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It's nothing like this fortress, but it applies my new ideas in a lag-friendly package, acceptable for survival (providing you with a way to move all of your assets at once. Again, postings to come once things are finished.
you are a shining example of the best of us in space engineers
Hit me up sometime if you want to Co-Op on a project.
This should help you with both rendering and update lag.
Also, one of the compact ships has broken through the hull on rear landing gear.
It looks like a lot of detailed work went into it. Shame it I can't really explore it in more detail.
Not sure if you solved it or not, but in the version I am running, the knocking sound is coming from the wheels at the top and bottom of the crusher. If you examine the wheels in question, they are bending upwards. I think the issue is that there is too much force against the wheels and they are having some glitch issues. When I turned up braking and stoped the crusher in the middle of its track, there was no sound at all.
Not sure what the fix action should be. Never done a wheel-avator before so I don' know what could help. All the same, I hope it helps.
Thank you for your review, I'd like to respond to it:
What do you mean by accesability? I don't quite follow that bit, as you don't touch on it in your review. If you mean the accessibility through the command console, with the use of key words in the search function, the groups all appear together, along with their locking mechanisms. Easy.
As for living quarters, this is not a role playing creation, and this game has no need for living quarters themselves. To include them in the design is not an efficient use of space. I am not a fan of empty rooms that I imagine to have purpose. Nor am I a fan of using blocks like passageways as "Bunks". When they add interior item blocks such as bunks, tables and consoles, I will use them then.