, 2024 @ 1:14am 
I really enjoy this mod but I have encountered a bug, society tech ran out around 150 years into the game after researching tech society 3. Any ideas on what is causing this and what I could do on my end to fix it? Thank you.