Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
One of my favorite gun collections
With these, installing a machining table broke the ui of every bench in the enclosed room it was placed in (but placing it outside or deleting a wall segment fixed this issue). Removing the ww2 German mod seems to have solved this issue.
Looking forward to the updates! Great mod, and I love to have the guns as flavor in my game
@Author - you left XML Extensions mod-settings references in the CE-Patches folder - so the patches are erroring whenever someone doesn't use XMLExt.
The very same thing seems to be happening with other Gun Nut mods as well - at the very least some of your shotgun-mods.
You either forgot to move them over into the XMLExt. loadFolder when updating, or just forgot to remove them from the regular CE patches.
Also, the [+] box next to mod settings that's supposed to be the place to access GN settings just isn't there. Am I missing some required UI mod that GN is designed to work with? Is GN not compatible with VEF?
Could it be a load order issue?
Not sure if this is the right place to ask this, but I'm getting issues where seemingly all of the weapons are using the wrong caliber.
They seem to default to either of the following,
7.62 NATO - 6 round cap
5.56 NATO - 30 round cap
7.62 Soviet - 30 round cap
.45 ACP - 8 round cap
I've used your mods with my mod list (Including CE) and never had this issue before the 1.5 update. I haven't fully ruled out your mods so I just want to know if this is something anyone has experienced before? Maybe it's CE doing something wrong?
not sure what's on the current docket, but that would be a neato QoL feature
:(