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So ,the item's name such as "xxx @ xxx" will store and never change the name even you uninstall this mod.
You should search the LocalLow\Ludeon Studios\CharacterEditor\options.txt and simple delete the @xxx .
That said, this is one of my personal-favorite mods that I've created, so I'd really like it to stay working for people to use.
Also, try it without any other mods first, just to make sure it's working. If it doesn't work without any other mods loaded, then maybe something in RimWorld updated and broke it.
Are you using other mods? What OS are you on? I may or may not get to fixing the issue soon, but, if I do, these details will help troubleshoot.
And, as for why it's not very popular, yeah, I was a little surprised too, but I suppose it's just not something that bothers most users, and greater still, a lot of people have moved on from playing RimWorld, and I created this near the end of 1.3. (Instead of Beta 17 or 18, like my other renaming mods.)
It was working fine until recently, so I need to rule out any mod updates and test it on 1.4 alone
Unfortunately, if two items have the exact same name, then this mod (currently) can't replace their names separately.
Maybe, since you've shown that it at least works somewhat, could you try it again without any other mods enabled? That would give us insight as to whether it's a mod conflict or not... Though, I've used it with 120+ mods myself and never saw any issues..
And, maybe try it with a new game, (just a quick dev-test game is fine), and see if the issue persists there. I believe it's completely compatible with existing saves, but I also haven't tested it too thoroughly.
If the issue's still happening with it at the end of your mod list, try it once with just this mod and see if it still happens.
Also, definitely check the mod's settings. You should see a whole bunch of rules corresponding to drug and gun names.
Definitely make sure this mod is last in your load order, just in case some other mod is messing with the names/research tree. Basically, this mod just loops through all the text in the game and renames things when it comes across specified words/phrases, but, if that text isn't loaded yet, it won't get renamed, since the mod only runs once when the game starts.