Arma 3
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SOG Unsung Wars - Alive Dedicated
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Cam Lao Nam
Meta: Dependency
File Size
Posted
Updated
2.737 MB
1 Oct, 2021 @ 12:29pm
11 Feb, 2024 @ 11:03pm
39 Change Notes ( view )
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SOG Unsung Wars - Alive Dedicated

Description
(((This version is intended for servers using headless clients)))


Regular Version
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2746603528


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Mission is built to be played by 1-32 players Coop.

This is the Unsung Mod & Drongo's Map Population mod version of https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2524791866

If you want to use a different version of ACE or SOG AI use this unlisted version, other mod requirements still apply
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159148508


The mission is dynamic and persistent, with Drongo's Map Population mod creating tasks.

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Situation:

To the North is the DMZ and North Vietnam, where PAVN operates in occupation mode.

West is Cambodia and Laos, where the VC are set to asymmetrically but with PAVN presence around the trail, they have complete control.

Trackers are operating around the DMZ, Cambodia, and Laos, they will keep calling in reinforcements when they discover you. All tracking areas have specific reinforcement teams/units assigned to them depending on the map location.

Enemy Commanders will adapt to your actions.

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Support:

Each S3 shack has 2 arsenals, one unrestricted (use ACE interact to access), and one for white listed SOG DLC gear only.

Transport and CAS are on call using the Simplex mod, you require a radio to call them using ACE interact.
Use smoke to signal LZ locations.

The HQ building has a radio which can be used to spawn another mission

You can skip time using the radio at the FOB1 Bar

CAS, Transport, and FAC, aircraft available at Pleiku Airbase, and FOB 1

Interpreters: Everyone BUT the pilots, FAC, heli crew, and the one 0/1/2 can speak to civilians

HALO Jump Option at FOB1 HQ

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Mission:

Conduct patrols in the west, look for installations, and also intel on bodies, when you read the intel it will temporarily show you the location of a hostile installation. Civilians can be interacted with and questioned, while automatic intel reports will be generated slowly.

Tasks will be generated automatically, and if desired you can create more tasks using Alive. Killing hostiles, and completing missions gains you victory points. Killing civilians, and failing missions contributes to loss of political will.


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Scripts:

DynamicCamo Script (Bind both the prone and crouch key to, custom controls, User 1, or 2, or 20)

Bon Recruit Units (Recruit units from the flag pole)

CCG Group manager
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Must have mod: when spawning missions using the Alive tablet, this mod will spawn SOG compositions instead of Vanilla

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2478716964

Compatibility mod for ACE and SOG DLC
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633537792


For smarter AI

VCOM AI
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=721359761

LAMBS
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1858075458



Unlisted Version with LAMBS Danger modules to make things harder:
Headless Client
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3135247488
Client Side
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3135248766
37 Comments
Ninebreaker  [author] 11 Feb, 2024 @ 11:06pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159148508
Unlisted SOG AI version, use what ever version of ACE you want. SOG advanced revive disabled.
Ninebreaker  [author] 22 Jan, 2024 @ 11:48pm 
Fixed it, the saving turned off for some reason
miracle wonderman(hero of fools) 22 Jan, 2024 @ 3:42pm 
Also I can't figure out how to save my progress on this. On other alive scenarios I just save with the alive buttons in the esc menu but its greyed out and says the module hasn't been placed, is there a different way intended for this?
miracle wonderman(hero of fools) 22 Jan, 2024 @ 12:55am 
You rule, thanks dude!
Ninebreaker  [author] 21 Jan, 2024 @ 10:52pm 
Thanks for pointing that out, it is fixed now.
The HALO jump is next to the vehicle spawner at Maxwell, you will see a map board you can interact with.
miracle wonderman(hero of fools) 21 Jan, 2024 @ 7:41pm 
Is there somewhere to halo from at maxwell?
Ninebreaker  [author] 21 Jan, 2024 @ 7:13pm 
Oh yeah I moved all the objects, and AI helicopters to Maxwell. Did that to help improve performance.
Even when there are no human players in the area, the helicopters would cause AI to spawn on the map when they got close to the FOB.
miracle wonderman(hero of fools) 21 Jan, 2024 @ 6:52pm 
Oh nvm its all at camp maxwell not fob1
miracle wonderman(hero of fools) 21 Jan, 2024 @ 6:21pm 
Idk if my install of this is messed up or I'm dumb as shit but I can't find the HQ at FOB1 for the life of me and the bar (green beret lounge I assume) doesn't have a radio to interact with. Also haven't gotten any mission randomly so far
Ninebreaker  [author] 8 Jan, 2024 @ 5:32pm 
Here you go, the LAMBS version, I used the same mods but with LAMBS Danger:

Headless Client
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3135247488
Client Side
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3135248766

Made them unlisted to not clutter up the workshop with too many versions. Is the version with no LAMBS still giving your errors?