Space Engineers

Space Engineers

Mobile Combat Mining Base
81 Comments
Glitchwire 28 Apr @ 2:44pm 
Hey, the file's currently corrupted, could you fix that?
PharmacyLove  [author] 22 Feb, 2015 @ 9:22am 
I am currently working on a modular base setup for survival where I have a very compact small ship printer/deconstructor in one, with full production and refining capabilities that connects the Ultima and a Large ship miner that I have designed. Once connected they can all fly away together and move to new locations.

It's nothing like this fortress, but it applies my new ideas in a lag-friendly package, acceptable for survival (providing you with a way to move all of your assets at once. Again, postings to come once things are finished.
micmou 20 Feb, 2015 @ 9:05pm 
maybe you should remake parts off it to bring it up to awesomeness with other builds of yours an hopefully usability would be nice to see this in exploration mode
PharmacyLove  [author] 6 Aug, 2014 @ 5:09pm 
Oh, you meant to convert it to reduce lag. Yeah, it's unavoidable. It used to be ok, but one of the patches made it work. The best you can do is to turn off the ore waterfall in the refinery area, and turn off the interior lights and spot lights.
Fantasy System 6 Aug, 2014 @ 12:39pm 
i allredy did still laggy :(
PharmacyLove  [author] 6 Aug, 2014 @ 12:22pm 
Yep, it is pretty laggy. Nothing i can do about that with the game in it's current state. If you want to make it into a station, Just convert the main structure in SEToolbox :)
Fantasy System 6 Aug, 2014 @ 11:12am 
and also can you make a version thats a station
Fantasy System 6 Aug, 2014 @ 11:12am 
no offence but its laggy as shit
PharmacyLove  [author] 6 Aug, 2014 @ 9:55am 
Teachnically it's a large ship, allowing it to move
Fantasy System 6 Aug, 2014 @ 6:00am 
is it a station or large ship?
AceGST 5 Jun, 2014 @ 9:49am 
I wanna know how you got the wheels alligned for the elevators, i cant seem to do it
ParaScuba 3 Jun, 2014 @ 6:15pm 
Now that make sense! silly Deaf3279 *slap my own head*
PharmacyLove  [author] 3 Jun, 2014 @ 9:23am 
The crusher platorm (with all of the landing gear) has to be classified as a "Large Ship". If you built it off of the station and detached it by deleting the attaching blocks, then it counts as a station and will not move.
ParaScuba 3 Jun, 2014 @ 7:24am 
I tried copy your design of crusher room at my station. I went down to detials. My crusher wont go anywhere. Landgear is unlock. rotar spinning in right way. and Crusher's not move at all
Casy 2 Jun, 2014 @ 7:08am 
hi nice works can you make 4 Astroide in this please
mad max 1 Jun, 2014 @ 8:15pm 
ok thanks :)
Metavamp 29 May, 2014 @ 3:31pm 
Pimp ship. Personally, I get a decent bump in fps wth no color changes on my large ship builds if that helps anyone. Terrible having boring grey but it really helps me currently.
Shaggz 29 May, 2014 @ 8:45am 
YAY i see my turret design in there!
Joseph 28 May, 2014 @ 4:15pm 
this needs a demo video now!!!!!!
KABUTO 28 May, 2014 @ 8:27am 
@Ch3fk0ch My system is really nice but I found my frams get messed up when working on large asteroids it bumps up and down...im using amd 6970 with 6 core water cooled processor..8gb ram..idk whats up
scheurleer 28 May, 2014 @ 7:02am 
is the most best mining base EVER!!!! dude you realy good im out of words you realy good at this if i got your desing than my friends or a unkow person is gonna say *may i have it?* you realy good thanks
Ch3fk0ch 28 May, 2014 @ 6:33am 
Is there anyone els that only get 17FPS with a really good System there?
Matt 28 May, 2014 @ 3:40am 
brilliant, fucking briliant.
HeckobA 28 May, 2014 @ 3:21am 
I love the color scheme you got here :)
gaia_mission 28 May, 2014 @ 3:19am 
you sir win 25 internets for the best possible inginuity and engineering
you are a shining example of the best of us in space engineers
Vielmond 28 May, 2014 @ 1:24am 
DAYYUUUUMM SONNNNNN
PharmacyLove  [author] 27 May, 2014 @ 9:05pm 
They are all grouped together under *Interior Lights* and *Exterior Lights*! :)
mad max 27 May, 2014 @ 8:46pm 
its really cool but its going to take me a hell of a long time to turn off all the lights!
Sinalpak 27 May, 2014 @ 6:38pm 
No Problem, I am very glad to have helped. Amazing design with the wheel-avator. Thinking about putting that on a ship I have been working on myself.
Hit me up sometime if you want to Co-Op on a project.
bobdacrazyman 27 May, 2014 @ 5:34pm 
hella sexy ship you sir are a god of enganearing
Chroniton 27 May, 2014 @ 2:43pm 
All I have to say to this is WOW!
BrotherAbasmon 27 May, 2014 @ 12:52pm 
I love it, fucking awesome man gj!
PharmacyLove  [author] 27 May, 2014 @ 8:39am 
TO IMPROVE PERFORMANCE: Turn off all interior/exterior lights, turn off spotlights, turn off refinery connectors (the ore water falls), and turn off the turrets.

