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But it should probably still work with 1.5, tag version issue, and maybe bad interaction with Anomaly (if any new monster is considered "animal" in game files, it will can spawn baby also)
But normaly, yes.
Should the mod load after supported mods, to work correctly?
You tried to load the same save without the mod?
I still have to check if there is no changes about 'lifeExpectancy', but not enough time now.
The mod was renamed from "ReGrowth Remastered: Extinct Animals" to "ReGrowth: Extinct Animals" so your PatchOperationFindMod isn't working.
One animal had it's defName changed from RG_Protoceratidae to RG_Synthetion.
If you look better, you should see comments at the top of the files, to explain how to do.
The numbers are differents for each creatures with differents life expectancy.
There is also a file with all life expectancy that I already calculated.
I can do it later when I have time if you still can't.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2860715703
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2038001322
...
I tried to make a patch file by myself.
But even if you open your mode, you don't understand the principle of action.
Why is the point of "AGEGENERATIONCURVE" different for each creature? What does "0,0,0" mean each?
Thank you a lot! This is a bit more, and I think it will be added continuously in the future -...
Can you ask you?
Note that younger Animal are already 'easier to tame' by the fact that they are less dangerous on failed attempt.
Now, i got here from your Common Sense patch too e like many others check out your other mods in search for something fun and i found this.
I like to ask a for a few aditions to the mod or at least suggest them for the future.
1) Younger Animal are easier to Tame.
2) Younger Animals have a higher chance to Attack in Failed Attemps
3) Increase the likehood the Failed Attempt to Tame generates a GROUP response from the animals.
Love to see something in this line with the mod.