Barotrauma

Barotrauma

SIN Beacon Stations [New Update!]
59 Comments
kellym 6 Jul @ 1:57am 
Well, you're always welcome aboard the stingray. If you ever feel the need for fresh inspiration. We could always use some chaps to help us fight the 10 end worms at end town.
Suportik  [author] 4 Jul @ 4:36pm 
Life is difficult man, the older you get the more money you make for videogames, but suddenly you dont have any time for it what so ever, you are tired, and questioning your self why you are here.
Suportik  [author] 4 Jul @ 4:01pm 
Better late than never. :steamhappy:
Vault 4 Jul @ 2:12pm 
TWO YEARS...
IT'S BEEN TWO YEARS, MICHAEL!!!
Suportik  [author] 4 Jul @ 9:09am 
Updated all lockers and storages to their new proper category, inventory now should be more random and depending on your difficulty.

All beacons now should have encounters and spawners, so beware of your surroundings you are never trully alone.
kellym 20 Aug, 2024 @ 6:59pm 
these all look really good. really cool. well done.
Draconis🐊 26 Jul, 2024 @ 5:24am 
Might have been something to do with how it spawned the last few times but several subs we have had now at tier 1-2 just get stuck and can't dock, obviously not getting huge ones in there
Suportik  [author] 25 Jul, 2024 @ 4:31pm 
That is definitely a skill issue by the captain matey, you gotta get him some skill points onto that helm. I have fitted bigger subs into that thing.
Draconis🐊 25 Jul, 2024 @ 10:21am 
I am talking about Vanilla sized ships like the Dugong and Orca, I can test it again but it would not dock.
Suportik  [author] 25 Jul, 2024 @ 9:13am 
Can't make a beacon the size of another colony you know it is already this large :)
Suportik  [author] 25 Jul, 2024 @ 9:13am 
I understand but the shipyard beacon is kinda made for vanilla size ships and slightly above height, there might be some subs on market that won't fit, though hopefully these bigger subs have shuttles to use so they can dock either way.
Draconis🐊 25 Jul, 2024 @ 7:09am 
We hit up the dry dock station recently and we had a small three deck sub and were nonplussed to find out we couldn't dock into the station due to it being only a little bit too small. I get not wanting to make it overly big but I think expanding the height so some of the smaller (and possibly larger) subs can go in and dock properly.
Suportik  [author] 13 May, 2024 @ 12:13am 
I suppose it should be just fine since it's just added beacons to the game and no major changes to them, my mod adds beacons aswell to the pool so everything should be just fine. And yes i will have an incoming update that will add all the upto date features that were not possible back in the day :)
Captain Happy 12 May, 2024 @ 10:41am 
The new update adds new wrecks and beacon stations.
Has this mod been affected by this, and is there an intent to update?
Mose 25 Oct, 2023 @ 6:29am 
Cleanest beacon stations I've seen
Thrice 13 Mar, 2023 @ 11:08pm 
Thanks mate!
Suportik  [author] 13 Mar, 2023 @ 4:13pm 
I don't think there were many changes regarding beacon stations. So it should be all the same.
Thrice 13 Mar, 2023 @ 3:17pm 
Anyone have info if it works with the new update?
Suportik  [author] 16 Jan, 2023 @ 7:00am 
Fixed many bugs that have occured over the couple last updates, beacons are fully in a working order with also minor changes to their lockers, also secure lockers require key kard that can be found on these beacons.
Suportik  [author] 14 Jun, 2022 @ 7:44am 
There have been some changes to hulls of the game i think, some of the beacons may have a hull breach at some rooms even though there is no hullbreach at all, it's rare though and still totally playable as these rooms have no critical modules in them, example, medical station bottom left side room and hydroponics station one of the glass bubbles. I will for sure fix it but don't mind it still completely playble.
Suportik  [author] 3 Jun, 2022 @ 6:34am 
interesting, i will check that out later on, but thank you very much, with simplicity you achieve greatness.
Aragog 3 Jun, 2022 @ 3:41am 
These are my favorite beacons now, though there's an issue with the medical station. The rooms with the oxygen generator and the medical fabricator are always leaking, I suppose the reason is the glass panels. I can see they're damaged, there's no water in the rooms above, so I guess the panels are leaking, but I can't fix this glass and the rooms get flooded again :/
Suportik  [author] 16 Jan, 2022 @ 2:37pm 
I will look at the stuff guys, and i am not quite sure what do you mean clases* i hope updater did not fuck up somethin again.

About the secure containers, i cannot put sadly random place spawns for id cards i could put just a spawn for it but people would quickly remember where are they located, only the role that is written on the secure container can open it, it's usually dedicated for the beacon if it is a military one you would dedicate it would be a security and so on.
Rubber Flubber 15 Jan, 2022 @ 6:24pm 
Heya, I keep finding secure containers on the beacons that I can't seem to open, are the ID cards hidden around somewhere or are they just there for decoration?
FLX 12 Jan, 2022 @ 5:02pm 
Hello, there are some technical mistakes concerning water flow.
- If the bottom of your hulls is lower than your water detector and pump there will always be some water remaining.
- If you your gaps don't got to the bottom of you hulls some water will also be stuck there.

