RimWorld

RimWorld

Encounter Baby Animals
62 Comments
It would be cute if you could find abandoned/orphaned baby animals and rescue them. And since they're babies they're easier to tame, like in real life.
llunak 20 Jul @ 8:16am 
This appears to work fine in 1.6. No surprise, since it's XML-only.
Yoann  [author] 19 Jul @ 10:42am 
There is an issue with 1.6, or only tag need to be updated?
frodeobaggins 19 Jul @ 10:01am 
any word on updating this mod? :(
Head 20 May @ 8:38am 
Great mod!
Nishe 17 Feb @ 1:48am 
A baby devourer that can only consume your small animals would be hilarious.
TheBronzeWarrior 9 Aug, 2024 @ 3:04pm 
imagine baby nociosphere or baby gorehulk
Cantaloupe The Clown 15 Jun, 2024 @ 9:47am 
seeing baby sightstealers and revenants would be funny tbh
Yoann  [author] 13 Apr, 2024 @ 2:08am 
No update planned before long time (I'm not active on Rimworld, with few free time).
But it should probably still work with 1.5, tag version issue, and maybe bad interaction with Anomaly (if any new monster is considered "animal" in game files, it will can spawn baby also)
thorman123456789 12 Apr, 2024 @ 6:45pm 
1.5?
Yoann  [author] 29 Oct, 2023 @ 10:56pm 
You can check it by opening Def of Boomaphants, and see if it meets the conditions, or by trying to spawn lot of Boomaphants in devmod until you see one baby/juvenile (can require lot of spawn as elephants have long life expectancy).

But normaly, yes.
Ascythian 29 Oct, 2023 @ 7:08pm 
Are Boomaphants included?
Yoann  [author] 14 Oct, 2023 @ 1:20am 
Update for mod support.
turDucken 25 Aug, 2023 @ 10:01pm 
Thanks i'll try it out
Muad'dib 6 Apr, 2023 @ 3:28pm 
I accept you probably are right. But for me it's better safe then sorry. I'd never put your mod before a mod it's technically needing to patch.
Yoann  [author] 5 Apr, 2023 @ 11:29pm 
@Muad'dib I think you are wrong, the game load the content in differents part: the list of actives mods is loaded first, my mod is loaded as a xml patch, so it will does the change even if loaded before an other mod. Load order is important when 2 mods will patch the same thing (mod conflict), or when using C#.
Muad'dib 5 Apr, 2023 @ 3:54pm 
This mod should be loaded after mods, it is changing settings in the other mods and if those settings don't exist yet then it can't change them. Example: you can't patch alpha animals if alpha animals isn't loaded.
Yoann  [author] 24 Nov, 2022 @ 12:25am 
I don't remember load order have any importance, if the game doesn't throw error at launch, it's good.
晓山alreShan 23 Nov, 2022 @ 8:57pm 
mod load order?
Should the mod load after supported mods, to work correctly?
bbatsy™®Ⓒ 14 Nov, 2022 @ 1:34pm 
xo :luv:
ThatCozyBear 12 Nov, 2022 @ 6:05am 
thank you bb
gold_talisman 11 Nov, 2022 @ 11:38am 
thank you!
Yoann  [author] 10 Nov, 2022 @ 11:26am 
Proper 1.4 update with Biotech and mods support.
Yoann  [author] 10 Nov, 2022 @ 1:11am 
No, it doesn't affect birth (as it's not the same way to spawn)
separat.mn 10 Nov, 2022 @ 12:16am 
Is there a modification that causes wild animals to give birth to more than one young?
bbatsy™®Ⓒ 9 Nov, 2022 @ 3:45pm 
this is what I get for having 430 mods so far xd:bbtcat:
bbatsy™®Ⓒ 9 Nov, 2022 @ 3:38pm 
yup yer right sorry it was Varied Body Sizes but im not sure wut is impacting it, cheers anyway broski:iffy:
Yoann  [author] 9 Nov, 2022 @ 2:02pm 
I would say that it can't come from this mod, it's not supposed to have any effect on already spawned animals.
You tried to load the same save without the mod?
bbatsy™®Ⓒ 9 Nov, 2022 @ 1:47pm 
after loading a save most my animals got mini, could it be some compatibility issue ?
Inglix 25 Oct, 2022 @ 8:39pm 
Apparently at some point he completely removed RG_ArcticLuizicus, so you should remove that from your patch as well. I honestly forgot that was ever even part of the mod.
Yoann  [author] 25 Oct, 2022 @ 1:14pm 
Thank you, I updated it (without checking) by following your instructions.

