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sounds sweet, looking forward for this
- 3 new attack moves for each different weapon type. (Alternate, Heavy, and Special attacks. - Some may be the same among similar weapon types.)
- Dash move(s).
- Room for expanding upon the combat move options in the future.
- Combat moves are added via a combat skill menu and a slot in/out system. (Attack types and Dash.)
- Customizable keybinds.
Overall, my plan is to make the weapons have multiple types of attacks with the ability to choose different options to swap in. Plus offer a new Dash ability for movement purposes in combat.
Types of attacks: Alternate, Heavy, and Special.
pls winter in 3 days i need that fur
Her current build makes it so no matter the range, Lucy will switch to being a melee weapon whenever she returns to the thrower. This was to help with the previously mentioned issue, but that also means you might need to get in and out of range twice for Lucy to switch back.
I have a bit more experience with coding now, so I'll probably ditch the proximity gimmick and replace it with the original Forge mechanics (proximity was always a placeholder for it).
If you're keen to add bit more compability, I would like to ask if you could do so for the Wuzzy the Buzzy mod by Renata (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1836542884) .
Its a great character mod which adds the Melissa, a blunt weapon which may be cassified as such.
Of course, let me know if any other issues come up or if this one's still not fixed.
"workshop-1378549454" is the mod [API] Gem Core by Zarklord (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1378549454) .
This mod also had an update recently.
Please tell me if I can be any more help.