Rememeber that walls don't interact with water flow, only hulls and gaps. It's less important for stations than submarines as you don't care to carry some dead weight of water but it can create visual artifacts.

Nice work, it's hard to remain simple and not to explode items's or structures's count.
Suportik  [author] 4 Jan, 2022 @ 2:11am 
Updated mod today, with the small changes to the shipyard station. You now should be able to open the hatches once docked as there are additional buttons to do so.
Suportik  [author] 4 Jan, 2022 @ 1:51am 
69 reviews, nice.
Suportik  [author] 5 Dec, 2021 @ 9:59am 
Ight, i will check that one out.
muko 5 Dec, 2021 @ 9:40am 
Also components in shipyard beacon station deteriorate on their own
muko 5 Dec, 2021 @ 9:33am 
Found two issues with the Shipyard beacon station:
1. Cannot open top hatch when docked from submarine - I think changing button to be the top layer, or placing it lower should solve it
2. Interior door in reactor section doesn't allow you to stand on it
Suportik  [author] 28 Nov, 2021 @ 2:04pm 
Yes of course.
Suportik  [author] 17 Oct, 2021 @ 10:58am 
If it is something big like campaign overhaul i don't mind. though if you wish i could add your modifiers into the beacon spawns, for now the spawns are set with items since the random item spawners are a bit of a joke at the moment.
Nobark 16 Oct, 2021 @ 10:38pm 
Howdy, Fancy beacons you got here.

I was being nosy and read the comments and wanted to add something, I ran into many issues when trying to balance my station "Icebox" with weapons/suits. what the game needs its a probability of presence modifier. So items can have a chance of spawning instead of always spawning.

would you mind if I edited and released any of these beacons as part of my future projects?
Suportik  [author] 6 Oct, 2021 @ 9:29am 
New beacons will be coming so stay tuned.
Suportik  [author] 23 Sep, 2021 @ 2:59pm 
There is now found a small issue, when you dock with a submarine to a beacon, sometimes opening the doors is a bit funky and you need to be close to them, that is all, i will fix it with a button that should be hopefully better to reach.
Solbusaur 23 Sep, 2021 @ 5:36am 
Yeah, it would be a massive help if we could scale back just how much shit autofill adds to a cabinet in the sub editor.
If I could, I would happily use autofill in all my wrecks and beacon stations knowing I can avoid stuffing campaigners' pockets with 5000mk worth of equipment and exotic items
Suportik  [author] 22 Sep, 2021 @ 7:12pm 
Thank you for the love though, i will try to keep them coming.
Suportik  [author] 22 Sep, 2021 @ 7:11pm 
The thing is i could keep it random but sometimes even that does not usually work and it generates plenty of items which usually ends up being over stocked. but yes i will think about the suits. Though my beacons are still far from what you can find on workshop wrecks or any other workshop beacons. And i really understand your idea of balance.
Solbusaur 22 Sep, 2021 @ 5:22pm 
These are some really nifty designs! I only disagree with some of the item additions.
At a first glance, all of these have combat/abyss diving suits free for the taking, which throws off the whole equipment progression you go through in campaign. I also disagree with including two chainguns in the military station. It's a neat idea to categorise the stations, but there's a line that shouldn't be crossed when it comes to how equipped a glorified lighthouse is.

Besides that, I really love the shapes and colour choices for the outside walls. I think my favourite one is the medical one, for the number of windows on each deck. Then the shipyard one, it just appears exactly like an industrial site (although the interior walls should have wall caps/ties)
LeDoux 22 Sep, 2021 @ 2:15am 
Beacons design very original, congrats !
Suportik  [author] 21 Sep, 2021 @ 11:52pm 
Updated, added whole new beacon station, also fixed one huge mistake that somehow managed to slip through the update system.
Suportik  [author] 21 Sep, 2021 @ 8:17am 
If you look at other beacons most of the object count is put into details like antennas or just support beams, as they use one part of a beam like 100 times on one beacon.
KnEe_GrOw 20 Sep, 2021 @ 6:26pm 
Really cool designs! Impressive that you kept them within the vanilla object limits and still have them looking this neat, well done!
Suportik  [author] 20 Sep, 2021 @ 3:12pm 
Small update on the antenna details, they have been slightly revamped allowing shuttles and submarines to actually dock near the docking ports on beacons.
Error 20 Sep, 2021 @ 9:47am 
glad to have you in my crew then
Suportik  [author] 20 Sep, 2021 @ 8:47am 
Added whole new station, last update for today.
Suportik  [author] 20 Sep, 2021 @ 8:38am 
most of them has been scrapped from workshop.
Suportik  [author] 20 Sep, 2021 @ 8:38am 
i made couple of them back in the day, i came back to this game after a long while.
Error 20 Sep, 2021 @ 7:25am 
didnt know you made mods
GamerCake 19 Sep, 2021 @ 2:17pm 
The similarities are there