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Playing as Yamato -> Japan with the Extended timeline mod, though this hasn't caused problems before.
Build the [ministry of production] asap.
Some time later I go to move it to my capital and can't find it. I check the ledger of great projects and it says that it hasn't been built at all.
I save the game and use the [tech] console command to bring me from 7/7/7 tech to 8/8/8 and the [cash] command to check if I just forgot or something but when I activate the decision [ministry of production] is missing from the available options.
Is there a console command or something I could use to get it back?
Thanks for the report btw, i'm not often receiving any feedback and, since i'm barely playing anymore, i can't see if something is wrong
-This is not bug, that thing is intended to prevent bugs
"my friend cannot build the grand bazaar but 2 AI's have it (one in india and one in rome)"
-This is a bug which was introduced when paradox added ability to destroy monuments, only one of them actually give bonuses
At least now i'm aware that second thing may happen and will look for way to fix this
This mod (or the primary mod) has an issue where in multiplayer players cannot build the same monuments or go into the monument event/decision when another is in it. The AI does not have this issue as in my current run my friend cannot build the grand bazaar but 2 AI's have it (one in india and one in rome)
Yes, thats how the game works
There is no such limits, when i was only half-way through development, i once built every existing monument in HRE just to check if the tooltips are match their bonuses.
"I wanted to test"
Idk way you testing things, if you are using console with disabled ai, then you just ran out of provinces to build, if you are doing this in playthrough, then AI is just stealing them from you.
"I have checked that there are no custom monuments being constructed among the nations that have custom monuments"
AI is too unpredictable to clearly say why this happens, i never coded it that way