Garry's Mod

Garry's Mod

[GM] Coast - Pre-war
100 Comments
kasumi 11 Mar @ 4:35pm 
@Momonga that is the map in Half Life 2?
Momonga 3 Feb @ 12:21pm 
Will you do the version off that map after the war?
stevensky 23 Aug, 2024 @ 9:32am 
yo what sky is that?
Empersand 19 Jul, 2024 @ 7:55am 
GO TO HIS CHANNEL
sai736 31 May, 2024 @ 2:18pm 
so, does this map contain the highway 17 maps, the "d2_coast" series?
RileySV  [author] 28 Aug, 2023 @ 1:37pm 
Alright, I updated the map. I think I have fixed some early prop fadeout and some brushes that weren't behaving correctly.
Helldiver-B312 27 Aug, 2023 @ 3:15pm 
I think it might've been something with the fact that the ramp is grabbable
Maybe get rid of that feature or somethin
RileySV  [author] 27 Aug, 2023 @ 10:17am 
@D-9341 It fixed? Oh that's great! Yeah, that was a real head-scratcher, not going to lie.
Helldiver-B312 25 Aug, 2023 @ 9:19am 
Hey man, thanks for fixing the glitch!
Helldiver-B312 21 Aug, 2023 @ 2:25pm 
Also the ramp is missing
Helldiver-B312 21 Aug, 2023 @ 2:20pm 
Small thing, the second warehouse with the window has a missing area where a bigger platform is supposed to be, do you think you could fix that?
RileySV  [author] 20 Aug, 2023 @ 12:33pm 
New update! Fixed the shadow and sun issues, did a bit more optimization and switched out a prop. Also upped the lightmaps so shadows should look quite a bit better.
PERFECT.
Dy6poBcku 12 Jul, 2023 @ 5:16am 
i have all valve games not including portal and i see white strips in the sky:steamsad:
Dy6poBcku 12 Jul, 2023 @ 5:14am 
why do i have these white strips in the sky?
Blue Mr Gutsy 26 Jun, 2023 @ 2:12pm 
What's with the ERROR sharks?
Baker 5 Jun, 2023 @ 3:31am 
Could you please add a sun and align the shadows pls?
currently there is a spot on the cube map where the sun should be but there is no actual sun entity there..
also the shadows are a bit off judging by the same spot
RileySV  [author] 24 May, 2023 @ 6:22pm 
Update! Cubemaps now works, updated some textures, and updated some models.
RileySV  [author] 24 May, 2023 @ 6:21pm 
@Joe Unfortunately not working at the moment due to the playable area being so large.

@WombatMedic Unless he is a Valve dev and made the original map, I am the only one who worked on it.
Joe 4 Feb, 2023 @ 10:16am 
Nav mesh?
WombatMedic 16 Sep, 2022 @ 10:35am 
one of my friends said the helped with the map lmao
Coroman 15 Aug, 2022 @ 1:17am 
Sand monsters? Overwatch? A seven hour war? You must have been drinking late again Gordon. Now quit spouting nonsense and fire up the crane, we have some new shipments coming in.
cookies are legal 17 May, 2022 @ 7:32am 
I like it
Mr.2434nn 31 Mar, 2022 @ 2:19am 
oh no. erorrs in the water
dabasourus 14 Mar, 2022 @ 2:13pm 
problem report why do the floatable barrels float in the air
Dante 4 Feb, 2022 @ 3:26pm 
spening hours and hours making the map going through every detail and optimising it THEN NOT MAKING A MAP ICON AAAAAAAAAAAAAAAAAAA
Megadethleff 3 Jan, 2022 @ 9:48am 
cool
xav22gr 4 Dec, 2021 @ 10:40am 
amazing work man!!! very beautiful!!!!
Jake 27 Nov, 2021 @ 11:52am 
Dayum, it really do be beautiful.
18 Nov, 2021 @ 4:29pm 
Man, the Combine really messed everything up...
wawaeoowoo 16 Nov, 2021 @ 11:07pm 
I've been waiting for a map like this. Finally someone makes one..
Nice map by the way!
gamer 11 Nov, 2021 @ 6:11pm 
pog
RileySV  [author] 11 Nov, 2021 @ 12:42pm 
@Snowy Pom Pom Yes, there should be ai nodes for most of the ground as well as a large chunk of the airspace.
gamer 11 Nov, 2021 @ 6:03am 
ai nodes?
Big Man Gauce 4 Nov, 2021 @ 7:17pm 
It's so weird seeing these pre-war half life maps. It just makes all the more terrifying and disturbing how the combine ravaged the Earth on their conquest.
RileySV  [author] 28 Oct, 2021 @ 12:30pm 
Map has been updated! @vicentefelipechile there are now a lot more initial spawns! Plus lighting fixes and an update to some of the tree models.
RileySV  [author] 27 Oct, 2021 @ 10:21am 
@844box For these projects, I have a few reasons.

1. In these pre-war projects, I want to set a specific mood. One which a number of the 2d skybox textures conflict with, either by being too cloudy or too clear. Or their colouration doesn't match. As in they were designed for the atmosphere of the maps or games they were for.
2. I don't quite have the time to make and test my own. On top of which, is slightly a more complicated process of making one in comparison to other textures.

Because of all that, I chose the prop I use. It's easy to manipulate to how I want, it was an easy process to get, and it sets the mood I want with it's cloud to sky ratio + colouration.
844box 26 Oct, 2021 @ 11:31am 
@RileySV Well, what's problem with using 2D skybox textures for pre-war maps?
RileySV  [author] 26 Oct, 2021 @ 10:24am 
@844box env_sun entities don't work with the prop I use to make the pre-war skies.
844box 26 Oct, 2021 @ 1:07am 
@RileySV Why you never used env_sun entity?
Questioner the hun 26 Oct, 2021 @ 12:54am 
TBH, it looked way better pre war
Nevard 25 Oct, 2021 @ 4:38pm 
@RileySV okay thanks just wanted to ask before downloading it. I make huge wars and all the NPC's I use need nav_mesh.
vicentefelipechile 25 Oct, 2021 @ 3:19pm 
I would appreciate it, because when I put it on my server, when they entered everyone they died and I had to be careful that a chaos did not form. XD
RileySV  [author] 25 Oct, 2021 @ 2:18pm 
@Nevard Yes, it should have a nav_mesh/nodes.
@vicentefelipechile Sure. I'm planning on doing another update so I'll add a few more
Nevard 24 Oct, 2021 @ 5:35pm 
Does it have a pre added Nav_mesh on it or no?
vicentefelipechile 18 Oct, 2021 @ 2:39pm 
can you make more than 1 player spawner?
Tayro_AG 15 Oct, 2021 @ 2:16pm 
Sound issues seem to be fixed now, thanks for looking into it.
RileySV  [author] 14 Oct, 2021 @ 8:48am 
Alright, I think I fix the audio in this update. Plus a number of other adjustments and fixes have been made.
RileySV  [author] 12 Oct, 2021 @ 11:53am 
Thanks for the comments and reports everyone! The sound issues seem to be somewhat unique to this map (even in comparison to my others and to what others are reporting elsewhere on gmod and in different maps), so it may take a little bit longer to solve, though I have some ideas. You will probably see an update or two as I work this out.