I still have to check if there is no changes about 'lifeExpectancy', but not enough time now.
Inglix 25 Oct, 2022 @ 12:50pm 
Your patch for Helixien's Extinct Animals mod will need to be updated.

The mod was renamed from "ReGrowth Remastered: Extinct Animals" to "ReGrowth: Extinct Animals" so your PatchOperationFindMod isn't working.

One animal had it's defName changed from RG_Protoceratidae to RG_Synthetion.
Yoann  [author] 23 Oct, 2022 @ 9:45am 
Updated 1.4, it seems to still working ~
Yoann  [author] 22 Oct, 2022 @ 8:08am 
If it's not already, I will make it compatible 1.4 when I have time.
Seanggag 22 Oct, 2022 @ 6:43am 
Will it be compatible with 1.4?
Yoann  [author] 17 Sep, 2022 @ 1:06am 
Sorry, I don't know
J 16 Sep, 2022 @ 8:10pm 
Do you know if this is multiplayer compatible?
Yoann  [author] 12 Sep, 2022 @ 8:44am 
Thank you for trying to do the patch ~
If you look better, you should see comments at the top of the files, to explain how to do.
The numbers are differents for each creatures with differents life expectancy.

There is also a file with all life expectancy that I already calculated.

I can do it later when I have time if you still can't.
Saul 12 Sep, 2022 @ 6:48am 
i want
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2860715703
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2038001322
...

I tried to make a patch file by myself.
But even if you open your mode, you don't understand the principle of action.
Why is the point of "AGEGENERATIONCURVE" different for each creature? What does "0,0,0" mean each?
Yoann  [author] 11 Sep, 2022 @ 3:38pm 
Thank you, I will leave it like that, french touch we will say ^^'
J 11 Sep, 2022 @ 3:08pm 
Thank you! And thank you for the mod. Also, this might be due to your first language being something other than English, but the mod should be called "Baby Animals"
Yoann  [author] 11 Sep, 2022 @ 2:25pm 
Not tried, but it should be fine: animals are patched one by one, I don't see how it could affect in bad way any mods.
J 11 Sep, 2022 @ 12:40pm 
Would this work with PokeWorld or would it cause some kind of issue? Not asking if the mod affects Pokemon. Just wanna know if it would mess things up if I added the two together. Thank you
Yoann  [author] 25 Jun, 2022 @ 5:26am 
Hmm, can you check if all animals in 'ThingDefs_Races' have to be patched? (in particuliar Daer, Schrat and Snakes)
Saul 25 Jun, 2022 @ 5:10am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2553700067&searchtext=overhaul

Thank you a lot! This is a bit more, and I think it will be added continuously in the future -...
Can you ask you?
Daemonjax 23 Jun, 2022 @ 9:39am 
This looks cool. Thanks.
Yoann  [author] 21 Jun, 2022 @ 12:24am 
@skk In vanilla, they come only from breeding, so they are only your animals, never wild.
skk 20 Jun, 2022 @ 11:50pm 
But baby animals are part of the vanilla, no? Am I missing something?
Yoann  [author] 20 Jun, 2022 @ 4:58am 
@Kiba-Wan Sorry, but I don't have the skill to do that, I mod in xml only (with C# skills, I would have made an automated patch for all animals instead patch all one by one ^^').

Note that younger Animal are already 'easier to tame' by the fact that they are less dangerous on failed attempt.
Kiba-Wan 20 Jun, 2022 @ 4:34am 
First, thank you for your work.

Now, i got here from your Common Sense patch too e like many others check out your other mods in search for something fun and i found this.

I like to ask a for a few aditions to the mod or at least suggest them for the future.

1) Younger Animal are easier to Tame.
2) Younger Animals have a higher chance to Attack in Failed Attemps
3) Increase the likehood the Failed Attempt to Tame generates a GROUP response from the animals.

Love to see something in this line with the mod.