Conquest of Elysium 5

Conquest of Elysium 5

Lords of the Desert - An Overhaul for Scourge Lord and High Priestess
56 Comments
Onion_Blast 11 Dec, 2022 @ 12:58am 
I noticed the fire ant warriors have -100 shock resistance and the queen has 100. Dunno if thats just what the text says or if it actually is supposed to be -100
Commisar Jon Fuklaw  [author] 13 Apr, 2022 @ 10:36am 
As intended.
Snoozer000 13 Apr, 2022 @ 6:16am 
the ants you added dont have desert move. They are pretty slow. They also dont roam like scourge ants.
Commisar Jon Fuklaw  [author] 2 Oct, 2021 @ 7:55am 
What Justice said.
Justice 2 Oct, 2021 @ 6:21am 
The Bakemono are in the Baron's pack, it's called East and West.
Evilfriend 2 Oct, 2021 @ 4:15am 
Are you planning to make an update for the Bakemono, or am I being blind and are they in an existing pack?

Either way, love your mods, thanks for the effort
[KWSN] fear the beard |_CM_| 29 Sep, 2021 @ 4:20pm 
yes, I remembered that but they are highly expensive and thus very rare. I'm thinking more as something to replace the common assassins.
Commisar Jon Fuklaw  [author] 29 Sep, 2021 @ 12:40pm 
Master Hashishin are exactly that.
[KWSN] fear the beard |_CM_| 29 Sep, 2021 @ 12:30pm 
One suggestion for the ba'alite faction I have is to give them their own assassins with the dark blessing trait.
Commisar Jon Fuklaw  [author] 29 Sep, 2021 @ 5:54am 
I added big, angry ants just to spite you, Oya. :P
Okay, not you specifically, but everyone who has been hating on ants for the past month.
Oya 29 Sep, 2021 @ 12:23am 
Hey I missed the tongue-in-cheek descriptions of your Necromancer class. I liked the reference to Hashishin (Hasidism?) and the Order of Assassins because underdog nations prefer guerrilla and terrorist tactics rather than the employment of regular armies. I did not like the ant-apocalypse idea. Overall good job, thanks!
Outis 28 Sep, 2021 @ 10:31pm 
Congrats on finishing the Vanilla classes. Amazing work!!
MrGuySenpai 28 Sep, 2021 @ 9:49pm 
Hashishin poisoned blade is also blunt damage.
Lord Carson 28 Sep, 2021 @ 7:28pm 
Assuming Scything Mandible is meant to be slashing damage instead of bludgeoning damage, also ant worker and warrior are mid rank unless intended.
Ddraig Lleuad 28 Sep, 2021 @ 3:52pm 
I have no idea how im/balanced it is, but being able to cyclically build and sacrifice the same village over and over for Blood Feast is hilarious.
Commisar Jon Fuklaw  [author] 28 Sep, 2021 @ 2:10pm 
It's a common issue with steam nowadays.
Kazeck 28 Sep, 2021 @ 1:28pm 
It seemed unsubbing and resubbing didn't fix the old version, but rebooting steam did, apologies Commisar.
RoyalCommander 28 Sep, 2021 @ 11:36am 
thank you :spacepony:
Commisar Jon Fuklaw  [author] 28 Sep, 2021 @ 10:48am 
Also, if only there were a ritual fail chance that didnt involve purposefully breaking an ornext.
Commisar Jon Fuklaw  [author] 28 Sep, 2021 @ 10:47am 
Fixed.
RoyalCommander 28 Sep, 2021 @ 10:41am 
The spell to Summon a Heirodule from a village still says no summoning, is there a chance of it to missfire?
Commisar Jon Fuklaw  [author] 28 Sep, 2021 @ 10:26am 
Old version.
Kazeck 28 Sep, 2021 @ 9:36am 
Casting 'call monster ants' results in 'no one answered the summoning' but the sound effect playing and nothing spawning. I tested it 5 times on a myrmeke hill to be sure.
Commisar Jon Fuklaw  [author] 28 Sep, 2021 @ 6:04am 
Some balance issues addressed.

Rituals:
Nerfed all Blood for <x> rituals, some rather severely.
Made Create Refuge restrictions more clear.
Various miscellaneous description changes.
Commisar Jon Fuklaw  [author] 28 Sep, 2021 @ 5:56am 
Either there's a documentation error or the anthill terrID group contains several other tiles that it shouldn't.

Update:

Rituals:
Changed all ant hill-related terrID's to a known good ID. Something is clearly fucky with the -87 terrID group.
Stain 27 Sep, 2021 @ 10:08pm 
well after playing them both for awhile i think scourge lord is probaly the strongest scaling of the nations being able to achieve unlimited resources but the high priest is stronger early and has stronger individual armies
Kazeck 27 Sep, 2021 @ 9:44pm 
I can't seem to build refuges or ant-hills as scourge lord, is there some kind of requirement that isn't listed? Because I've made desert tiles but can't place a refuge even in the middle of an empty 3x3 of plains (with the middle turnt into a desert tile.) Ant Hills have the same issue.
[KWSN] fear the beard |_CM_| 27 Sep, 2021 @ 5:35pm 
AAAAAAAAAAAAAALLLL OF THEM!!!!
Commisar Jon Fuklaw  [author] 27 Sep, 2021 @ 4:31pm 
Royal: Old version.
Beard: Exactly how many darkbless stacks did you accrue...
[KWSN] fear the beard |_CM_| 27 Sep, 2021 @ 2:02pm 
Man this one is awesome, but I have to say that gods damned is the scourge lord powerful. I went on a casual invasion of hell and have so far lost about 4 or 5 sellsouls for the price of three princes of hell and all of the watchers.
RoyalCommander 27 Sep, 2021 @ 1:53pm 
First of all, thanks for the Mod.

