Arma 3
SOG Unsung Wars - Alive Dedicated
37 Comments
Ninebreaker  [author] 11 Feb, 2024 @ 11:06pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159148508
Unlisted SOG AI version, use what ever version of ACE you want. SOG advanced revive disabled.
Ninebreaker  [author] 22 Jan, 2024 @ 11:48pm 
Fixed it, the saving turned off for some reason
miracle wonderman(hero of fools) 22 Jan, 2024 @ 3:42pm 
Also I can't figure out how to save my progress on this. On other alive scenarios I just save with the alive buttons in the esc menu but its greyed out and says the module hasn't been placed, is there a different way intended for this?
miracle wonderman(hero of fools) 22 Jan, 2024 @ 12:55am 
You rule, thanks dude!
Ninebreaker  [author] 21 Jan, 2024 @ 10:52pm 
Thanks for pointing that out, it is fixed now.
The HALO jump is next to the vehicle spawner at Maxwell, you will see a map board you can interact with.
miracle wonderman(hero of fools) 21 Jan, 2024 @ 7:41pm 
Is there somewhere to halo from at maxwell?
Ninebreaker  [author] 21 Jan, 2024 @ 7:13pm 
Oh yeah I moved all the objects, and AI helicopters to Maxwell. Did that to help improve performance.
Even when there are no human players in the area, the helicopters would cause AI to spawn on the map when they got close to the FOB.
miracle wonderman(hero of fools) 21 Jan, 2024 @ 6:52pm 
Oh nvm its all at camp maxwell not fob1
miracle wonderman(hero of fools) 21 Jan, 2024 @ 6:21pm 
Idk if my install of this is messed up or I'm dumb as shit but I can't find the HQ at FOB1 for the life of me and the bar (green beret lounge I assume) doesn't have a radio to interact with. Also haven't gotten any mission randomly so far
Ninebreaker  [author] 8 Jan, 2024 @ 5:32pm 
Here you go, the LAMBS version, I used the same mods but with LAMBS Danger:

Headless Client
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3135247488
Client Side
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3135248766

Made them unlisted to not clutter up the workshop with too many versions. Is the version with no LAMBS still giving your errors?
Ninebreaker  [author] 6 Jan, 2024 @ 4:41pm 
Found the problem, I have a ton of different version of these alive scenarios, some I never uploaded to workshop. Accidentally uploaded the one with Lambs Danger, used it to help alive with some of the map garrisoning to make things extra spicy.

Uploaded the correct one that does not use Lambs.
Xhilo 6 Jan, 2024 @ 3:29pm 
Still mass errors, nothing appears in lobby
Ninebreaker  [author] 5 Jan, 2024 @ 4:48am 
Should be working now
Ninebreaker  [author] 5 Jan, 2024 @ 3:32am 
Thanks for letting me know, fixed the script problem
Ninebreaker  [author] 31 Jul, 2023 @ 6:31pm 
Tested it out, seems to be working with the Zeus slot, but I will re-upload just in case.
Ninebreaker  [author] 29 Apr, 2023 @ 2:03pm 
That is something I have noticed as well in testing during long games, DMP after a while will sometimes just not spawn a mission. Trying the radio again or saving the mission then restarting helps.
Also the Alive missions work separately from DMP and those should work fine. I would recommend the wire tap missions from a map selection point.
MurMur 28 Apr, 2023 @ 5:54pm 
Sometimes this doesn't load more missions after you complete the initial ones
Ninebreaker  [author] 19 Mar, 2023 @ 10:41am 
It should be, no one has brought up any problems in the past few months.
Ninebreaker  [author] 27 Aug, 2022 @ 1:35pm 
Ill take a look at Spooky again.

For the .bin, that is the first time I hear of that file name. The mission was just hosted normally, all you have to do is select it from the list of missions available to you on the map.
отвали 25 Aug, 2022 @ 5:10am 
Hello
I cant find how to use the .bin file in a dedicated server ...
Thank you
Ninebreaker  [author] 12 Jul, 2022 @ 5:50pm 
Updated the maps with the new content, and I was able to spawn in the map fine, should be working now.
Ninebreaker  [author] 12 Jul, 2022 @ 5:34pm 
Going to be adding the new units, and replacing the old unsung ones.
Also going to be working on a Ver 2 for all 3 maps using mostly Alive only.
Ninebreaker  [author] 12 Jul, 2022 @ 5:19pm 
Ill take a look and re-update all of them, it seems something was changed in a unit.
Ninebreaker  [author] 2 Jun, 2022 @ 1:29pm 
Added VCOM & LAMBS to the recommended mods list above
Ninebreaker  [author] 2 Jun, 2022 @ 1:27pm 
Removed the AI skill module, you should be able to use VCOM or LAMBS now with the mission
Ninebreaker  [author] 2 Jun, 2022 @ 1:14pm 
Yeah sure, I can do that
Xhilo 2 Jun, 2022 @ 10:27am 
Any way we could disable the ALIVE Ai skill module so we can use things like VCOM (made for alive) or ASR?
Ninebreaker  [author] 15 Mar, 2022 @ 3:18pm 
It could be server side? My guess is it seems the server has not downloaded the file properly.

When ever I saw something like that happen its usually a corrupted download.
Xhilo 15 Mar, 2022 @ 2:26pm 
May have to do with being hosted on a separate machine than my own? I read the logs and it gave the following

WARNING: You don't appear to have the Military_Jungle compositions loaded, make sure you have added the composition PBOs to your @ALiVE or @ALiVEServer addon folders! Falling back to Military!

MAP NOT INDEXED OR DEDI SERVER FILE LOAD... LOADING MAP DATA: Cam_Lao_Nam

It uses the mil jungle stuff now which is cool I guess, it was working for a couple weeks then it stopped again. I'll check in with the ALiVE team maybe its all on their end
Ninebreaker  [author] 15 Mar, 2022 @ 1:40pm 
Its still working, using
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2478716964

Random camps and roadblocks are spawning.
Ninebreaker  [author] 15 Mar, 2022 @ 1:27pm 
My guess a mod update may have broke it? Ill take a look at it and see if the compositions are spawning.
Xhilo 15 Mar, 2022 @ 12:36pm 
Any ideas as to why ALIVE compat isnt working?
Ninebreaker  [author] 23 Feb, 2022 @ 1:23pm 
All maps are updated now
Ninebreaker  [author] 22 Feb, 2022 @ 3:51pm 
Figured it out, going to be fixing it across all maps later today
Ninebreaker  [author] 26 Jan, 2022 @ 5:25pm 
Ninebreaker  [author] 2 Oct, 2021 @ 12:34pm 
Ah, I forgot to add the requirements. The mods required are now listed on the workshop page.
MrStregatto 2 Oct, 2021 @ 6:01am 
Mods required?