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IT'S BEEN TWO YEARS, MICHAEL!!!
All beacons now should have encounters and spawners, so beware of your surroundings you are never trully alone.
Has this mod been affected by this, and is there an intent to update?
About the secure containers, i cannot put sadly random place spawns for id cards i could put just a spawn for it but people would quickly remember where are they located, only the role that is written on the secure container can open it, it's usually dedicated for the beacon if it is a military one you would dedicate it would be a security and so on.
- If the bottom of your hulls is lower than your water detector and pump there will always be some water remaining.
- If you your gaps don't got to the bottom of you hulls some water will also be stuck there.
Rememeber that walls don't interact with water flow, only hulls and gaps. It's less important for stations than submarines as you don't care to carry some dead weight of water but it can create visual artifacts.
Nice work, it's hard to remain simple and not to explode items's or structures's count.
1. Cannot open top hatch when docked from submarine - I think changing button to be the top layer, or placing it lower should solve it
2. Interior door in reactor section doesn't allow you to stand on it
I was being nosy and read the comments and wanted to add something, I ran into many issues when trying to balance my station "Icebox" with weapons/suits. what the game needs its a probability of presence modifier. So items can have a chance of spawning instead of always spawning.
would you mind if I edited and released any of these beacons as part of my future projects?
If I could, I would happily use autofill in all my wrecks and beacon stations knowing I can avoid stuffing campaigners' pockets with 5000mk worth of equipment and exotic items
At a first glance, all of these have combat/abyss diving suits free for the taking, which throws off the whole equipment progression you go through in campaign. I also disagree with including two chainguns in the military station. It's a neat idea to categorise the stations, but there's a line that shouldn't be crossed when it comes to how equipped a glorified lighthouse is.
Besides that, I really love the shapes and colour choices for the outside walls. I think my favourite one is the medical one, for the number of windows on each deck. Then the shipyard one, it just appears exactly like an industrial site (although the interior walls should have wall caps/ties)