This should help you with both rendering and update lag.
Solorvox 27 May, 2014 @ 7:56am 
This map gives me warnings that the renderer is overloaded. And it's way too laggy (10FPS maybe). I have an i7 4930k (6 core), nVidia GTX 780 OC, 32GB RAM, 550MB/s SSD and it's unplayable for me even @ 1920x1080.

Also, one of the compact ships has broken through the hull on rear landing gear.

It looks like a lot of detailed work went into it. Shame it I can't really explore it in more detail.
27 May, 2014 @ 4:10am 
very cool
PharmacyLove  [author] 26 May, 2014 @ 10:07pm 
The knocking has been fixed. Thank you Sinalpak!
PharmacyLove  [author] 26 May, 2014 @ 9:55pm 
Ah, thank you very much! Lower torque should do the trick :)
Sinalpak 26 May, 2014 @ 8:53pm 
Pharm,
Not sure if you solved it or not, but in the version I am running, the knocking sound is coming from the wheels at the top and bottom of the crusher. If you examine the wheels in question, they are bending upwards. I think the issue is that there is too much force against the wheels and they are having some glitch issues. When I turned up braking and stoped the crusher in the middle of its track, there was no sound at all.

Not sure what the fix action should be. Never done a wheel-avator before so I don' know what could help. All the same, I hope it helps.
Invincabruspoodz 26 May, 2014 @ 3:22pm 
Amazing..
[2vN] BrotherLazarus 26 May, 2014 @ 1:56pm 
Try OBS. Decent quality output, free, and fairly easy to use once you get the video synched up. Also, impressive construction effort.
PharmacyLove  [author] 26 May, 2014 @ 1:09pm 
I tried to make a video, but EZVid decided that the video should just go black after about 5 minutes. I may try again.
scoin86 26 May, 2014 @ 12:32pm 
a video would have been way better on this than pics alone
JTWibble 26 May, 2014 @ 11:39am 
Awesome colour scheme, looks very marine, like it could be an underwater base.
Itching Pain 26 May, 2014 @ 10:41am 
Awesome. That is all.
PharmacyLove  [author] 26 May, 2014 @ 10:06am 
@andyeve1023 Sounds like either a game-problem, or a personal problem. Please limit your feedback to the construction itself :)
Snowman 26 May, 2014 @ 9:49am 
how do you build a grav drive, or is there a useful youtube tutorial for me to go find
andyeva1023 26 May, 2014 @ 6:39am 
nice crasher
Sds712 26 May, 2014 @ 6:21am 
way too laggy for me
PharmacyLove  [author] 26 May, 2014 @ 6:06am 
But thank you again, I really do appreciate the time you took to write that review :) Your feedback got me thinking of a few things (like actual interior blocks! Can't wait for them), which is always good!
PharmacyLove  [author] 26 May, 2014 @ 5:58am 
@ Tiavor

Thank you for your review, I'd like to respond to it:

What do you mean by accesability? I don't quite follow that bit, as you don't touch on it in your review. If you mean the accessibility through the command console, with the use of key words in the search function, the groups all appear together, along with their locking mechanisms. Easy.

As for living quarters, this is not a role playing creation, and this game has no need for living quarters themselves. To include them in the design is not an efficient use of space. I am not a fan of empty rooms that I imagine to have purpose. Nor am I a fan of using blocks like passageways as "Bunks". When they add interior item blocks such as bunks, tables and consoles, I will use them then.