I tryed both factions a bit and saw that every time (tryed like 5 times) i tryed to either "Seek Heirodule" or the T3 Summon Ant Queeny thingy on Scourge Lords it just says "No one answered the Summoning" it never worked up until now. Does anybody else have that problem?:spacepony:
Commisar Jon Fuklaw  [author] 27 Sep, 2021 @ 1:07pm 
Fixed.
Also, blood for power does 1-30 damage, so you either need a sacrificial herald or two to avoid killing your scourge king, or you need to hope you get enough +HP from the vanilla dark blessing ritual to tank it.
Stain 27 Sep, 2021 @ 1:00pm 
also as far as i can tell monster ants and monster any queen do nothing monster ants doesnt seem to be castable and queen will make a myrmeke hill but fails to summon
Stain 27 Sep, 2021 @ 12:58pm 
it seems the blood for powers just always kill my scourge lords they used to do 20 damage before but now its just suicide
Kazeck 27 Sep, 2021 @ 12:49pm 
Thank you for fixing it then, and sorry if I irritated you with my reports.
Commisar Jon Fuklaw  [author] 27 Sep, 2021 @ 12:22pm 
I see what the problem is. The last digit of the temple of Ba'al terrID got deleted somehow.
Kazeck 27 Sep, 2021 @ 12:18pm 
I tested repeatedly, and it seems the high priestesses own hamlets (made via her sacrificial hamlet ritual) aren't able to be turnt into a village/recognized for the ritual.

I disabled every single other mod in the series as well in order to test if it was due to a conflict, it is still an issue. I wish I could help further, but I assure you it's a genuine bug.
Commisar Jon Fuklaw  [author] 27 Sep, 2021 @ 12:08pm 
There are two hamlet tiles. Naturally occuring hamlets may be tile 8, which is not covered by the ritual.
Kazeck 27 Sep, 2021 @ 11:51am 
The desert palace was bugging out and I could build it as a Scourge Lord on any flat terrain, but that seems to be fixed now, possibly I just didn't realize a tile was turnt into desert that turn or something.

High priestess cannot upgrade hamlets to villages however, unless there is a special condition, I specifically moved to a tile at least one over from all other inhabited structures/tiles to test just in case, then I tried with a hamlet adjacent, then with a farm, it (Sacrificial village) couldn't be used in all cases.
Dark Young 27 Sep, 2021 @ 11:45am 
Tnx
Commisar Jon Fuklaw  [author] 27 Sep, 2021 @ 11:39am 
Starting units fixed.
Commisar Jon Fuklaw  [author] 27 Sep, 2021 @ 11:36am 
Desertification may actually be usable on desert due to desert being counted as "flat terrain", but that's a price worth paying, as it means not having to choose between making multiple rituals or using a terrain group that allows demolishing of income sites or obstacles.
Not checking terrain? What? Both palace construction rituals require desert terrain.
Kazeck 27 Sep, 2021 @ 11:33am 
Thank you so much for all the hard work Commisar, having had some test games I can say so far that it's working nicely overall. Some bugs such as desertification being re-usable on the same turn, and the desert palace not checking terrain, but it's mostly quite minor.
Edit: The High priestess seems to start with tribal warriors and eagle warriors rather than her own troops, though this could be due to also having the other mods on, I'm sure the compilation will fix it, but I wanted to note it here.
Commisar Jon Fuklaw  [author] 27 Sep, 2021 @ 10:56am 
That is the next step, yes. There's little point in working on merging everything prior to every component being completed. That said, it will be a few days before the initial release of that, as I'm taking a brief break to recuperate and make sure no further bug reports show up with the last two packs.
dopamine bandit 27 Sep, 2021 @ 10:40am 
great mods and all, but i've seen you tease this complete modpack -- is this what you're gonna work full steam towards now?
Commisar Jon Fuklaw  [author] 27 Sep, 2021 @ 9:15am 
Dunno man. Without a proper ritual rip, there's no way to tell. Still, the new ritual can be considered a discount.
Kazeck 27 Sep, 2021 @ 8:43am 
Strange, I just got it in the test game, perhaps something broke it/it bugged out?
Black Cube 27 Sep, 2021 @ 8:36am 
Great, thanks. I really love your mods. they change the game by a lot. every Faction feels unique.
Commisar Jon Fuklaw  [author] 27 Sep, 2021 @ 8:26am 
Huh. I never saw it despite having used every mastery until none were available.
Kazeck 27 Sep, 2021 @ 8:25am 
As an aside, there is a ritual to make pyramids of power, it's just unlocked via rituals of mastery and costs 75/75 gold/iron, it also requires an existing pillar to upgrade. It is monstrously expensive and requires investment just to unlock which can be very counter-intuitive when you have a rough start though.