RimWorld

RimWorld

VFEArchitect Addon and Patches
83 Comments
Sol  [author] 11 Jul @ 6:59am 
Update is on it's way. I have decided to remove deep water bridges in 1.6 version. I am not sure if you can build the new Heavy bridges on deep water, if not, I will try to find a way to have those be built on deep water instead.
Sol  [author] 3 Jul @ 1:01pm 
I will update to 1.6/Odyssey when it is out. I need to test with Odyssey first to see handle the new deep water bridges.
moo 2 Jul @ 7:58pm 
Hi. Any chance you'll update to 1.6? Thanks!
Lemon caro 27 May @ 2:40am 
can you include maximum health scaling so that granite bridges have more then 100 health?
NuanKi 31 Aug, 2024 @ 10:27pm 
Love this mod, thx <3
Sol  [author] 30 May, 2024 @ 6:41am 
@KardaKAX Thanks for the heads up! I pushed an update just now so fix should arrive shortly.
KardaKAX 29 May, 2024 @ 9:02pm 
Hey there, just to let you know: the author of '[T] MoreFloors 1.4' has changed their mod name to '[T] MoreFloors 1.5', so the patch operation (for 1.4) no longer works.
Sol  [author] 28 Apr, 2024 @ 2:11am 
Updated to 1.5.

I had to remove the wall colours, as VFE Architect also does not support the different wooden walls anymore in 1.5. So my patch to add more did not work anymore.
If VFE Architect adds their walls back I will see if I can add mine back as well.
Lil Kitty Girl 21 Apr, 2024 @ 4:18pm 
I have a suggestion:
Make it so the mod disables floors when they are more than one:
RimNauts 2, Architech, and Simply More Bridges all add steel bridges.
Mr. J Soda 18 Apr, 2024 @ 10:02am 
@Sol it just needs a 1.5 tag, seems to work fine otherwise
AlotMaster 16 Apr, 2024 @ 5:56pm 
Cool. Not actually sure if it doesn't work yet, just noticed the lack of 1.5 tag.
Sol  [author] 16 Apr, 2024 @ 4:09am 
@AlotMaster: I don't use this myself anymore, and haven't played 1.5 yet. Does it give any errors on startup or is it just the message that it says it's not compatible? If it's just the message but it works you can just keep using it. I will update the version number when I have some time.
AlotMaster 15 Apr, 2024 @ 6:13pm 
Genuinely love this mod, is there any timeline for a 1.5 update?
Lil Kitty Girl 13 Jan, 2024 @ 3:18pm 
Can you add bridge variants of Dubs Bad Hygiene mosaic tiles?
Sol  [author] 22 Apr, 2023 @ 9:55am 
If the new mod uses the same mod name in it's about.xml it should still work.
LetTheMossReclaimYou 21 Apr, 2023 @ 6:35am 
MoreFloors was abandoned and then picked up by someone new, will this still work with it?
Sol  [author] 1 Jan, 2023 @ 11:15am 
@Galvenox, Sadly I don't know how to fix that. I checked in the past and it looks like Stuffed Floors just goes through the list of available resources and adds a floor by resource, with corresponding cost of that resource. Afaik Stuffed Floors has the same issue with the woods from regular Vanilla Expanded Architect. Not much I can do unless there is a fix already for the original woods from VFEA.
Galvenox 1 Jan, 2023 @ 9:12am 
great mod, I really like additional wood colors, I'd like to ask for compatibility with Stuffed Floors too like @Vinzero mentioned, if that's possible. right now can't use new wood colors because it's changing the resource to actual Walnut, Ash etc, which don't exist
Power of OxiClean 11 Dec, 2022 @ 10:36am 
Thanks for checking into it!
Sol  [author] 3 Dec, 2022 @ 3:35pm 
@Power of OxiClean, After looking into this for you I found out I accidentally uploaded my latest version with .dds textures included. So the RimPy conversion shouldn't be needed.
Power of OxiClean 3 Dec, 2022 @ 2:14pm 
Hello! On Linux, RimPy 1.2.6.29's DDS conversion seems to choke on jpg files; and this mod uses a mix of png and jpg textures. Would it be possible to update the textures to all be png format?
Sol  [author] 6 Nov, 2022 @ 5:02am 
@Holgast, I'm afraid I dont use expanded woodworking myself. Looking at the description of the patches mod I would expect a lot more issues when using both this and that patches mod together. For now I would assume they are simply incompatible. You could try making a local copy of this mod and then removing all the wooden floors so only the deep water bridges stay behind.
Holgast 6 Nov, 2022 @ 4:53am 
hi! your refined floors patch is clashing with expanded woodworking floors patches - both add dropdowns and different wood floor types. would you mind not running it when it's active?
Cacato 4 Nov, 2022 @ 5:28pm 
Thanks, was wondering why I couldn't use the abundant pine wood on my map, thought that your wood essence were part of basic VFE - Architect lol
Duck56 26 Oct, 2022 @ 3:51pm 
hmmmm or maybe it did help idk i removed some other mod so maybe that changed the sorting. anyway with the refied floors before ur mod i dont see the error anymore
Duck56 26 Oct, 2022 @ 3:48pm 
thanks for the fast reply, rimpy default sorts the refined floors before your patch. so i dont think it will help
Sol  [author] 26 Oct, 2022 @ 3:45pm 
@Duck56, Looking into it further it seems like one of my fixes has already been fixed in either Refined Floors or VFE Architect. I will be able to test tomorrow. If this is the case I will remove the fix. The below workaround should still work in the mean time though.
Sol  [author] 26 Oct, 2022 @ 3:41pm 
@Duck56, Try loading Refined Floors before Vanilla Furniture Expanded - Architect. Should fix this issue.
Duck56 26 Oct, 2022 @ 3:10pm 
[VFEArchitect Addon and Patches - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/TerrainDef[defName="WoodPlankFloor"]/designatorDropdown[.="Floor_Wood"]"): Failed to find a node with the given xpath
Verse.PatchOperationFindMod(Vanilla Furniture Expanded - Architect): Error in <match>
Verse.PatchOperationSequence: Error in the operation at position=16
Verse.PatchOperationFindMod(Refined floors (discontinued)): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: /home/duck56/.local/share/Steam/steamapps/workshop/content/294100/2610051049/1.4/Patches/Refined Floors.xml

