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Nahlásit problém s překladem
I had to remove the wall colours, as VFE Architect also does not support the different wooden walls anymore in 1.5. So my patch to add more did not work anymore.
If VFE Architect adds their walls back I will see if I can add mine back as well.
Make it so the mod disables floors when they are more than one:
RimNauts 2, Architech, and Simply More Bridges all add steel bridges.
Verse.PatchOperationRemove(xpath="Defs/TerrainDef[defName="WoodPlankFloor"]/designatorDropdown[.="Floor_Wood"]"): Failed to find a node with the given xpath
Verse.PatchOperationFindMod(Vanilla Furniture Expanded - Architect): Error in <match>
Verse.PatchOperationSequence: Error in the operation at position=16
Verse.PatchOperationFindMod(Refined floors (discontinued)): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: /home/duck56/.local/share/Steam/steamapps/workshop/content/294100/2610051049/1.4/Patches/Refined Floors.xml
Something doesnt quite works i think
I have removed all the carpet patches as the vanilla system is way superior. I am going to try to add the new vanilla system to the textured carpet from Refined Floors. That will be in a future update though.
They have a lot of good floors, but sadly it has a weird incompatibility with VFE Architect where it detects all the other woods as "real woods" and doesn't let you build floors from anything but the standard wood.
Hopefully this can be fixed and be incorporated into this mod.
Cheers
And why do you link me to the same mod I'm commenting into????
I think you should be more thoughtful before commenting things out of context.
Shouldn't this mod get rid of these kind of "duplicates"?