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If you really want to go out fill the world with unique economies, I'd suggest;
Hunting buildings in Siberia that increase the chance of spotting animals
Special buildings for steppe horse breeding
Silk trading hubs across Turan, Persia & India
Special farm buildings across Egypt & Mesopatamia
Copper mines across the Tibetan Pateu, Persian mountains, Afghanistan & Indus Valley.
Fish centers on Spanish coastline, Western France, Scottish lakes & Scandinavia
This'd add competition for territory within certain regions, aswell adding stability to much of the AI's economy.
Either way i thank you for creating and posting this mod to the workshop.
Can you help me make something like that? Or if not point me in the right direction?
Love the mod though!
You should could use both. I created seperate files, that overwrite nothing. But it could cause problems in baronies that get a building added in both mods. Also the game engine just allow one special building per barony.