Something doesnt quite works i think
VelxraTV 25 Oct, 2022 @ 3:46pm 
Steam definitely has a problem updating mods in every game it seems. Buuuuut in this case I had forgotten to close the game to download mods. 10/10 smooth brain move :spiffo:
Sol  [author] 25 Oct, 2022 @ 3:43pm 
@Velxra I've had issues downloading the steam version as well. Steam is weird like that sometimes. Thanks for the reminder about the pictures though. Ive updated them as well.
VelxraTV 25 Oct, 2022 @ 2:41pm 
Hmm I've redownloaded this a couple times to be sure. Rimpy still shows this as 1.3?
VelxraTV 25 Oct, 2022 @ 2:37pm 
Thank you! Also dont forget to update the profile picture to 1.4 so people notice it.
Sol  [author] 25 Oct, 2022 @ 1:58pm 
Mod has been updated for 1.4.

I have removed all the carpet patches as the vanilla system is way superior. I am going to try to add the new vanilla system to the textured carpet from Refined Floors. That will be in a future update though.
Sol  [author] 22 Oct, 2022 @ 4:39am 
I am considering updating to 1.4. I just havent had the chance to test it yet. Also I am not sure how useful most of this mod will be with the new painting system. I might make a more simple mod instead that just includes deep water bridges and nothing else.
VelxraTV 21 Oct, 2022 @ 3:26pm 
Please update to 1.4
Runzu 13 Aug, 2022 @ 5:48pm 
Could you add support for VGP Vegetable Garden's woods, please? If you have time and energy ofc!
Vinbee 22 Apr, 2022 @ 11:43am 
Any chance you could patch in " Stuffed Floors " as well?

They have a lot of good floors, but sadly it has a weird incompatibility with VFE Architect where it detects all the other woods as "real woods" and doesn't let you build floors from anything but the standard wood. :icari:

Hopefully this can be fixed and be incorporated into this mod.

Cheers :claudeheart:
Draegon1993 20 Feb, 2022 @ 8:49pm 
So I noticed that with this mod, you can get a quest to build a monument, but it can REQUIRE bridges.
دانيال أيفان مولا 30 Nov, 2021 @ 3:25pm 
The resolution when you zoom is what i talk about, for example, vanilla if you zoom it with zoom mod, it will look blurry, but some modders make it HD so if you zoom it still clear, anyways thanks for the reply!!
Sol  [author] 30 Nov, 2021 @ 3:16pm 
I did not make any new textures for this mod, I used the textures already present in the compatible mods and in some cases I desaturated those to be able to color them better. No idea about resolution. What you're talking about sounds more like a minecraft thing. Afaik in rimworld most textures have the same sizes.
دانيال أيفان مولا 30 Nov, 2021 @ 12:31pm 
the resolution i think vanilla is x128 (pixel i guess? im a noob lol ) many modders make their stuff HD which is usually x512 if im not wrong
Sol  [author] 30 Nov, 2021 @ 7:14am 
@I r b i s, Im not sure what you mean?
دانيال أيفان مولا 29 Nov, 2021 @ 8:02pm 
is this x512?
lmgginspace 5 Oct, 2021 @ 2:33am 
@Jaggid Edje - Maybe because this mod's description literally says "This mod consists of XML patches to tie my most used floor mods together"????
And why do you link me to the same mod I'm commenting into????
I think you should be more thoughtful before commenting things out of context.
lmgginspace 5 Oct, 2021 @ 2:29am 
@Sol I've checked, and both "VFE" and "Refined floors" add each their versions of asphalt and packed dirt, both 99% identical in appearance/stats
Sol  [author] 4 Oct, 2021 @ 2:24pm 
@lmgginspace: I mostly removed the duplicate carpets. I'm happy to have a look at the asphalt and packed dirt. Oddly enough I did notice VFE Architect and Refined floors both added these, but somehow only one would show up in my game. I'll take another look.
lmgginspace 4 Oct, 2021 @ 1:43pm 
I have VFE-Architect, [T] MoreFloors, and Refined floors (and this mod of course), and I have two different versions of Asphalt and Packed dirt, for instance.
Shouldn't this mod get rid of these kind of "duplicates"?
상자 29 Sep, 2021 @ 4:29am 
COOL
Haekel 28 Sep, 2021 @ 12:22pm 
Awesome! Thank you, that did it, good job! No more red errors for me :D