Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Why did you give science ships a 100 influence cost and higher alloy upkeep? Why are is there a define to lower the construction speed of construction ships? None of these changes are explained in the mod description. Had to spend a lot of time trying to figure out where these changes came from.
1. This has to do with the compatibility with NSC. Unfortunately I don't have much free time for modding anymore. I have now decided on the middle path. A frigate should now be able to be created manually in vanilla.
2. Here you have to give me more information. Take a look where your bonuses come from. And maybe your neighbor is a fool? xD
1. Frigates can't be constructed anymore, nor do they appear as corvettes. Didn't find an issue with other modes in this matter.
2. Is it possible to adjust the size of platforms? I kinda have a 200k bastion, while my neighbors barely have 10k fleets. :)
And now to the "thank you" part - you are awesome, amazing and a benefit to the community. Thank you from the bottom of my heart.
[12:45:16][galaxy_generator.cpp:588]: Trying to create a ship for ship size starbase_starport that doesn't have a design
[12:45:16][galaxy_generator.cpp:561]: Failed to create starbase
This was using only ISS4, and I cleared/cleaned my mod cache.
However, I have found a workaround if you really wanna use this mod. Unsub, start a new game, save it on day 1, close game. Sub to mod, launch game, and it will work. So it seems there's just something wrong with the initial spawn (I dunno if that helps you figure out the issue @shi0)
I feel that the power and size difference between battleships and corvettes in Stellaris is too small for my taste.
So basically, I'm pondering to keep Corvettes as-is while progressively increasing all other ship sizes.. replacing the current 1-2-4-8-16-32 size growth with something like.. 1-3-8-20-48-128-
Of course for balance purposes that would imply that bigger ships need to be stronger so they can remain worth building.. and I'm undecided on how to best achieve that.
Anyway, good job creating this.
600ish minerals and 100 influence for a science ship is rather crazy:/
Also, does it work without other mods, with just vanilla ships?
And why you aren't using unified size modifiers? Titan should be 64, why 95?? And why you deliberately nerfed Destroyers? Why 10 instead of 8???
Can you please make version with all ship's sizes scaled up equally?
Still? Should never have been the case.