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With these, installing a machining table broke the ui of every bench in the enclosed room it was placed in (but placing it outside or deleting a wall segment fixed this issue). Removing the ww2 German mod seems to have solved this issue.
Looking forward to the updates! Great mod, and I love to have the guns as flavor in my game
@Author - you left XML Extensions mod-settings references in the CE-Patches folder - so the patches are erroring whenever someone doesn't use XMLExt.
The very same thing seems to be happening with other Gun Nut mods as well - at the very least some of your shotgun-mods.
You either forgot to move them over into the XMLExt. loadFolder when updating, or just forgot to remove them from the regular CE patches.
Also, the [+] box next to mod settings that's supposed to be the place to access GN settings just isn't there. Am I missing some required UI mod that GN is designed to work with? Is GN not compatible with VEF?
Could it be a load order issue?
Not sure if this is the right place to ask this, but I'm getting issues where seemingly all of the weapons are using the wrong caliber.
They seem to default to either of the following,
7.62 NATO - 6 round cap
5.56 NATO - 30 round cap
7.62 Soviet - 30 round cap
.45 ACP - 8 round cap
I've used your mods with my mod list (Including CE) and never had this issue before the 1.5 update. I haven't fully ruled out your mods so I just want to know if this is something anyone has experienced before? Maybe it's CE doing something wrong?
not sure what's on the current docket, but that would be a neato QoL feature
:(
"CE tried getting projectile readout with null props"
anyone else hear of anything like this?