Crusader Kings III

Crusader Kings III

MINES
36 Comments
Po_Polsku 9 May @ 10:03am 
sorry for my bad english :)
Po_Polsku 9 May @ 10:02am 
you named one of bohemian mines "stribro" i think it should be named "Stribna skalice" because it's city where was silver mined (unless you meant another place i don't know)
Ġedryht of Wōden 1 May @ 10:33am 
If you are capable of creating a custom type of mine, how about tin mines across Britain & Amber across the North Sea? There is already something like that in England, close to Southern Wales. This was the biggest and most historic concentration of tin in the world, so they could be inferior versions of that.
If you really want to go out fill the world with unique economies, I'd suggest;
Hunting buildings in Siberia that increase the chance of spotting animals
Special buildings for steppe horse breeding
Silk trading hubs across Turan, Persia & India
Special farm buildings across Egypt & Mesopatamia
Copper mines across the Tibetan Pateu, Persian mountains, Afghanistan & Indus Valley.
Fish centers on Spanish coastline, Western France, Scottish lakes & Scandinavia
This'd add competition for territory within certain regions, aswell adding stability to much of the AI's economy.
fang3412 27 Jul, 2024 @ 5:08pm 
Do you have any interest in doing a version for the asia expansion mod? sangnong, sado, hishikari, geumwang, ningbo etc?
Lucky64  [author] 28 Jun, 2024 @ 10:10am 
@IBRoGood Thanks to bringing this to my attention, i added it as well.
Lucky64  [author] 28 Jun, 2024 @ 10:08am 
@kmfrog updated, by the way: this mod is relativ patch proof so don't worry it still should work even if outdated
kmfrog 26 May, 2024 @ 7:51am 
will this be getting a update?
scottytsr 25 Dec, 2023 @ 8:25am 
I tried to add them btw, the building slot shows up but "there is no building available for this slot" the text I added was identical to yours but i still screwed something up
scottytsr 25 Dec, 2023 @ 7:57am 
is there a chance to add more types of mines? Like copper, tin and such? I would try myself, but I am horrendous at programming/modding
IBRoGood 17 Dec, 2023 @ 8:51am 
@Lucky64, The tours and tournaments update gave all vanilla mines siege weapon progress improvements, if you've got the time i would be thankfull if you could add those changes to the new mines added by this mod.
Either way i thank you for creating and posting this mod to the workshop.
Galishai 17 Nov, 2023 @ 6:52am 
Still working for me in 1.11.x. At least its not crashing the game. :)
Ōkami 13 May, 2023 @ 9:49pm 
Also thanks for the mod.
Ōkami 13 May, 2023 @ 9:49pm 
Hope you update this soon and don't have too much trouble integrating it with the new mapmode.
asdfjkasfhjk 22 Mar, 2023 @ 6:17pm 
@akapulko06 They were tributaries of the byzantines, so it makes sense that nobody messed with them.
Default Player #162 2 Feb, 2023 @ 9:48pm 
is this compatible with UBP
deuce 30 Nov, 2022 @ 9:08pm 
second that last comment, serbia didn't survive being sandwiched between empires for so long for no reason ;)
akapulko06 22 Jul, 2022 @ 1:01pm 
from what i know after playing EU4, i think there should be a gold mine in Kosovo, idk which province it should be in since the provinces aren't the same in EU4 and CK3, you could just google it i guess... that would maybe make Serbia the most OP Balkan nation tho
Lucky64  [author] 18 Jun, 2022 @ 3:09pm 
thx to @cache overflow to bringing it to my attention. Sadly the toledo wall classify as special building. So i was not able to fix this problem without making the mod much more unmodular. How ever i gone the easy way and moved the mine to madrid. So have fun and enjoy the spanish silver ;)
cache overflow 11 Jun, 2022 @ 8:10pm 
Looks like Toledo's mine gone because a special building added in 1.6
SuperNova 9 Jun, 2022 @ 9:02pm 
Alright, I'll give it a shot then. Thanks, @Jayrock!
Jayrock 9 Jun, 2022 @ 5:22pm 
I use both mods with out issue that I've noticed @BlaqueValkyrie
SuperNova 8 Jun, 2022 @ 7:52pm 
Does this mod edit window_county_view.gui? I'm using "Balanced Buyable Building Slots" by Vicinian, and they said that any mod that alters that file will be incompatible.
Dimquinox 2 Apr, 2022 @ 9:06am 
this mod is changing the history file, so i dont think it'll work with an existing file...
kiakill 18 Mar, 2022 @ 12:19pm 
@Lucky64 - Nice mod, does it works with existing saves. Or do I need to start a new game?
DR GOO 14 Mar, 2022 @ 1:34pm 
Is there a way to force the mines to show on an existing save, or do you need a restart?
Shuhrat 22 Feb, 2022 @ 8:56am 
Good afternoon. I would like to ask if you are thinking about adding this mod? Adding new mines?
19Peej 13 Feb, 2022 @ 11:38pm 
What about Russian area :o
Lucky64  [author] 6 Dec, 2021 @ 11:00am 
@Reno extremly difficult to do that. Special buildings are province bond. You are need to guy pretty deep in the Ai to forbid building or building of Spec. Build. If you wnat to cheat just start the game in debug mode and use the console. Put -debug_mode in the starting options from ck3 in your steam lib.
Lucky64  [author] 6 Dec, 2021 @ 10:57am 
@Ragnar'Os You can create a mod over the ck3 launcher google/youtube has great tuturials for thet. in the folder for you mod you need to create the folder hiarchie from you steamapps/ck3, to tell the game where to add/overwrite the data. Under common/buildings you can add a .txt for a new special building. In history/provinces you can add a .txt to add the building slot for the special building. Read game files to learn the syntax, always work in the mod folder.
Reno 1 Dec, 2021 @ 10:57am 
I'd love a version of this which is 'cheat' oriented. A building only buildable by the player, in any county. For the casual playthrough for some stable income, could you help?
The Peen 27 Nov, 2021 @ 3:51pm 
I would love to have one in Napoli, but I just don't know how to do it myself.

Can you help me make something like that? Or if not point me in the right direction?

Love the mod though!
Uthred 20 Oct, 2021 @ 6:29am 
All good, I made it myself
Uthred 20 Oct, 2021 @ 6:00am 
c_lienz c_brixen c_innsbruck are you able to make all these 3 into the gold mines? but as a separate mod.
Uthred 20 Oct, 2021 @ 5:54am 
Are you able to make a mod for me? I just want Gold mines added to the Dutchy of Tyrol, one in each of the 3 provinces.
Lucky64  [author] 10 Oct, 2021 @ 11:21am 
@herecomedatpepe

You should could use both. I created seperate files, that overwrite nothing. But it could cause problems in baronies that get a building added in both mods. Also the game engine just allow one special building per barony.
herecomedatpepe 8 Oct, 2021 @ 8:13am 
Will this work with mods that already add special buildings to various provinces all over the map? Will whichever is last in the load order just overwrite the others?