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I didn't install any other mod to the vehicle.
Thanks for the response, and the mod! Even if for now I cannot use it.
It is easy to create a new vehicle, but then players would need to start a new game when adding this mod (or would report that the mod is not working with their already spawned spiffo van).
Players usually don't want to throw away their savegame for one mod.
Also if the new vehicle was just added then it would increase the total spawn rate of spiffo vans (old spiffo van + refrigerator ones).
This could be fixef if the spawn rate of the old spiffo van would be reduced to zero, but then people would start reporting strange bugs where they expect that mods would be compatible when this mod would just prevent the old spiffo van from spawning and add this one instead...
TLDR: pz needs a better mod system, where one mod cannot easily break another mod just because they both edit the same vehicle/item/spawn rate...
I IMAGINE it would be relative simple, which is why I suggest it, but TBH even if it is I understand why you may not wanna pffft
The problem is the horrible mod support of PZ
It is impossible to attach callbacks like lua create / init / update via tweaking mods.
So EVERY other mod that touches vehicle_van_spiffo.txt would have to use a vehicle tweaking API like:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1430463738
Otherwise everything completely breaks down.
Even if it would be possible to fix that, I wouldn't do it because modding PZ is just pure inefficiency compared to other games (Tbh: writing lua is just a waste of time, because modern scripting languages have much better tooling and the PZ documentation is garbage).
no, the easiest way to find out is to use something like capsid
https://github.com/pzstorm/capsid
Or ask someone who decompiled the java code.
I found the issue. one of the [POET] mods that came with chop shop I thought I had disabled was enabled. the "Better Vanilla cars" part.
The van I found on MP still was a normal trunk though but spawning a new one in worked.
Tested the mod with a new game and all 3 spiffo vans I tested were working.
Looks like a mod conflict.
Mine is a normal trunk. Solo and MP. And no I don't have mods that increase trunk space.
41.65 - tested it with stable various mods - won't work.
Do you have other mods enabled that increase the car trunk space?
If 2 mods try to override the same vehicle then such issues can occur.
The refrigerator uses 50% of a fully charged battery in 24 hours if the fridge would store items with 150 weight if the engine is off (25%/24h for 75 weight etc.).
While the engine is running no additional fuel is consumed, because the fuel consumption calculation is mostly based on the engine torque / gear shifting and IMO the engine noise is bothersome enough to not add additional repetitive chores (even if I would add it, people would just use a mod with a gasoline trailer lol).
Maybe in the future I can add some sandbox options to configure the mod, but that would depend on if it is possible to add this without breaking existing savegames.
If engine is on, does the fridge effect the rate of fuel consumed?
It was tested at the release of build 41 with singleplayer and local hosted multiplayer.
All Spiffo running well now :D
But it seems that vehicles already spawned keep their quality of zero.
You can use mods that can spawn/remove vehicles to get yourself a new van.
E.g. this nice mod that helped me to test the changes without running around the map until a Spiffo van is found:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2634426926
There were some updates that added / fixed functions for freezers in vehicles, but it shouldn't affect this mod or the Spiffo van at all...
I start a new game without this mod
Find a Sipffo and quit
load the game with mod this time
Then I can freeze food with Spiffo van now
try it :D
same problem
my Spiffo van won't start
all Spiffo van engine broken
Genesis, any idea why my Spiffo vans would have Engine Quality zero?
The Vehicles.lua file doesn't contain anything about shooting from inside a car, so I don't know if it's possible to mod something like embrasures / firing ports into vehicles.
Also modding Zomboid isn't really fun since the code base is somewhat messy and contains a lot of grammar errors, better ask someone else to mod this.